From 32d65fc8de61407b53eb894dcf26375ea0c982ea Mon Sep 17 00:00:00 2001 From: Charles Lombardo Date: Sun, 17 Sep 2023 17:27:31 -0400 Subject: android: Properly update emulation surface Previously the emulation surface wasn't being updated during configuration changes and only during specific view events. This would break input and the screen dimensions after each orientation/aspect ratio change. Now a new surface is provided every time and the display dimensions are updated as needed. --- .../yuzu/yuzu_emu/fragments/EmulationFragment.kt | 22 ++++------------------ .../app/src/main/jni/emu_window/emu_window.cpp | 14 +++++++------- 2 files changed, 11 insertions(+), 25 deletions(-) (limited to 'src/android') diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt index 3e6c157c7..43d1d2364 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt @@ -15,7 +15,6 @@ import android.net.Uri import android.os.Bundle import android.os.Handler import android.os.Looper -import android.util.Rational import android.view.* import android.widget.TextView import androidx.activity.OnBackPressedCallback @@ -287,6 +286,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { override fun onConfigurationChanged(newConfig: Configuration) { super.onConfigurationChanged(newConfig) + updateScreenLayout() if (emulationActivity?.isInPictureInPictureMode == true) { if (binding.drawerLayout.isOpen) { binding.drawerLayout.close() @@ -394,16 +394,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { } private fun updateScreenLayout() { - binding.surfaceEmulation.setAspectRatio( - when (IntSetting.RENDERER_ASPECT_RATIO.int) { - 0 -> Rational(16, 9) - 1 -> Rational(4, 3) - 2 -> Rational(21, 9) - 3 -> Rational(16, 10) - 4 -> null // Stretch - else -> Rational(16, 9) - } - ) + binding.surfaceEmulation.setAspectRatio(null) emulationActivity?.buildPictureInPictureParams() updateOrientation() } @@ -693,7 +684,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { private class EmulationState(private val gamePath: String) { private var state: State private var surface: Surface? = null - private var runWhenSurfaceIsValid = false init { // Starting state is stopped. @@ -751,8 +741,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { // If the surface is set, run now. Otherwise, wait for it to get set. if (surface != null) { runWithValidSurface() - } else { - runWhenSurfaceIsValid = true } } @@ -760,7 +748,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { @Synchronized fun newSurface(surface: Surface?) { this.surface = surface - if (runWhenSurfaceIsValid) { + if (this.surface != null) { runWithValidSurface() } } @@ -788,10 +776,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { } private fun runWithValidSurface() { - runWhenSurfaceIsValid = false + NativeLibrary.surfaceChanged(surface) when (state) { State.STOPPED -> { - NativeLibrary.surfaceChanged(surface) val emulationThread = Thread({ Log.debug("[EmulationFragment] Starting emulation thread.") NativeLibrary.run(gamePath) @@ -801,7 +788,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { State.PAUSED -> { Log.debug("[EmulationFragment] Resuming emulation.") - NativeLibrary.surfaceChanged(surface) NativeLibrary.unpauseEmulation() } diff --git a/src/android/app/src/main/jni/emu_window/emu_window.cpp b/src/android/app/src/main/jni/emu_window/emu_window.cpp index a890c6604..a7e414b81 100644 --- a/src/android/app/src/main/jni/emu_window/emu_window.cpp +++ b/src/android/app/src/main/jni/emu_window/emu_window.cpp @@ -11,6 +11,12 @@ #include "jni/emu_window/emu_window.h" void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) { + m_window_width = ANativeWindow_getWidth(surface); + m_window_height = ANativeWindow_getHeight(surface); + + // Ensures that we emulate with the correct aspect ratio. + UpdateCurrentFramebufferLayout(m_window_width, m_window_height); + window_info.render_surface = reinterpret_cast(surface); } @@ -62,14 +68,8 @@ EmuWindow_Android::EmuWindow_Android(InputCommon::InputSubsystem* input_subsyste return; } - m_window_width = ANativeWindow_getWidth(surface); - m_window_height = ANativeWindow_getHeight(surface); - - // Ensures that we emulate with the correct aspect ratio. - UpdateCurrentFramebufferLayout(m_window_width, m_window_height); - + OnSurfaceChanged(surface); window_info.type = Core::Frontend::WindowSystemType::Android; - window_info.render_surface = reinterpret_cast(surface); m_input_subsystem->Initialize(); } -- cgit v1.2.3