From c84bbd9e44e34bba0e602c1a6736535aa531445c Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 21 Apr 2021 02:42:36 -0300 Subject: shader: Inline common Value functions into the header --- src/shader_recompiler/frontend/ir/value.cpp | 19 ------------------- src/shader_recompiler/frontend/ir/value.h | 23 +++++++++++++++++++++++ 2 files changed, 23 insertions(+), 19 deletions(-) diff --git a/src/shader_recompiler/frontend/ir/value.cpp b/src/shader_recompiler/frontend/ir/value.cpp index a8a919e0e..c021d3fa9 100644 --- a/src/shader_recompiler/frontend/ir/value.cpp +++ b/src/shader_recompiler/frontend/ir/value.cpp @@ -33,25 +33,6 @@ Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {} Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {} -bool Value::IsIdentity() const noexcept { - return type == Type::Opaque && inst->GetOpcode() == Opcode::Identity; -} - -bool Value::IsPhi() const noexcept { - return type == Type::Opaque && inst->GetOpcode() == Opcode::Phi; -} - -bool Value::IsEmpty() const noexcept { - return type == Type::Void; -} - -bool Value::IsImmediate() const noexcept { - if (IsIdentity()) { - return inst->Arg(0).IsImmediate(); - } - return type != Type::Opaque; -} - bool Value::IsLabel() const noexcept { return type == Type::Label; } diff --git a/src/shader_recompiler/frontend/ir/value.h b/src/shader_recompiler/frontend/ir/value.h index d90a68b37..5425e42a1 100644 --- a/src/shader_recompiler/frontend/ir/value.h +++ b/src/shader_recompiler/frontend/ir/value.h @@ -264,4 +264,27 @@ using U16U32U64 = TypedValue; using F16F32F64 = TypedValue; using UAny = TypedValue; +inline bool Value::IsIdentity() const noexcept { + return type == Type::Opaque && inst->GetOpcode() == Opcode::Identity; +} + +inline bool Value::IsPhi() const noexcept { + return type == Type::Opaque && inst->GetOpcode() == Opcode::Phi; +} + +inline bool Value::IsEmpty() const noexcept { + return type == Type::Void; +} + +inline bool Value::IsImmediate() const noexcept { + IR::Type current_type{type}; + const IR::Inst* current_inst{inst}; + while (current_type == Type::Opaque && current_inst->GetOpcode() == Opcode::Identity) { + const Value& arg{current_inst->Arg(0)}; + current_type = arg.type; + current_inst = arg.inst; + } + return current_type != Type::Opaque; +} + } // namespace Shader::IR -- cgit v1.2.3