From d31dbb1bc12505d503cb97b57518a3e48cb2da11 Mon Sep 17 00:00:00 2001 From: Kelebek1 Date: Wed, 24 Feb 2021 22:04:51 +0000 Subject: Implement glDepthRangeIndexeddNV --- externals/glad/src/glad.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'externals/glad/src/glad.c') diff --git a/externals/glad/src/glad.c b/externals/glad/src/glad.c index d3e13163f..7b24cd68d 100644 --- a/externals/glad/src/glad.c +++ b/externals/glad/src/glad.c @@ -1044,6 +1044,7 @@ PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; +PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL; PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; PFNGLDISABLEPROC glad_glDisable = NULL; @@ -7971,6 +7972,7 @@ static void load_GL_NV_depth_buffer_float(GLADloadproc load) { glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV"); glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV"); glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV"); + glad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC)load("glDepthRangeIndexeddNV"); } static void load_GL_NV_draw_texture(GLADloadproc load) { if(!GLAD_GL_NV_draw_texture) return; -- cgit v1.2.3