From e5ee0afe6f7b9cc8bf551b70ce61c773706710cc Mon Sep 17 00:00:00 2001 From: David Marcec Date: Sun, 12 Aug 2018 14:46:12 +1000 Subject: Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time --- src/audio_core/audio_renderer.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/audio_core/audio_renderer.h') diff --git a/src/audio_core/audio_renderer.h b/src/audio_core/audio_renderer.h index 6950a4681..13c5d0adc 100644 --- a/src/audio_core/audio_renderer.h +++ b/src/audio_core/audio_renderer.h @@ -26,7 +26,7 @@ enum class PlayState : u8 { struct AudioRendererParameter { u32_le sample_rate; u32_le sample_count; - u32_le unknown_8; + u32_le mix_buffer_count; u32_le unknown_c; u32_le voice_count; u32_le sink_count; @@ -160,6 +160,9 @@ public: std::vector UpdateAudioRenderer(const std::vector& input_params); void QueueMixedBuffer(Buffer::Tag tag); void ReleaseAndQueueBuffers(); + u32 GetSampleRate() const; + u32 GetSampleCount() const; + u32 GetMixBufferCount() const; private: class VoiceState { -- cgit v1.2.3