From 3a10016e387f251718cf3aab7706a3d2e9c49277 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 12 Mar 2020 21:50:37 -0300 Subject: gl_shader_decompiler: Add missing {} on smem GLSL emission --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 4edcbdaa8..54b38b73a 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -554,7 +554,7 @@ private: } const auto& info = registry.GetComputeInfo(); if (const u32 size = info.shared_memory_size_in_words; size > 0) { - code.AddLine("shared uint smem[];", size); + code.AddLine("shared uint smem[{}];", size); code.AddNewLine(); } code.AddLine("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;", -- cgit v1.2.3