From 41d99aa89db7ee483112e49baa6c86e14adbd168 Mon Sep 17 00:00:00 2001 From: Liam Date: Thu, 23 Mar 2023 19:58:48 -0400 Subject: memory: rename global memory references to application memory --- src/audio_core/renderer/system.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/audio_core/renderer/system.cpp') diff --git a/src/audio_core/renderer/system.cpp b/src/audio_core/renderer/system.cpp index 28f063641..ad869facb 100644 --- a/src/audio_core/renderer/system.cpp +++ b/src/audio_core/renderer/system.cpp @@ -127,8 +127,7 @@ Result System::Initialize(const AudioRendererParameterInternal& params, render_device = params.rendering_device; execution_mode = params.execution_mode; - core.Memory().ZeroBlock(*core.ApplicationProcess(), transfer_memory->GetSourceAddress(), - transfer_memory_size); + core.ApplicationMemory().ZeroBlock(transfer_memory->GetSourceAddress(), transfer_memory_size); // Note: We're not actually using the transfer memory because it's a pain to code for. // Allocate the memory normally instead and hope the game doesn't try to read anything back -- cgit v1.2.3