From 218ee1841772e1d74370d464078c43112ed3505a Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 22 Dec 2019 12:29:23 -0400 Subject: Texture Cache: Improve documentation --- src/video_core/texture_cache/surface_params.h | 2 +- src/video_core/texture_cache/texture_cache.h | 7 ++++--- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/src/video_core/texture_cache/surface_params.h b/src/video_core/texture_cache/surface_params.h index 84c8b2940..992b5c022 100644 --- a/src/video_core/texture_cache/surface_params.h +++ b/src/video_core/texture_cache/surface_params.h @@ -141,7 +141,7 @@ public: /// Get this texture Tegra Block size in guest memory layout u32 GetBlockSize() const; - /// Get X, Y sizes of a block + /// Get X, Y coordinates max sizes of a single block. std::pair GetBlockXY() const; /// Get the offset in x, y, z coordinates from a memory offset diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 9c2d108d3..f4c015635 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -616,8 +616,9 @@ private: } /** - * Takes care of managing 3D textures and its slices. Does some HLE methods when possible. - * Fallsback to LLE when it isn't possible. + * Takes care of managing 3D textures and its slices. Does HLE methods for reconstructing the 3D + * textures within the GPU if possible. Falls back to LLE when it isn't possible to use any of + * the HLE methods. * * @param overlaps The overlapping surfaces registered in the cache. * @param params The parameters on the new surface. @@ -766,7 +767,7 @@ private: } } - // Look if it's a 3D texture + // Check if it's a 3D texture if (params.block_depth > 0) { auto surface = Manage3DSurfaces(overlaps, params, gpu_addr, cache_addr, preserve_contents); -- cgit v1.2.3