| Commit message (Expand) | Author | Files | Lines |
2019-01-15 | shader_decode: Implement PBK and BRK | ReinUsesLisp | 1 | -1/+22 |
2019-01-15 | shader_decode: Implement LOP | ReinUsesLisp | 1 | -0/+15 |
2019-01-15 | shader_decode: Implement SEL | ReinUsesLisp | 1 | -0/+8 |
2019-01-15 | shader_decode: Implement IADD | ReinUsesLisp | 1 | -1/+28 |
2019-01-15 | shader_decode: Implement ISETP | ReinUsesLisp | 1 | -1/+30 |
2019-01-15 | shader_decode: Implement BFI | ReinUsesLisp | 1 | -1/+22 |
2019-01-15 | shader_decode: Implement ISET | ReinUsesLisp | 1 | -1/+27 |
2019-01-15 | shader_decode: Implement LD_C | ReinUsesLisp | 1 | -0/+31 |
2019-01-15 | shader_decode: Implement SHL | ReinUsesLisp | 1 | -0/+8 |
2019-01-15 | shader_decode: Implement SHR | ReinUsesLisp | 1 | -1/+26 |
2019-01-15 | shader_decode: Implement LOP32I | ReinUsesLisp | 2 | -1/+72 |
2019-01-15 | shader_decode: Implement BFE | ReinUsesLisp | 1 | -1/+25 |
2019-01-15 | shader_decode: Implement FSET | ReinUsesLisp | 1 | -1/+36 |
2019-01-15 | shader_decode: Implement F2I | ReinUsesLisp | 1 | -0/+37 |
2019-01-15 | shader_decode: Implement I2F | ReinUsesLisp | 1 | -0/+23 |
2019-01-15 | shader_decode: Implement F2F | ReinUsesLisp | 1 | -1/+37 |
2019-01-15 | shader_decode: Stub DEPBAR | ReinUsesLisp | 1 | -0/+4 |
2019-01-15 | shader_decode: Implement SSY and SYNC | ReinUsesLisp | 1 | -0/+19 |
2019-01-15 | shader_decode: Implement PSETP | ReinUsesLisp | 1 | -1/+21 |
2019-01-15 | shader_decode: Implement TMML | ReinUsesLisp | 1 | -3/+45 |
2019-01-15 | shader_decode: Implement TEX and TXQ | ReinUsesLisp | 2 | -0/+223 |
2019-01-15 | shader_decode: Implement TEXS (F32) | ReinUsesLisp | 2 | -0/+217 |
2019-01-15 | shader_decode: Implement FSETP | ReinUsesLisp | 1 | -1/+33 |
2019-01-15 | shader_decode: Partially implement BRA | ReinUsesLisp | 1 | -0/+12 |
2019-01-15 | shader_decode: Implement IPA | ReinUsesLisp | 1 | -0/+12 |
2019-01-15 | shader_decode: Implement EXIT | ReinUsesLisp | 1 | -1/+32 |
2019-01-15 | shader_decode: Implement ST_A | ReinUsesLisp | 1 | -0/+30 |
2019-01-15 | shader_decode: Implement LD_A | ReinUsesLisp | 1 | -1/+39 |
2019-01-15 | shader_decode: Implement FADD32I | ReinUsesLisp | 1 | -0/+12 |
2019-01-15 | shader_decode: Implement FMUL32_IMM | ReinUsesLisp | 1 | -0/+10 |
2019-01-15 | shader_decode: Implement MOV32_IMM | ReinUsesLisp | 1 | -1/+9 |
2019-01-15 | shader_decode: Stub RRO_C, RRO_R and RRO_IMM | ReinUsesLisp | 1 | -0/+9 |
2019-01-15 | shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM | ReinUsesLisp | 1 | -0/+18 |
2019-01-15 | shader_decode: Implement MUFU | ReinUsesLisp | 1 | -0/+29 |
2019-01-15 | shader_decode: Implement FADD_C, FADD_R and FADD_IMM | ReinUsesLisp | 1 | -0/+15 |
2019-01-15 | shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM | ReinUsesLisp | 1 | -0/+42 |
2019-01-15 | shader_decode: Implement MOV_C and MOV_R | ReinUsesLisp | 1 | -1/+23 |
2019-01-15 | video_core: Replace gl_shader_decompiler | ReinUsesLisp | 8 | -4185/+57 |
2019-01-15 | glsl_decompiler: Implementation | ReinUsesLisp | 3 | -0/+1483 |
2019-01-15 | shader_ir: Add condition code helper | ReinUsesLisp | 2 | -0/+13 |
2019-01-15 | shader_ir: Add predicate combiner helper | ReinUsesLisp | 2 | -0/+15 |
2019-01-15 | shader_ir: Add comparison helpers | ReinUsesLisp | 2 | -0/+106 |
2019-01-15 | shader_ir: Add half float helpers | ReinUsesLisp | 2 | -0/+44 |
2019-01-15 | shader_ir: Add integer helpers | ReinUsesLisp | 2 | -0/+40 |
2019-01-15 | shader_ir: Add float helpers | ReinUsesLisp | 2 | -0/+24 |
2019-01-15 | shader_ir: Add setters | ReinUsesLisp | 2 | -0/+24 |
2019-01-15 | shader_ir: Add local memory getters | ReinUsesLisp | 2 | -0/+7 |
2019-01-15 | shader_ir: Add internal flag getters | ReinUsesLisp | 2 | -0/+10 |
2019-01-15 | shader_ir: Add attribute getters | ReinUsesLisp | 2 | -0/+26 |
2019-01-15 | shader_ir: Add constant buffer getters | ReinUsesLisp | 2 | -0/+25 |
2019-01-15 | shader_ir: Add register getter | ReinUsesLisp | 2 | -0/+9 |
2019-01-15 | shader_ir: Add immediate node constructors | ReinUsesLisp | 2 | -1/+34 |
2019-01-15 | shader_ir: Initial implementation | ReinUsesLisp | 30 | -0/+1573 |
2019-01-15 | shader_bytecode: Fixup encoding | ReinUsesLisp | 1 | -1/+1 |
2019-01-15 | shader_header: Make local memory size getter constant | ReinUsesLisp | 1 | -1/+1 |
2019-01-08 | gl_global_cache: Add dummy global cache manager | ReinUsesLisp | 5 | -3/+96 |
2019-01-07 | gl_shader_cache: Use dirty flags for shaders | ReinUsesLisp | 5 | -2/+23 |
2019-01-05 | gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs | ReinUsesLisp | 1 | -1/+1 |
2018-12-30 | gl_rasterizer_cache: Texture view if shader samples array but OGL is not | ReinUsesLisp | 3 | -14/+74 |
2018-12-28 | gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist. | bunnei | 4 | -79/+46 |
2018-12-27 | Add missing uintBitsToFloat to SetRegisterToHalfFloat | Rodolfo Bogado | 1 | -2/+2 |
2018-12-26 | renderer_opengl: Correct forward declaration of FramebufferLayout | Lioncash | 1 | -1/+1 |
2018-12-26 | Apply CC test to the final value to be stored in the register | Rodolfo Bogado | 1 | -9/+12 |
2018-12-26 | Fixed shader linking error due to TLDS (#1934) | David | 1 | -1/+1 |
2018-12-26 | shader_bytecode: Fixup TEXS.F16 encoding | ReinUsesLisp | 1 | -1/+1 |
2018-12-22 | Includde saturation in the evaluation of the control code | Rodolfo Bogado | 1 | -3/+4 |
2018-12-22 | Handle RZ cases evaluating the expression instead of the register value. | Rodolfo Bogado | 1 | -14/+22 |
2018-12-22 | complete emulation of ZeroFlag | Rodolfo Bogado | 1 | -100/+97 |
2018-12-19 | hopefully fix clang format issue | David Marcec | 1 | -0/+1 |
2018-12-19 | Fixed uninitialized memory due to missing returns in canary | David Marcec | 10 | -3/+29 |
2018-12-18 | yuzu, video_core: Screenshot functionality | zhupengfei | 6 | -4/+95 |
2018-12-18 | Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled. | heapo | 1 | -1/+11 |
2018-12-18 | shader_bytecode: Fixup half float's operator B encoding | ReinUsesLisp | 1 | -1/+1 |
2018-12-17 | Implement postfactor multiplication/division for fmul instructions | heapo | 2 | -5/+21 |
2018-12-17 | Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection. | heapo | 1 | -16/+14 |
2018-12-11 | gl_shader_cache: Dehardcode constant in CalculateProgramSize() | Lioncash | 1 | -2/+2 |
2018-12-11 | gl_shader_cache: Resolve truncation compiler warning | Lioncash | 1 | -1/+1 |
2018-12-10 | gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF. | Marcos Vitali | 1 | -1/+1 |
2018-12-09 | Implemented a shader unique identifier. | Fernando Sahmkow | 4 | -0/+57 |
2018-12-07 | gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize. | Marcos Vitali | 1 | -106/+134 |
2018-12-05 | gl_shader_decompiler: Implement TEXS.F16 | ReinUsesLisp | 2 | -13/+51 |
2018-12-05 | gl_shader_decompiler: Fixup inverted if | ReinUsesLisp | 1 | -6/+5 |
2018-12-05 | Improve msvc codegen for hot-path array LUTs | heapo | 1 | -275/+277 |
2018-12-04 | Rewrited TEX/TEXS (TEX Scalar). (#1826) | Marcos | 1 | -259/+177 |
2018-12-04 | Removed unused file. | Subv | 1 | -142/+0 |
2018-12-04 | GPU: Don't try to route PFIFO methods (0-0x40) to the other engines. | Subv | 1 | -0/+6 |
2018-12-01 | Fix debug build | Lioncash | 1 | -4/+2 |
2018-11-30 | gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface. | bunnei | 1 | -1/+4 |
2018-11-29 | gl_rasterizer: Enable clip distances when set in register and in shader | ReinUsesLisp | 5 | -13/+37 |
2018-11-29 | gl_rasterizer: Implement a framebuffer cache | ReinUsesLisp | 2 | -40/+82 |
2018-11-29 | gl_shader_manager: Update pipeline when programs have changed | ReinUsesLisp | 1 | -4/+17 |
2018-11-29 | gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy. | bunnei | 1 | -144/+1 |
2018-11-29 | gl_shader_decompiler: Remove texture temporal in TLD4 | ReinUsesLisp | 1 | -3/+1 |
2018-11-29 | gl_shader_decompiler: Flip negated if else statement | ReinUsesLisp | 1 | -3/+3 |
2018-11-29 | gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures | ReinUsesLisp | 1 | -35/+10 |
2018-11-29 | gl_shader_decompiler: Move texture code generation into lambdas | ReinUsesLisp | 1 | -97/+78 |
2018-11-29 | gl_shader_decompiler: Clean up texture instructions | ReinUsesLisp | 1 | -87/+56 |
2018-11-29 | gl_shader_decompiler: Scope GLSL variables with a scoped object | ReinUsesLisp | 1 | -32/+72 |
2018-11-29 | gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero | ReinUsesLisp | 1 | -1/+1 |
2018-11-29 | gl_rasterizer_cache: Use brackets for two-line single-expresion blocks | ReinUsesLisp | 1 | -1/+2 |
2018-11-29 | gl_rasterizer: Remove unused struct declarations | ReinUsesLisp | 1 | -14/+0 |
2018-11-29 | gl_rasterizer: Remove extension booleans | ReinUsesLisp | 2 | -16/+0 |
2018-11-28 | dma_pushbuffer: Optimize to avoid loop and copy on Push. | bunnei | 2 | -5/+17 |
2018-11-28 | gpu: Move command list profiling to DmaPusher::DispatchCalls. | bunnei | 2 | -5/+5 |
2018-11-27 | gl_shader_decompiler: Fixup clip distance index | ReinUsesLisp | 1 | -1/+1 |
2018-11-27 | gl_rasterizer: Fixup for #1723. | Markus Wick | 1 | -1/+1 |
2018-11-27 | gpu: Rewrite GPU command list processing with DmaPusher class. | bunnei | 17 | -105/+343 |
2018-11-27 | remove viewport_transform_enabled as it seems to be inactive when valid transforms are used. | Rodolfo Bogado | 1 | -12/+5 |
2018-11-27 | morton: Fixup compiler warning | ReinUsesLisp | 1 | -1/+2 |
2018-11-27 | Implement depth clamp | Rodolfo Bogado | 5 | -10/+58 |
2018-11-27 | Add support for Clip Distance enabled register | Rodolfo Bogado | 3 | -3/+26 |
2018-11-27 | GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784) | Marcos | 5 | -5/+107 |
2018-11-26 | Implemented Tile Width Spacing | FernandoS27 | 8 | -36/+55 |
2018-11-25 | Limit the amount of viewports tested for state changes only to the usable ones | Rodolfo Bogado | 1 | -2/+10 |
2018-11-25 | gl_shader_decompiler: Implement S2R's Y_DIRECTION | ReinUsesLisp | 5 | -16/+26 |
2018-11-25 | morton: Style changes | ReinUsesLisp | 1 | -12/+12 |
2018-11-25 | video_core: Move morton functions to their own file | ReinUsesLisp | 6 | -345/+391 |
2018-11-24 | Fix Texture Overlapping | FernandoS27 | 1 | -43/+70 |
2018-11-24 | Implemented BRA CC conditional and FSET CC Setting | FernandoS27 | 1 | -4/+14 |
2018-11-24 | Add support for viewport_transfom_enable register | Rodolfo Bogado | 2 | -6/+22 |
2018-11-24 | Add support for clear_flags register | Rodolfo Bogado | 5 | -28/+95 |
2018-11-24 | Fix TEXS Instruction encodings | FernandoS27 | 1 | -22/+48 |
2018-11-24 | Fix one encoding in TEX Instruction | FernandoS27 | 1 | -3/+3 |
2018-11-24 | Corrected inputs indexing in TEX instruction | FernandoS27 | 1 | -66/+85 |
2018-11-23 | memory_manager: Do not allow 0 to be a valid GPUVAddr. | bunnei | 2 | -1/+9 |
2018-11-23 | Added predicate comparison LessEqualWithNan (#1736) | Hexagon12 | 2 | -5/+13 |
2018-11-23 | gl_shader_decompiler: Implement clip distances | ReinUsesLisp | 3 | -21/+58 |
2018-11-22 | gl_shader_decompiler: Add a message for unimplemented cc generation | ReinUsesLisp | 1 | -23/+46 |
2018-11-22 | macro_interpreter: Implement AddWithCarry and SubtractWithBorrow. | bunnei | 2 | -8/+25 |
2018-11-22 | maxwell_3d: Implement alternate blend equations. | bunnei | 2 | -0/+12 |
2018-11-22 | gl_shader_decompiler: Rename internal flag strings | ReinUsesLisp | 1 | -15/+20 |
2018-11-22 | gl_shader_decompiler: Rename control codes to condition codes | ReinUsesLisp | 2 | -67/+50 |
2018-11-22 | gl_shader_decompiler: Fix register overwriting on texture calls | ReinUsesLisp | 1 | -60/+78 |
2018-11-21 | Properly Implemented TXQ Instruction | FernandoS27 | 1 | -2/+12 |
2018-11-21 | gl_shader_decompiler: Implement BFI_IMM_R | ReinUsesLisp | 2 | -0/+23 |
2018-11-21 | Removed pre 4.3 ARB extensions | FernandoS27 | 5 | -20/+13 |
2018-11-21 | Use default values for unknown framebuffer pixel format | FernandoS27 | 2 | -0/+8 |
2018-11-21 | gl_shader_decompiler: Implement R2P_IMM | ReinUsesLisp | 2 | -0/+42 |
2018-11-21 | gl_shader_decompiler: Remove UNREACHABLE when setting RZ | ReinUsesLisp | 1 | -2/+1 |
2018-11-21 | gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable | ReinUsesLisp | 1 | -371/+258 |
2018-11-21 | maxwell_3d: Initialize rasterizer color mask registers as enabled. | bunnei | 1 | -0/+9 |
2018-11-20 | shader_cache: Only lock covered instructions. | Markus Wick | 4 | -8/+24 |
2018-11-20 | Implemented Fast Layered Copy | FernandoS27 | 2 | -2/+30 |
2018-11-19 | Eliminated unnessessary memory allocation and copy (#1702) | Frederic L | 3 | -9/+20 |
2018-11-19 | gl_rasterizer: Remove default clip distance | ReinUsesLisp | 1 | -2/+0 |
2018-11-18 | drop support for non separate alpha as it seems to cause issues in some games | Rodolfo Bogado | 3 | -61/+35 |
2018-11-17 | fix sampler configuration, thanks to Marcos for his investigation | Rodolfo Bogado | 3 | -19/+57 |
2018-11-17 | small type fix | Rodolfo Bogado | 1 | -6/+6 |
2018-11-17 | small fix for alphaToOne bit location | Rodolfo Bogado | 1 | -2/+2 |
2018-11-17 | fix for gcc compilation | Rodolfo Bogado | 1 | -60/+61 |
2018-11-17 | add AlphaToCoverage and AlphaToOne | Rodolfo Bogado | 5 | -1/+39 |
2018-11-17 | add support for fragment_color_clamp | Rodolfo Bogado | 5 | -1/+24 |
2018-11-17 | add missing MirrorOnceBorder support where supported | Rodolfo Bogado | 1 | -0/+6 |
2018-11-17 | set border color not depending on the wrap mode | Rodolfo Bogado | 1 | -9/+9 |
2018-11-17 | set default value for point size register | Rodolfo Bogado | 2 | -5/+4 |
2018-11-17 | fix viewport and scissor behavior | Rodolfo Bogado | 6 | -64/+89 |
2018-11-17 | gl_rasterizer: Skip VB upload if the state is clean. | Markus Wick | 9 | -6/+60 |
2018-11-17 | textures/decoders: Replace magic numbers | Frederic Laing | 1 | -37/+33 |
2018-11-15 | textures/decoders: Minor cleanup | Frederic Laing | 1 | -16/+16 |
2018-11-15 | gl_rasterizer_chache: Minor cleanup | Frederic Laing | 1 | -3/+3 |
2018-11-13 | video_core/renderer_base: Remove GL include from the renderer base class files | Lioncash | 1 | -1/+0 |
2018-11-13 | gl_rasterizer: Minor cleanup | Frederic L | 1 | -4/+2 |
2018-11-13 | gl_state: Amend compilation warnings | Lioncash | 2 | -3/+4 |
2018-11-13 | Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) | greggameplayer | 4 | -71/+101 |
2018-11-11 | Use core extensions when available to set max anisotropic filtering level | Rodolfo Bogado | 1 | -2/+7 |
2018-11-11 | Improve state management by splitting some of the states id separated function to avoid a full apply overhead | Rodolfo Bogado | 6 | -39/+40 |
2018-11-11 | Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. | Rodolfo Bogado | 4 | -37/+61 |
2018-11-11 | set sampler max lod, min lod, lod bias and max anisotropy | Rodolfo Bogado | 3 | -13/+33 |
2018-11-11 | Improved GPU Caches lookup Speed | FernandoS27 | 1 | -18/+17 |
2018-11-10 | gl_shader_decompiler: Guard out of bound geometry shader input reads | ReinUsesLisp | 4 | -15/+24 |
2018-11-08 | gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface | Frederic Laing | 1 | -10/+7 |
2018-11-08 | gl_rasterizer: Fix compiler warnings | Frederic Laing | 1 | -2/+2 |
2018-11-08 | rasterizer_cache: Remove reliance on the System singleton | Lioncash | 9 | -10/+25 |
2018-11-08 | rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject | Lioncash | 3 | -0/+10 |
2018-11-08 | gl_resource_manager: Amend clang-format discrepancies | Lioncash | 1 | -4/+2 |
2018-11-08 | Correct issue where texturelod could not be applied to 2darrayshadow | FernandoS27 | 1 | -1/+5 |
2018-11-07 | Implement 3 coordinate array in TEXS instruction | FernandoS27 | 1 | -6/+6 |
2018-11-06 | gl_rasterizer: Skip VAO binding if the state is clean. | Markus Wick | 3 | -2/+21 |
2018-11-06 | gl_rasterizer: Split VAO and VB setup functions. | Markus Wick | 2 | -5/+16 |
2018-11-06 | gl_rasterizer_cache: Add profiles for Copy and Blit. | Markus Wick | 1 | -2/+6 |
2018-11-06 | gl_resource_manager: Profile creation and deletion. | Markus Wick | 1 | -0/+42 |
2018-11-06 | gl_stream_buffer: Profile orphaning of stream buffer. | Markus Wick | 1 | -0/+5 |
2018-11-06 | gl_resource_manager: Split implementations in .cpp file. | Markus Wick | 5 | -114/+167 |
2018-11-05 | Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. | Rodolfo Bogado | 5 | -25/+79 |
2018-11-05 | Implement multi-target viewports and blending | Rodolfo Bogado | 6 | -128/+259 |
2018-11-02 | correct syntax | greggameplayer | 1 | -4/+3 |
2018-11-02 | Fix ASTC Decompressor to support depth parameter | FernandoS27 | 6 | -62/+128 |
2018-11-01 | memory_manager: Do not MapBufferEx over already in use memory. | bunnei | 2 | -31/+52 |
2018-11-01 | Fix ASTC formats | FernandoS27 | 3 | -11/+20 |
2018-11-01 | Implemented ASTC 5x5 | FernandoS27 | 1 | -1/+5 |
2018-11-01 | Implement Cube Arrays | FernandoS27 | 4 | -0/+20 |
2018-11-01 | maxwell_3d: Restructure macro upload to use a single macro code memory. | bunnei | 4 | -27/+55 |
2018-10-31 | Implement SurfaceTarget Texture2DArray | greggameplayer | 1 | -0/+1 |
2018-10-31 | Improve OpenGL state handling | Rodolfo Bogado | 3 | -105/+158 |
2018-10-30 | video_core: Move surface declarations out of gl_rasterizer_cache | ReinUsesLisp | 6 | -898/+954 |
2018-10-30 | Assert Control Codes Generation | FernandoS27 | 2 | -1/+103 |
2018-10-30 | global: Use std::optional instead of boost::optional (#1578) | Frederic L | 17 | -97/+107 |
2018-10-29 | video_core: Move OpenGL specific utils to its renderer | ReinUsesLisp | 6 | -30/+61 |
2018-10-29 | renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB | Rodolfo Bogado | 1 | -1/+1 |
2018-10-29 | Assert Control Flow Instructions using Control Codes | FernandoS27 | 2 | -3/+28 |
2018-10-29 | Fixed black textures, pixelation and we no longer require to auto-generate mipmaps | FernandoS27 | 1 | -14/+2 |
2018-10-29 | Fixed mipmap block autosizing algorithm | FernandoS27 | 3 | -13/+25 |
2018-10-29 | Fixed Invalid Image size and Mipmap calculation | FernandoS27 | 1 | -4/+7 |
2018-10-29 | Fixed Block Resizing algorithm and Clang Format | FernandoS27 | 3 | -12/+19 |
2018-10-29 | Implement Mip Filter | FernandoS27 | 4 | -10/+33 |
2018-10-29 | Zero out memory region of recreated surface before flushing | FernandoS27 | 1 | -0/+2 |
2018-10-28 | Implement Mipmaps | FernandoS27 | 2 | -101/+211 |
2018-10-28 | Enable alpha channel for DXT1 texture format | Michael | 1 | -2/+2 |
2018-10-28 | Correct bpp value for ASTC_2D_8X5 | Tobias | 1 | -1/+1 |
2018-10-28 | Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332 | FernandoS27 | 2 | -74/+37 |
2018-10-28 | Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support | Rodolfo Bogado | 8 | -40/+197 |
2018-10-28 | Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD | FernandoS27 | 2 | -6/+58 |
2018-10-27 | Implement Default Block Height for each format | FernandoS27 | 1 | -0/+62 |
2018-10-27 | gl_rasterizer_cache: Fix compiler warning | Frederic Laing | 1 | -2/+2 |
2018-10-26 | gl_rasterizer: Implement primitive restart. | bunnei | 5 | -1/+40 |
2018-10-26 | maxwell_3d: Add code for initializing register defaults. | bunnei | 2 | -1/+21 |
2018-10-26 | gl_rasterizer: Implement depth range. | bunnei | 4 | -13/+20 |
2018-10-24 | Implemented LD_L and ST_L | FernandoS27 | 3 | -12/+112 |
2018-10-24 | Implement Shader Local Memory | FernandoS27 | 1 | -0/+37 |
2018-10-24 | decoders: Remove unused variable within SwizzledData() | Lioncash | 1 | -1/+0 |
2018-10-24 | maxwell_3d: Remove unused variable within ProcessQueryGet() | Lioncash | 1 | -1/+0 |
2018-10-23 | Implement PointSize | FernandoS27 | 3 | -5/+28 |
2018-10-23 | Fixed Layered Textures Loading and Cubemaps | FernandoS27 | 3 | -72/+109 |
2018-10-23 | gl_shader_decompiler: Implement VSETP | ReinUsesLisp | 2 | -0/+26 |
2018-10-23 | gl_shader_decompiler: Abstract VMAD into a video subset | ReinUsesLisp | 2 | -75/+82 |
2018-10-23 | Added Saturation to FMUL32I | FernandoS27 | 2 | -3/+8 |
2018-10-22 | Assert that multiple render targets are not set while alpha testing | FernandoS27 | 3 | -3/+17 |
2018-10-22 | Use standard UBO and fix/stylize the code | FernandoS27 | 8 | -91/+51 |
2018-10-22 | Cache uniform locations and restructure the implementation | FernandoS27 | 3 | -33/+29 |
2018-10-22 | Remove SyncAlphaTest and clang format | FernandoS27 | 4 | -8/+9 |
2018-10-22 | Added Alpha Func | FernandoS27 | 2 | -3/+43 |
2018-10-22 | Implemented Alpha Testing | FernandoS27 | 6 | -3/+59 |
2018-10-22 | Fixed FSETP and FSET | FernandoS27 | 2 | -30/+12 |
2018-10-22 | Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT | FernandoS27 | 1 | -2/+14 |
2018-10-20 | engines/maxwell_*: Use nested namespace specifiers where applicable | Lioncash | 3 | -12/+6 |
2018-10-20 | maxwell_dma: Make variables const where applicable within HandleCopy() | Lioncash | 1 | -3/+3 |
2018-10-20 | maxwell_dma: Make FlushAndInvalidate's size parameter a u64 | Lioncash | 1 | -1/+1 |
2018-10-20 | maxwell_dma: Remove unused variables in HandleCopy() | Lioncash | 1 | -3/+0 |
2018-10-20 | gl_shader_decompiler: Allow std::move to function in SetPredicate | Lioncash | 1 | -1/+1 |
2018-10-20 | gl_shader_decompiler: Get rid of variable shadowing warnings | Lioncash | 1 | -2/+2 |
2018-10-20 | gl_shader_decompiler: Fix a few comment typos | Lioncash | 1 | -3/+4 |
2018-10-20 | gl_shader_decompiler: Move position varying declaration back to gl_shader_gen | ReinUsesLisp | 3 | -13/+9 |
2018-10-19 | GPU: Improved implementation of maxwell DMA (Subv). | bunnei | 3 | -17/+66 |
2018-10-19 | decoders: Introduce functions for un/swizzling subrects. | bunnei | 2 | -0/+49 |
2018-10-19 | GPU: Invalidate destination address of kepler_memory writes. | bunnei | 3 | -3/+17 |
2018-10-19 | fermi_2d: Add support for more accurate surface copies. | bunnei | 2 | -3/+12 |
2018-10-18 | gl_shader_decompiler: Implement PBK and BRK | ReinUsesLisp | 2 | -22/+43 |
2018-10-18 | Clang format and other fixes | FernandoS27 | 1 | -16/+0 |
2018-10-18 | Implement Reinterpret Surface, to accurately blit 3D textures | FernandoS27 | 1 | -2/+4 |
2018-10-18 | Implement GetInRange in the Rasterizer Cache | FernandoS27 | 1 | -0/+16 |
2018-10-18 | Implement 3D Textures | FernandoS27 | 4 | -1/+10 |
2018-10-18 | gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush. | bunnei | 1 | -1/+0 |
2018-10-18 | gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle. | bunnei | 1 | -5/+2 |
2018-10-16 | gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation. | bunnei | 2 | -2/+18 |
2018-10-16 | config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation. | bunnei | 3 | -6/+6 |
2018-10-16 | rasterizer_cache: Refactor to support in-order flushing. | bunnei | 6 | -63/+116 |
2018-10-16 | gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation. | bunnei | 2 | -16/+23 |
2018-10-16 | gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled. | bunnei | 2 | -2/+13 |
2018-10-16 | gl_rasterizer_cache: Separate guest and host surface size managment. | bunnei | 2 | -92/+94 |
2018-10-16 | gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel. | bunnei | 2 | -17/+18 |
2018-10-16 | gl_rasterizer_cache: Remove unused FlushSurface method. | bunnei | 2 | -7/+0 |
2018-10-16 | gl_rasterizer: Implement flushing. | bunnei | 1 | -1/+25 |
2018-10-16 | gl_rasterizer_cache: Remove usage of Memory::Read/Write functions. | bunnei | 1 | -13/+8 |
2018-10-16 | gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size. | bunnei | 2 | -19/+37 |
2018-10-16 | memory_manager: Add a method for querying the end of a mapped GPU region. | bunnei | 2 | -0/+11 |
2018-10-16 | rasterizer_cache: Reintroduce method for flushing. | bunnei | 3 | -0/+23 |
2018-10-16 | gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM. | bunnei | 2 | -28/+119 |
2018-10-15 | shader_bytecode: Add Control Code enum 0xf | ReinUsesLisp | 1 | -1/+1 |
2018-10-15 | gl_shader_decompiler: Fixup style inconsistencies | ReinUsesLisp | 1 | -5/+3 |
2018-10-15 | gl_rasterizer: Silence implicit cast warning in glBindBufferRange | ReinUsesLisp | 1 | -1/+2 |
2018-10-15 | gl_shader_decompiler: Implement HSET2_R | ReinUsesLisp | 2 | -0/+62 |
2018-10-15 | gl_shader_decompiler: Implement HSETP2_R | ReinUsesLisp | 2 | -0/+65 |
2018-10-15 | gl_shader_decompiler: Implement HFMA2 instructions | ReinUsesLisp | 2 | -0/+85 |
2018-10-15 | gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM | ReinUsesLisp | 2 | -0/+73 |
2018-10-15 | gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions | ReinUsesLisp | 2 | -0/+75 |
2018-10-15 | gl_shader_decompiler: Setup base for half float unpacking and setting | ReinUsesLisp | 2 | -0/+98 |
2018-10-14 | Implement Arrays on Tex Instruction | FernandoS27 | 1 | -14/+55 |
2018-10-14 | Fix TLDS | FernandoS27 | 1 | -1/+5 |
2018-10-14 | Shorten the implementation of 3D swizzle to only 3 functions | FernandoS27 | 1 | -70/+27 |
2018-10-13 | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer | FernandoS27 | 2 | -19/+2 |
2018-10-13 | Propagate depth and depth_block on modules using decoders | FernandoS27 | 7 | -52/+64 |
2018-10-13 | Remove old Swizzle algorithms and use 3d Swizzle | FernandoS27 | 1 | -93/+69 |
2018-10-13 | Implement Precise 3D Swizzle | FernandoS27 | 1 | -3/+71 |
2018-10-13 | Implement Fast 3D Swizzle | FernandoS27 | 1 | -2/+74 |
2018-10-13 | Added ASTC 5x4; 8x5 | Hexagon12 | 3 | -6/+32 |
2018-10-12 | Implemented helper function to correctly calculate a texture's size | FernandoS27 | 2 | -0/+22 |
2018-10-11 | gl_shader_decompiler: Implement VMAD | ReinUsesLisp | 2 | -0/+118 |
2018-10-10 | Add memory Layout to Render Targets and Depth Buffers | FernandoS27 | 3 | -21/+33 |
2018-10-10 | Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth | FernandoS27 | 5 | -12/+63 |
2018-10-09 | gl_shader_decompiler: Remove unused variables in TMML's implementation | Lioncash | 1 | -7/+3 |
2018-10-09 | Implement Scissor Test | FernandoS27 | 1 | -4/+9 |
2018-10-09 | Assert Scissor tests | FernandoS27 | 3 | -1/+31 |
2018-10-07 | gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset | ReinUsesLisp | 1 | -6/+10 |
2018-10-07 | gl_shader_decompiler: Implement geometry shaders | ReinUsesLisp | 10 | -107/+522 |
2018-10-07 | video_core: Allow LabelGLObject to use extra info on any object | ReinUsesLisp | 1 | -10/+14 |
2018-10-07 | gl_rasterizer: Fixup undefined behaviour in SetupDraw | ReinUsesLisp | 1 | -0/+1 |
2018-10-06 | Implemented Depth Compare and Shadow Samplers | FernandoS27 | 6 | -65/+224 |
2018-10-06 | fermi_2d: Implement simple copies with AccelerateSurfaceCopy. | bunnei | 3 | -24/+36 |
2018-10-06 | gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies. | bunnei | 5 | -16/+60 |
2018-10-06 | gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData. | bunnei | 1 | -0/+21 |
2018-10-04 | gl_rasterizer: Implement quads topology | ReinUsesLisp | 8 | -46/+236 |
2018-10-03 | Implemented Texture Processing Modes in TEXS and TLDS | FernandoS27 | 1 | -5/+42 |
2018-10-01 | gl_rasterizer: Fixup unassigned point sizes | ReinUsesLisp | 1 | -1/+4 |
2018-09-30 | gl_rasterizer_cache: Fixes to how we do render to cubemap. | bunnei | 2 | -32/+5 |
2018-09-30 | gl_rasterizer_cache: Add check for array rendering to cubemap texture. | bunnei | 1 | -0/+8 |
2018-09-30 | gl_rasterizer_cache: Implement render to cubemap. | bunnei | 3 | -119/+218 |
2018-09-30 | gl_shader_decompiler: TEXS: Implement TextureType::TextureCube. | bunnei | 1 | -0/+8 |
2018-09-30 | gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap. | bunnei | 2 | -1/+36 |
2018-09-30 | gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray. | bunnei | 1 | -0/+8 |
2018-09-30 | gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces. | bunnei | 1 | -23/+88 |
2018-09-30 | gl_rasterizer_cache: Track texture target and depth in the cache. | bunnei | 1 | -2/+3 |
2018-09-30 | gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario. | bunnei | 3 | -6/+21 |
2018-09-30 | gl_rasterizer_cache: Keep track of surface 2D size separately from total size. | bunnei | 2 | -32/+46 |
2018-09-30 | Fix trailing whitespace | raven02 | 1 | -1/+4 |
2018-09-28 | video_core: Implement point_size and add point state sync | ReinUsesLisp | 5 | -1/+27 |
2018-09-28 | gl_state: Pack sampler bindings into a single ARB_multi_bind | ReinUsesLisp | 5 | -8/+25 |
2018-09-26 | video_core: Add asserts for CS, TFB and alpha testing | ReinUsesLisp | 5 | -3/+92 |
2018-09-23 | Added glObjectLabels for renderdoc for textures and shader programs (#1384) | David | 4 | -0/+48 |
2018-09-23 | correct BC6H | greggameplayer | 1 | -2/+2 |
2018-09-22 | gl_state: Remove unused type alias | Lioncash | 2 | -4/+1 |
2018-09-21 | shader_bytecode: Lay out the Ipa-related enums better | Lioncash | 1 | -2/+12 |
2018-09-21 | shader_bytecode: Make operator== and operator!= of IpaMode const qualified | Lioncash | 1 | -6/+7 |
2018-09-21 | Reverse stride align restriction on FastSwizzle due to lost performance | FernandoS27 | 1 | -3/+2 |
2018-09-21 | Join both Swizzle methods within one interface function | FernandoS27 | 1 | -11/+19 |
2018-09-21 | Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead | FernandoS27 | 1 | -42/+38 |
2018-09-21 | Remove same output bpp restriction on FastSwizzle | FernandoS27 | 1 | -4/+5 |
2018-09-21 | Improved Legacy Swizzler to be better documented and work better | FernandoS27 | 1 | -15/+21 |
2018-09-21 | gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map() | Lioncash | 1 | -1/+1 |
2018-09-21 | RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register. | Subv | 1 | -1/+1 |
2018-09-21 | Improved fast swizzle and removed restrictions to it | FernandoS27 | 1 | -7/+12 |
2018-09-19 | gl_rasterizer: Fix StartAddress handling with indexed draw calls. | Markus Wick | 1 | -6/+7 |
2018-09-18 | Implemented Internal Flags | FernandoS27 | 1 | -13/+35 |
2018-09-18 | gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code | Lioncash | 1 | -4/+4 |
2018-09-17 | Implemented I2I.CC on the NEU control code, used by SMO | FernandoS27 | 2 | -14/+18 |
2018-09-17 | Implemented CSETP | FernandoS27 | 2 | -14/+49 |
2018-09-17 | Implemented Control Codes | FernandoS27 | 2 | -0/+51 |
2018-09-17 | Added asserts for texture misc modes to texture instructions | FernandoS27 | 1 | -2/+45 |
2018-09-17 | Added texture misc modes to texture instructions | FernandoS27 | 1 | -1/+147 |
2018-09-17 | Add 1D sampler for TLDS - TexelFetch (Mario Rabbids) | raven02 | 1 | -7/+12 |
2018-09-16 | Implement ASTC_2D_8X8 (Bayonetta 2) | raven02 | 3 | -6/+20 |
2018-09-15 | Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX) | raven02 | 2 | -0/+4 |
2018-09-15 | Shaders: Implemented multiple-word loads and stores to and from attribute memory. | Subv | 2 | -7/+58 |
2018-09-15 | Port #4182 from Citra: "Prefix all size_t with std::" | fearlessTobi | 20 | -133/+138 |
2018-09-14 | Optimized Texture Swizzling | FernandoS27 | 1 | -2/+49 |
2018-09-14 | gl_shader_decompiler: Get rid of variable shadowing within LEA instructions | Lioncash | 1 | -2/+0 |
2018-09-13 | Use ARB_multi_bind for uniform buffers (#1287) | ReinUsesLisp | 2 | -3/+23 |
2018-09-13 | gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format. | bunnei | 1 | -1/+1 |
2018-09-12 | GPU: Basic implementation of the Kepler Inline Memory engine (p2mf). | Subv | 6 | -0/+146 |
2018-09-12 | Implemented Texture Processing Modes | FernandoS27 | 2 | -1/+43 |
2018-09-12 | gl_rasterizer_cache: Always blit on recreate, regardless of format. | bunnei | 1 | -6/+10 |
2018-09-12 | gl_shader_cache: Remove cache_width/cache_height. | bunnei | 2 | -12/+2 |
2018-09-11 | gl_rasterizer: Use ARB_texture_storage. | Markus Wick | 1 | -11/+8 |
2018-09-11 | Implemented LEA and PSET | FernandoS27 | 1 | -0/+91 |
2018-09-11 | Implemented encodings for LEA and PSET | FernandoS27 | 1 | -0/+64 |
2018-09-11 | Replace old FragmentHeader for the new Header | FernandoS27 | 2 | -31/+18 |
2018-09-11 | Implemented (Partialy) Shader Header | FernandoS27 | 3 | -2/+102 |
2018-09-11 | Fixed renderdoc input/output textures not working due to render targets | David Marcec | 2 | -2/+9 |
2018-09-10 | video_core: Refactor command_processor. | Markus Wick | 2 | -44/+42 |
2018-09-10 | video_core: Move command buffer loop. | Markus Wick | 3 | -46/+72 |
2018-09-10 | rasterizer: Drop unused handler. | Markus Wick | 4 | -8/+0 |
2018-09-10 | gl_rasterizer_cache: Only use depth for applicable texture formats. | bunnei | 1 | -6/+22 |
2018-09-10 | gl_rasterizer: Implement clear for non-zero render targets. | bunnei | 2 | -50/+66 |
2018-09-10 | gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB. | bunnei | 3 | -0/+4 |
2018-09-10 | gl_rasterizer: Implement multiple color attachments. | bunnei | 5 | -132/+95 |
2018-09-10 | Implemented TMML | FernandoS27 | 2 | -5/+67 |
2018-09-09 | Implemented TXQ dimension query type, used by SMO. | FernandoS27 | 2 | -1/+36 |
2018-09-09 | video_core: fixed arithmetic overflow warnings & improved code style | Patrick Elsässer | 5 | -89/+101 |
2018-09-09 | Port Citra #4047 & #4052: add change background color support | tech4me | 3 | -0/+8 |
2018-09-09 | Change name of TEXQ to TXQ, in order to match NVIDIA's naming | FernandoS27 | 1 | -2/+2 |
2018-09-08 | GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine. | Subv | 1 | -2/+10 |
2018-09-08 | gl_rasterizer: Use baseInstance instead of moving the buffer points. | bunnei | 1 | -21/+25 |
2018-09-08 | video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262) | Patrick Elsässer | 1 | -12/+14 |
2018-09-08 | gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures. | bunnei | 2 | -27/+45 |
2018-09-08 | maxwell_3d: Remove assert that no longer applies. | bunnei | 1 | -4/+0 |
2018-09-08 | gl_rasterizer_cache: Partially implement several non-2D texture types. | bunnei | 1 | -30/+111 |
2018-09-08 | gl_shader_decompiler: Partially implement several non-2D texture types (Subv). | bunnei | 2 | -32/+143 |
2018-09-08 | gl_rasterizer: Implement texture wrap mode p. | bunnei | 2 | -2/+8 |
2018-09-08 | gl_rasterizer_cache: Track texture depth. | bunnei | 3 | -4/+15 |
2018-09-08 | gl_rasterizer_cache: Remove impl. of FlushGLBuffer. | bunnei | 1 | -34/+1 |
2018-09-08 | gl_rasterizer_cache: Keep track of texture type per surface. | bunnei | 3 | -32/+84 |
2018-09-08 | gl_rasterizer_cache: Remove unused DownloadGLTexture. | bunnei | 2 | -51/+0 |
2018-09-08 | gl_state: Keep track of texture target. | bunnei | 5 | -26/+28 |
2018-09-06 | gl_rasterizer: Call state.Apply only once on SetupShaders. | bunnei | 1 | -4/+2 |
2018-09-06 | gl_shader_decompiler: Implement saturate mode for IPA. | bunnei | 1 | -1/+5 |
2018-09-06 | gl_buffer_cache: Default initialize member variables | Lioncash | 1 | -3/+3 |
2018-09-06 | gl_buffer_cache: Make GetHandle() a const member function | Lioncash | 2 | -2/+2 |
2018-09-06 | gl_buffer_cache: Remove unnecessary includes | Lioncash | 2 | -2/+4 |
2018-09-06 | gl_buffer_cache: Make constructor explicit | Lioncash | 1 | -1/+1 |
2018-09-06 | video_core/CMakeLists: Add missing gl_buffer_cache.h | Lioncash | 1 | -0/+1 |
2018-09-06 | gl_shader_gen: Initialize position. | Markus Wick | 1 | -0/+1 |
2018-09-06 | Implemented IPA Properly | FernandoS27 | 2 | -47/+98 |
2018-09-05 | gl_rasterizer: Skip TODO log. | Markus Wick | 1 | -1/+1 |
2018-09-05 | gl_rasterizer: Implement a VAO cache. | Markus Wick | 3 | -53/+60 |
2018-09-05 | renderer_opengl: Implement a buffer cache. | Markus Wick | 5 | -86/+182 |
2018-09-04 | gl_shader_cache: Use an u32 for the binding point cache. | Markus Wick | 4 | -15/+23 |
2018-09-04 | command_processor: Use std::array for bound_engines. | Markus Wick | 2 | -4/+4 |
2018-09-04 | Update microprofile scopes. | Markus Wick | 1 | -3/+11 |
2018-09-02 | gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations() | Lioncash | 1 | -1/+1 |
2018-09-01 | Removed saturate assert | David Marcec | 2 | -2/+0 |
2018-09-01 | Removed saturate assert | David Marcec | 2 | -2/+0 |
2018-09-01 | Changed tab5980_0 default from 0 -> 1 | David Marcec | 1 | -2/+2 |
2018-09-01 | Added FMUL asserts | David Marcec | 2 | -0/+15 |
2018-09-01 | Added FFMA asserts | David Marcec | 2 | -0/+11 |
2018-09-01 | Added assert for TEXS nodep | David Marcec | 2 | -0/+3 |
2018-09-01 | Added better asserts to IPA, Renamed IPA modes to match mesa | David Marcec | 2 | -6/+13 |
2018-09-01 | maxwell_3d: Use CoreTiming for query timestamp | Zach Hilman | 1 | -2/+3 |
2018-08-31 | core/core: Replace includes with forward declarations where applicable | Lioncash | 3 | -4/+4 |
2018-08-31 | gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies. | bunnei | 2 | -73/+54 |
2018-08-31 | gl_rasterizer_cache: Also use reserve cache for RecreateSurface. | bunnei | 2 | -24/+18 |
2018-08-31 | rasterizer_cache: Use boost::interval_map for a more accurate cache. | bunnei | 1 | -33/+45 |
2018-08-31 | gl_renderer: Cache textures, framebuffers, and shaders based on CPU address. | bunnei | 8 | -100/+53 |
2018-08-31 | gl_rasterizer: Fix issues with the rasterizer cache. | bunnei | 4 | -46/+57 |
2018-08-31 | Implement BC6H_UF16 & BC6H_SF16 (#1092) | greggameplayer | 3 | -31/+55 |
2018-08-31 | core: Make the main System class use the PImpl idiom | Lioncash | 1 | -3/+4 |
2018-08-31 | Report correct shader size. | Markus Wick | 1 | -1/+1 |
2018-08-31 | Added predicate comparison GreaterEqualWithNan | Hexagon12 | 2 | -3/+4 |
2018-08-31 | gl_shader_decompiler: Implement POPC (#1203) | Laku | 2 | -0/+19 |
2018-08-29 | Shaders: Implemented IADD3 | tech4me | 2 | -1/+84 |
2018-08-29 | gl_shader_decompiler: Improve IPA for Pass mode with Position attribute. | bunnei | 2 | -1/+39 |
2018-08-28 | gl_shader_cache: Remove unused program_code vector in GetShaderAddress() | Lioncash | 1 | -2/+1 |
2018-08-28 | gpu: Make memory_manager private | Lioncash | 4 | -16/+30 |
2018-08-28 | gl_rasterizer: Remove unused variables | Lioncash | 1 | -2/+0 |
2018-08-28 | renderer_opengl: Implement a new shader cache. | bunnei | 9 | -285/+250 |
2018-08-28 | gl_rasterizer_cache: Update to use RasterizerCache base class. | bunnei | 3 | -132/+20 |
2018-08-28 | video_core: Add RasterizerCache class for common cache management code. | bunnei | 2 | -0/+117 |
2018-08-25 | debug_utils: Remove unused includes | Lioncash | 2 | -23/+0 |
2018-08-25 | debug_utils: Make BreakpointObserver class' constructor explicit | Lioncash | 1 | -1/+1 |
2018-08-25 | debug_utils: Initialize active_breakpoint member of DebugContext | Lioncash | 1 | -2/+2 |
2018-08-25 | maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch() | Lioncash | 1 | -4/+4 |
2018-08-24 | fix SEL_IMM bitstring | Laku | 1 | -1/+1 |
2018-08-24 | gl_rasterizer: Correct assertion condition in SyncLogicOpState() | Lioncash | 1 | -1/+2 |
2018-08-23 | Shaders: Added decodings for IADD3 instructions | tech4me | 1 | -0/+6 |
2018-08-23 | gl_rasterizer_cache: Blit when possible on RecreateSurface. | bunnei | 1 | -5/+12 |
2018-08-23 | gl_rasterizer_cache: Reserve surfaces that have already been created for later use. | bunnei | 2 | -3/+61 |
2018-08-23 | gl_rasterizer_cache: Remove assert for RecreateSurface type. | bunnei | 1 | -1/+0 |
2018-08-23 | gl_rasterizer_cache: Implement compressed texture copies. | bunnei | 1 | -8/+18 |
2018-08-23 | gl_rasterizer: Implement stencil test. | bunnei | 3 | -4/+58 |
2018-08-23 | gl_rasterizer: Implement partial color clear and stencil clear. | bunnei | 1 | -12/+42 |
2018-08-23 | maxwell_3d: Update to include additional stencil registers. | bunnei | 1 | -20/+50 |
2018-08-23 | gl_state: Update to handle stencil front/back face separately. | bunnei | 2 | -33/+38 |
2018-08-22 | gl_shader_gen: Make ShaderSetup's constructor explicit | Lioncash | 1 | -1/+1 |
2018-08-22 | gl_shader_gen: Use a std::vector to represent program code instead of std::array | Lioncash | 2 | -11/+16 |
2018-08-22 | more fixes | Laku | 1 | -6/+7 |
2018-08-22 | fixes | Laku | 1 | -6/+12 |
2018-08-22 | renderer_opengl: Namespace OpenGL code | Lioncash | 21 | -23/+70 |
2018-08-22 | remove debug logging | Laku | 1 | -2/+0 |
2018-08-22 | implement lop3 | Laku | 2 | -0/+55 |
2018-08-22 | maxwell_to_gl: Implement PrimitiveTopology::Lines | OatmealDome | 1 | -0/+2 |
2018-08-22 | Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions." | bunnei | 2 | -153/+31 |
2018-08-21 | shader_bytecode: Parenthesize conditional expression within GetTextureType() | Lioncash | 1 | -1/+1 |
2018-08-21 | renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs | Lioncash | 1 | -1/+1 |
2018-08-21 | gl_stream_buffer: Add missing header guard | Lioncash | 1 | -0/+2 |
2018-08-21 | Shaders: Implement depth writing in fragment shaders. | Subv | 1 | -1/+6 |
2018-08-21 | shader_bytecode: Replace some UNIMPLEMENTED logs. | bunnei | 1 | -2/+6 |
2018-08-21 | gl_shader_decompiler: Implement Texture3D for TEXS. | bunnei | 1 | -0/+7 |
2018-08-21 | gl_shader_decompiler: Implement TextureCube for TEX. | bunnei | 1 | -0/+8 |
2018-08-21 | Shaders: Fixed the coords in TEX with Texture2D. | Subv | 1 | -1/+1 |
2018-08-21 | Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction. | Subv | 1 | -5/+14 |
2018-08-21 | GPU: Implemented the logic op functionality of the GPU. | Subv | 3 | -0/+61 |
2018-08-21 | GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending. | Subv | 2 | -6/+19 |
2018-08-21 | rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature | Lioncash | 5 | -17/+14 |
2018-08-21 | GPU: Added registers for the logicop functionality. | Subv | 1 | -1/+28 |
2018-08-21 | renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves | Lioncash | 4 | -14/+12 |
2018-08-21 | Port #3353 from Citra | fearlessTobi | 1 | -1/+1 |
2018-08-21 | Shaders: Write all the enabled color outputs when a fragment shader exits. | Subv | 2 | -6/+45 |
2018-08-20 | Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format. | Subv | 1 | -3/+49 |
2018-08-20 | Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. | Subv | 4 | -13/+21 |
2018-08-20 | Implemented RGBA8_UINT | David Marcec | 4 | -45/+58 |
2018-08-20 | Shaders/TEXS: Fixed the component mask in the TEXS instruction. | Subv | 1 | -18/+18 |
2018-08-19 | Shaders/TEXS: Fixed the component mask in the TEXS instruction. | Subv | 1 | -6/+11 |
2018-08-19 | Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather. | Subv | 1 | -0/+51 |
2018-08-19 | Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions. | Subv | 2 | -29/+127 |
2018-08-19 | Shader: Added bitfields for the texture type of the various sampling instructions. | Subv | 1 | -1/+65 |
2018-08-19 | Shaders: Added decodings for TLD4 and TLD4S | Subv | 1 | -3/+7 |
2018-08-19 | Shaders: Added decodings for the LDG and STG instructions. | Subv | 1 | -0/+4 |
2018-08-19 | Shaders: Implemented the gl_FrontFacing input attribute (attr 63). | Subv | 2 | -0/+7 |
2018-08-18 | Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. | Subv | 1 | -2/+0 |
2018-08-18 | GLRasterizer: Implemented instanced vertex arrays. | Subv | 2 | -4/+30 |
2018-08-18 | Shader: Implemented the predicate and mode arguments of LOP. | Subv | 2 | -11/+39 |
2018-08-18 | Added WrapMode MirrorOnceClampToEdge | David Marcec | 1 | -0/+2 |
2018-08-18 | Shaders: Implemented a stack for the SSY/SYNC instructions. | Subv | 1 | -3/+36 |
2018-08-18 | Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. | Subv | 2 | -16/+38 |
2018-08-18 | Added predcondition GreaterThanWithNan | David Marcec | 2 | -5/+8 |
2018-08-17 | gl_rasterizer_cache: Remove asserts for supported blits. | bunnei | 1 | -2/+0 |
2018-08-17 | renderer_opengl: Treat OpenGL errors as critical. | bunnei | 1 | -1/+1 |
2018-08-16 | gl_rasterizer_cache: Treat Depth formats differently from DepthStencil. | bunnei | 2 | -16/+26 |
2018-08-15 | Shader/Conversion: Implemented the negate bit in F2F and I2I instructions. | Subv | 1 | -4/+12 |
2018-08-15 | Shader/I2F: Implemented the negate I2F_C instruction variant. | Subv | 1 | -7/+23 |
2018-08-15 | Shader/F2I: Implemented the negate bit in the I2F instruction | Subv | 1 | -0/+4 |
2018-08-15 | Shader/F2I: Implemented the F2I_C instruction variant. | Subv | 1 | -2/+10 |
2018-08-15 | Shader/F2I: Implemented the negate bit in the F2I instruction. | Subv | 1 | -0/+4 |
2018-08-15 | gl_rasterizer_cache: Cleanup some PixelFormat names and logging. | bunnei | 2 | -41/+71 |
2018-08-15 | Rasterizer: Implemented instanced rendering. | Subv | 7 | -5/+28 |
2018-08-15 | gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat. | bunnei | 1 | -1/+9 |
2018-08-15 | Implement Z16_UNORM in PixelFormatFromTextureFormat function | greggameplayer | 1 | -0/+2 |
2018-08-15 | gl_shader_decompiler: Several fixes for indirect constant buffer loads. | bunnei | 1 | -13/+22 |
2018-08-15 | gl_rasterizer: Fix upload size for constant buffers. | bunnei | 1 | -3/+3 |
2018-08-15 | maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. | bunnei | 1 | -5/+20 |
2018-08-15 | gl_rasterizer_cache: Implement G8R8S format. | bunnei | 2 | -34/+49 |
2018-08-14 | Fix BC7U | greggameplayer | 1 | -1/+1 |
2018-08-14 | renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. | bunnei | 4 | -37/+48 |
2018-08-13 | Implement RG32UI and R32UI | David Marcec | 4 | -7/+45 |
2018-08-13 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8. | bunnei | 1 | -0/+1 |
2018-08-13 | renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT. | bunnei | 4 | -34/+45 |
2018-08-13 | maxwell_to_gl: Implement PrimitiveTopology::LineStrip. | bunnei | 1 | -0/+2 |
2018-08-13 | renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. | bunnei | 4 | -26/+61 |
2018-08-13 | gl_shader_decompiler: Implement XMAD instruction. | bunnei | 2 | -4/+120 |
2018-08-12 | gl_rasterizer: Use a shared helper to upload from CPU memory. | Markus Wick | 2 | -28/+33 |
2018-08-12 | gl_state: Don't track constant buffer mappings. | Markus Wick | 3 | -41/+3 |
2018-08-12 | gl_rasterizer: Use the stream buffer for constant buffers. | Markus Wick | 4 | -29/+32 |
2018-08-12 | gl_rasterizer: Use the streaming buffer itself for the constant buffer. | Markus Wick | 2 | -33/+15 |
2018-08-12 | gl_rasterizer: Use a helper for aligning the buffer. | Markus Wick | 2 | -15/+22 |
2018-08-12 | Update the stream_buffer helper from Citra. | Markus Wick | 4 | -184/+98 |
2018-08-12 | gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. | bunnei | 1 | -2/+2 |
2018-08-12 | gl_shader_decompiler: Fix GLSL compiler error with KIL instruction. | bunnei | 1 | -0/+8 |
2018-08-12 | GPU/Maxwell3D: Implemented an alternative set of blend factors. | Subv | 2 | -0/+40 |
2018-08-12 | Implement R8_UINT RenderTargetFormat & PixelFormat (#1014) | greggameplayer | 4 | -55/+74 |
2018-08-12 | RasterizerGL: Ignore invalid/unset vertex attributes. | Subv | 2 | -1/+11 |
2018-08-12 | gl_rasterizer: Silence implicit truncation warning in SetupShaders() | Lioncash | 1 | -1/+1 |
2018-08-12 | core: Namespace EmuWindow | Lioncash | 8 | -15/+26 |
2018-08-12 | gl_shader_decompiler: Improve handling of unknown input/output attributes. | bunnei | 2 | -10/+11 |
2018-08-12 | gl_rasterizer: Implement render target format RG8_SNORM. | bunnei | 4 | -8/+18 |
2018-08-12 | gl_rasterizer: Implement render target format RGBA8_SNORM. | bunnei | 4 | -64/+83 |
2018-08-11 | GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY). | Subv | 2 | -2/+13 |
2018-08-11 | GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution. | Subv | 1 | -6/+25 |
2018-08-11 | Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848) | greggameplayer | 4 | -19/+92 |
2018-08-11 | video_core; Get rid of global g_toggle_framelimit_enabled variable | Lioncash | 6 | -25/+42 |
2018-08-11 | renderer_base: Remove unused kFramebuffer enumeration | Lioncash | 1 | -3/+0 |
2018-08-11 | video_core: Remove unused Renderer enumeration | Lioncash | 1 | -2/+0 |
2018-08-10 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | bunnei | 1 | -0/+1 |
2018-08-10 | maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32. | bunnei | 1 | -0/+2 |
2018-08-10 | Revert "gl_state: Temporarily disable culling and depth test." | bunnei | 1 | -3/+1 |
2018-08-10 | gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces() | Lioncash | 3 | -8/+6 |
2018-08-10 | video_core: Use variable template variants of type_traits interfaces where applicable | Lioncash | 2 | -4/+2 |
2018-08-10 | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei | 4 | -179/+27 |
2018-08-10 | gl_rasterizer_cache: Add bounds checking for gl_buffer copies. | bunnei | 1 | -10/+12 |
2018-08-10 | Implement SNORM for BC5/DXN2 (#998) | Khangaroo | 2 | -38/+55 |
2018-08-09 | gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList() | Lioncash | 1 | -0/+2 |
2018-08-09 | gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion() | Lioncash | 1 | -2/+4 |
2018-08-09 | Implement BC5/DXN2 (#996) | Khangaroo | 3 | -33/+45 |
2018-08-09 | gl_rasterizer_cache: Invert conditional in LoadGLBuffer() | Lioncash | 1 | -5/+5 |
2018-08-09 | gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case | Lioncash | 1 | -4/+6 |
2018-08-09 | maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16. | bunnei | 1 | -0/+1 |
2018-08-09 | maxwell_to_gl: Implement PrimitiveTopology::Points. | bunnei | 1 | -0/+2 |
2018-08-09 | gl_shader_decompiler: Declare predicates on use. | bunnei | 1 | -4/+5 |
2018-08-09 | maxwell_3d: Ignore macros that have not been uploaded yet. | bunnei | 1 | -4/+9 |
2018-08-09 | gl_rasterizer_cache: Make pointer const in LoadGLBuffer() | Lioncash | 1 | -1/+1 |
2018-08-09 | gl_rasterizer: Do not render when no render target is configured. | bunnei | 1 | -0/+5 |
2018-08-08 | gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel. | bunnei | 1 | -0/+1 |
2018-08-08 | gl_shader_decompiler: Stub input attribute Unknown_63. | bunnei | 2 | -0/+9 |
2018-08-08 | maxwell_3d: Use correct const buffer size and check bounds. | bunnei | 4 | -3/+12 |
2018-08-08 | renderer_opengl: Use trace log in a few places. | bunnei | 2 | -2/+2 |
2018-08-08 | maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. | bunnei | 1 | -0/+1 |
2018-08-08 | gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM. | bunnei | 2 | -0/+4 |
2018-08-08 | gl_shader_decompiler: Let OpenGL interpret floats. | bunnei | 2 | -11/+6 |
2018-08-08 | Fixed the sRGB pixel format (#963) | Hexagon12 | 1 | -1/+2 |
2018-08-07 | Lowered down the logging for methods | Hexagon12 | 1 | -4/+4 |
2018-08-06 | maxwell_3d: Remove outdated assert. | bunnei | 1 | -2/+0 |
2018-08-06 | gl_rasterizer_cache: Avoid superfluous surface copies. | bunnei | 2 | -4/+21 |
2018-08-05 | gl_shader_decompiler: Fix TEXS mask and dest. | bunnei | 1 | -2/+5 |
2018-08-05 | added braces for conditions | David Marcec | 1 | -2/+3 |
2018-08-05 | fix the attrib format for ints | David Marcec | 1 | -2/+7 |
2018-08-04 | gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding() | Lioncash | 1 | -7/+9 |
2018-08-04 | gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding() | Lioncash | 1 | -3/+2 |
2018-08-04 | renderer_base: Make Rasterizer() return the rasterizer by reference | Lioncash | 2 | -4/+8 |
2018-08-04 | video_core: Eliminate the g_renderer global variable | Lioncash | 10 | -47/+43 |
2018-08-03 | video_core: Remove unimplemented Start() function prototype | Lioncash | 1 | -3/+0 |
2018-08-03 | gl_shader_decompiler: Remove unused variable in GenerateDeclarations() | Lioncash | 1 | -2/+0 |
2018-08-03 | gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function | Lioncash | 1 | -1/+1 |
2018-08-02 | Implement RGB32F PixelFormat (#886) (used by Go Vacation) | greggameplayer | 3 | -9/+23 |
2018-08-02 | gl_state: Make texture_units a std::array | Lioncash | 1 | -2/+3 |
2018-08-02 | gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader() | Lioncash | 1 | -2/+2 |
2018-08-02 | video_core: Make global EmuWindow instance part of the base renderer class | Lioncash | 8 | -51/+41 |
2018-08-01 | Implement R32_FLOAT RenderTargetFormat | Unknown | 3 | -0/+5 |
2018-07-31 | MacroInterpreter: Avoid left shifting negative values. | Subv | 2 | -2/+6 |
2018-07-26 | GPU: Allow using R16F as a render target format. | Subv | 2 | -1/+4 |
2018-07-26 | Implement R16_G16 | Unknown | 4 | -19/+100 |
2018-07-25 | GPU: Use the right texture format for sRGBA framebuffers. | Subv | 2 | -9/+17 |
2018-07-25 | GPU: Allow the use of Z24S8 as a texture format. | Subv | 1 | -0/+4 |
2018-07-25 | GPU: Implemented the Z32_S8_X24 depth buffer format. | Subv | 4 | -1/+16 |
2018-07-25 | GPU: Allow using Z32 as a texture format. | Subv | 1 | -0/+4 |
2018-07-25 | GPU: Allow the usage of R8 as a render target format. | Subv | 2 | -0/+4 |
2018-07-24 | GPU: Remove the assert that required the CODE_ADDRESS to be 0. | Subv | 1 | -8/+0 |
2018-07-24 | GPU: Implemented the R16 and R16F texture formats. | Subv | 3 | -5/+32 |
2018-07-24 | gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers() | Lioncash | 1 | -3/+5 |
2018-07-24 | gl_rasterizer: Use std::string_view instead of std::string when checking for extensions | Lioncash | 1 | -1/+3 |
2018-07-24 | gl_rasterizer: Use in-class member initializers where applicable | Lioncash | 2 | -12/+5 |
2018-07-24 | video_core/memory_manager: Replace a loop with std::array's fill() function in PageSlot() | Lioncash | 1 | -3/+1 |
2018-07-24 | video_core/memory_manager: Avoid repeated unnecessary page slot lookups | Lioncash | 1 | -11/+21 |
2018-07-24 | gl_rasterizer: Implement texture border color. | bunnei | 3 | -11/+11 |
2018-07-24 | maxwell_to_gl: Implement Texture::WrapMode::Border. | bunnei | 1 | -0/+2 |
2018-07-24 | GPU: Implement texture format R32F. | Subv | 3 | -6/+19 |
2018-07-24 | maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt. | bunnei | 1 | -0/+3 |
2018-07-24 | gl_shader_decompiler: Correct return value of WriteTexsInstruction() | Lioncash | 1 | -2/+2 |
2018-07-24 | gl_shader_decompiler: Implement shader instruction TLDS. | bunnei | 1 | -29/+43 |
2018-07-24 | gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. | bunnei | 5 | -7/+25 |
2018-07-24 | gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT. | bunnei | 2 | -10/+34 |
2018-07-24 | gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM. | bunnei | 4 | -8/+22 |
2018-07-24 | gl_rasterizer_cache: Add missing log statements. | bunnei | 1 | -0/+2 |
2018-07-24 | gl_shader_decompiler: Print instruction value in shader comments. | bunnei | 1 | -1/+2 |
2018-07-24 | gl_shader_decompiler: Check if SetRegister result is ZeroIndex. | bunnei | 1 | -0/+6 |
2018-07-23 | gl_shader_decompiler: Simplify GetCommonDeclarations() | Lioncash | 1 | -5/+5 |
2018-07-22 | gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine() | Lioncash | 1 | -4/+8 |
2018-07-22 | shader_bytecode: Implement other TEXS masks. | bunnei | 1 | -5/+9 |
2018-07-22 | gl_shader_decompiler: Remove unused state tracking and minor cleanup. | bunnei | 1 | -78/+15 |
2018-07-22 | gl_shader_decompiler: Implement SEL instruction. | bunnei | 2 | -0/+20 |
2018-07-22 | gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load. | bunnei | 2 | -2/+86 |
2018-07-22 | gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set. | bunnei | 3 | -57/+46 |
2018-07-22 | gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer. | bunnei | 2 | -11/+11 |
2018-07-22 | gl_rasterizer: Use zeta_enable register to enable depth buffer. | bunnei | 1 | -2/+2 |
2018-07-22 | maxwell_3d: Add depth buffer enable, width, and height registers. | bunnei | 1 | -2/+14 |
2018-07-21 | gl_shader_manager: Replace unimplemented function prototype | Lioncash | 2 | -3/+3 |
2018-07-21 | gpu: Rename Get3DEngine() to Maxwell3D() | Lioncash | 3 | -11/+14 |
2018-07-21 | video_core: Use nested namespaces where applicable | Lioncash | 11 | -48/+24 |
2018-07-20 | gl_state: Make references const where applicable in Apply() | Lioncash | 1 | -2/+3 |
2018-07-20 | gl_state: Get rid of mismatched sign conversions | Lioncash | 1 | -14/+17 |
2018-07-20 | maxwell_3d: Remove unused variable within GetStageTextures() | Lioncash | 1 | -2/+0 |
2018-07-20 | gl_shader_decompiler: Eliminate variable and declaration shadowing | Lioncash | 1 | -6/+4 |
2018-07-20 | gl_shader_decompiler: Remove unnecessary const from return values | Lioncash | 1 | -2/+2 |
2018-07-19 | gl_state: Temporarily disable culling and depth test. | bunnei | 1 | -1/+3 |
2018-07-19 | decoders: Fix calc of swizzle image_width_in_gobs. | bunnei | 1 | -1/+4 |
2018-07-19 | core: Don't construct instance of Core::System, just to access its live instance | Lioncash | 3 | -15/+15 |
2018-07-18 | astc: Initialize vector size directly in Decompress | Lioncash | 1 | -2/+1 |
2018-07-18 | astc: Mark functions as internally linked where applicable | Lioncash | 1 | -17/+20 |
2018-07-18 | astc: const-correctness changes where applicable | Lioncash | 1 | -14/+13 |
2018-07-18 | astc: Delete Bits' copy contstructor and assignment operator | Lioncash | 1 | -8/+6 |
2018-07-18 | astc: In-class initialize member variables where appropriate | Lioncash | 1 | -39/+22 |
2018-07-18 | vi: Partially implement buffer crop parameters. | bunnei | 3 | -4/+20 |
2018-07-17 | GPU: Added register definitions for the stencil parameters. | Subv | 1 | -2/+25 |
2018-07-15 | gl_rasterizer_cache: Implement texture format G8R8. | bunnei | 3 | -9/+40 |
2018-07-15 | gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. | bunnei | 1 | -1/+2 |
2018-07-15 | gl_rasterizer_cache: Implement depth format Z16_UNORM. | bunnei | 3 | -1/+15 |
2018-07-14 | OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. | bunnei | 3 | -1/+27 |
2018-07-14 | GPU: Always enable the depth write when clearing the depth buffer. | Subv | 1 | -3/+8 |
2018-07-13 | gl_rasterizer: Fix check for if a shader stage is enabled. | bunnei | 3 | -35/+11 |
2018-07-13 | gl_shader_gen: Implement dual vertex shader mode. | bunnei | 5 | -55/+139 |
2018-07-13 | gl_shader_decompiler: Implement PredCondition::LessThanWithNan. | bunnei | 2 | -5/+7 |
2018-07-13 | gl_shader_decompiler: Use FlowCondition field in EXIT instruction. | bunnei | 2 | -8/+34 |
2018-07-12 | GPU: Implement the FADD32I shader instruction. | Subv | 2 | -0/+32 |
2018-07-12 | GPU: Corrected the decoding of FFMA for immediate operands. | Subv | 1 | -1/+1 |
2018-07-08 | gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative. | bunnei | 1 | -1/+4 |
2018-07-07 | GPU: Implemented the BC7U texture format. | Subv | 3 | -7/+21 |
2018-07-05 | GPU: Allow using the old NV04 values for the depth test function. | Subv | 2 | -9/+29 |
2018-07-04 | GPU: Implemented the IMNMX shader instruction. | Subv | 2 | -3/+31 |
2018-07-04 | GPU: Implemented the F2F 'round' rounding mode. | Subv | 1 | -0/+3 |
2018-07-04 | GPU: Stub the shader SYNC and DEPBAR instructions. | Subv | 2 | -0/+12 |
2018-07-04 | GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types. | Subv | 1 | -0/+8 |
2018-07-04 | GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders. | Subv | 1 | -1/+4 |
2018-07-04 | GPU: Corrected the decoding for the TEX shader instruction. | Subv | 1 | -1/+1 |
2018-07-04 | GPU: Implemented the PSETP shader instruction. | Subv | 2 | -0/+43 |
2018-07-04 | GPU: Implemented the 32 bit float depth buffer format. | Subv | 3 | -2/+15 |
2018-07-04 | GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles. | Subv | 2 | -3/+29 |
2018-07-04 | GPU: Only configure the used framebuffers during clear. | Subv | 4 | -17/+48 |
2018-07-03 | GPU: Factor out the framebuffer configuration code for both Clear and Draw commands. | Subv | 2 | -72/+39 |
2018-07-03 | GPU: Support clears that don't clear the color buffer. | Subv | 2 | -6/+17 |
2018-07-03 | GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to. | Subv | 4 | -0/+86 |
2018-07-03 | GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods. | Subv | 1 | -2/+27 |
2018-07-03 | gl_rasterizer_cache: Implement PixelFormat S8Z24. | bunnei | 3 | -11/+83 |
2018-07-03 | gl_rasterizer: Only set cull mode and front face if enabled. | bunnei | 1 | -2/+5 |
2018-07-03 | GPU: Use only the least significant 3 bits when reading the depth test func. | Subv | 1 | -9/+9 |
2018-07-03 | GPU: Don't try to parse the depth test function if the depth test is disabled. | Subv | 1 | -0/+4 |
2018-07-03 | Update clang format | James Rowe | 7 | -21/+20 |
2018-07-03 | Rename logging macro back to LOG_* | James Rowe | 13 | -70/+70 |
2018-07-03 | GPU: Set up the culling configuration on each draw. | Subv | 1 | -6/+8 |
2018-07-03 | GPU: Implemented MUFU suboperation 8, sqrt. | Subv | 2 | -0/+5 |
2018-07-02 | GPU: Set up the depth test state on every draw. | Subv | 2 | -0/+14 |
2018-07-02 | MaxwellToGL: Added conversion functions for depth test and cull mode. | Subv | 1 | -0/+50 |
2018-07-02 | GPU: Added registers for depth test and cull mode. | Subv | 1 | -3/+51 |
2018-07-02 | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | 7 | -24/+124 |
2018-07-02 | GPU: Implement offsetted rendering when using non-indexed drawing. | Subv | 1 | -1/+1 |
2018-07-02 | GPU: Fixed the index offset rendering, and implemented the base vertex functionality. | Subv | 1 | -6/+8 |
2018-07-02 | GPU: Added register definitions for the vertex buffer base element. | Subv | 1 | -1/+6 |
2018-07-02 | GPU: Directly copy the pixels when performing a same-layout DMA. | Subv | 1 | -1/+5 |
2018-07-02 | GPU: Ignore disabled textures and textures with an invalid address. | Subv | 2 | -1/+10 |
2018-07-02 | GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses. | Subv | 1 | -2/+2 |
2018-06-30 | GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. | Subv | 2 | -6/+1 |
2018-06-30 | GPU: Implemented the RGBA32_UINT rendertarget format. | Subv | 4 | -9/+28 |
2018-06-30 | GLCache: Specify the component type along the texture type in the format tuple. | Subv | 1 | -17/+21 |
2018-06-30 | gl_shader_decompiler: Implement predicate NotEqualWithNan. | bunnei | 2 | -17/+24 |
2018-06-29 | gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid. | bunnei | 1 | -2/+6 |
2018-06-27 | gl_shader_decompiler: Add a return path for unknown instructions. | bunnei | 1 | -0/+1 |
2018-06-27 | gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces. | bunnei | 3 | -16/+168 |
2018-06-27 | gl_rasterizer_cache: Various fixes for ASTC handling. | bunnei | 2 | -35/+39 |
2018-06-27 | gl_rasterizer_cache: Use SurfaceParams as a key for surface caching. | bunnei | 2 | -43/+72 |
2018-06-27 | maxwell_3d: Add a struct for RenderTargetConfig. | bunnei | 1 | -17/+19 |
2018-06-27 | gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. | bunnei | 6 | -8/+62 |
2018-06-27 | gl_rasterizer_cache: Cache size_in_bytes as a const per surface. | bunnei | 2 | -9/+13 |
2018-06-27 | gl_rasterizer_cache: Refactor to make SurfaceParams members const. | bunnei | 2 | -52/+37 |
2018-06-27 | gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces. | bunnei | 4 | -1494/+210 |
2018-06-27 | gl_rasterizer: Workaround for when exceeding max UBO size. | bunnei | 2 | -1/+7 |
2018-06-26 | gl_state: Fix state management for texture swizzle. | bunnei | 5 | -12/+20 |
2018-06-26 | gl_state: Remove unused state management from 3DS. | bunnei | 2 | -94/+0 |
2018-06-26 | gl_rasterizer_cache: Fix inverted B5G6R5 format. | bunnei | 1 | -1/+1 |
2018-06-25 | Fix crash at exit | mailwl | 1 | -2/+4 |
2018-06-20 | Build: Fixed some MSVC warnings in various parts of the code. | Subv | 7 | -12/+13 |
2018-06-19 | GPU: Perform negation after absolute value in the float shader instructions. | Subv | 1 | -7/+14 |
2018-06-19 | GPU: Don't mark uniform buffers and registers as used for instructions which don't have them. | Subv | 2 | -14/+18 |
2018-06-18 | gl_rasterizer: Get loose on independent blending. | Jules Blok | 1 | -1/+1 |
2018-06-18 | gl_rasterizer: Implement texture format ASTC_2D_4X4. | bunnei | 6 | -1/+1709 |
2018-06-18 | gl_rasterizer_cache: Loosen things up a bit. | bunnei | 1 | -26/+8 |
2018-06-17 | gl_shader_decompiler: Implement LOP instructions. | bunnei | 2 | -6/+42 |
2018-06-17 | gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. | bunnei | 2 | -57/+42 |
2018-06-16 | gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. | bunnei | 2 | -14/+43 |
2018-06-16 | gl_shader_gen: Set position.w to 1. | bunnei | 1 | -0/+4 |
2018-06-16 | gl_shader_decompiler: Implement LOP32I LogicOperation PassB. | bunnei | 1 | -6/+12 |
2018-06-12 | GPU: Implemented the iadd32i shader instruction. | Subv | 2 | -2/+31 |
2018-06-12 | GPU: Partially implemented the Maxwell DMA engine. | Subv | 7 | -1/+237 |
2018-06-12 | gl_shader_decompiler: Implement saturate for float instructions. | bunnei | 2 | -39/+32 |
2018-06-10 | GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. | Subv | 1 | -1/+1 |
2018-06-10 | Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. | Subv | 4 | -18/+39 |
2018-06-09 | GPU: Implement the iset family of shader instructions. | Subv | 2 | -2/+46 |
2018-06-09 | GPU: Added decodings for the ISET family of instructions. | Subv | 1 | -0/+7 |
2018-06-09 | gl_shader_decompiler: Implement SHR instruction. | bunnei | 2 | -0/+17 |
2018-06-09 | GPU: Stub the SSY shader instruction. | Subv | 2 | -0/+7 |
2018-06-09 | gl_shader_decompiler: Implement IADD instruction. | bunnei | 2 | -11/+37 |
2018-06-09 | gl_shader_decompiler: Add missing asserts for saturate_a instructions. | bunnei | 2 | -8/+18 |
2018-06-09 | GPU: Synchronize the blend state on every draw call. | Subv | 2 | -16/+20 |
2018-06-09 | GPU: Added registers for normal and independent blending. | Subv | 2 | -31/+27 |
2018-06-08 | GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. | Subv | 1 | -2/+7 |
2018-06-08 | Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers. | Subv | 1 | -0/+3 |
2018-06-07 | GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. | Subv | 1 | -3/+4 |
2018-06-07 | gl_shader_decompiler: Implement BFE_IMM instruction. | bunnei | 2 | -7/+44 |
2018-06-07 | GLCache: Use the full uncompressed size when blitting from one texture to another. | Subv | 1 | -3/+6 |
2018-06-07 | GLCache: Simplify the logic to copy from one texture to another in BlitTextures. | Subv | 1 | -53/+3 |
2018-06-07 | gl_shader_decompiler: F2F: Implement rounding modes. | bunnei | 2 | -10/+35 |
2018-06-07 | gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS. | bunnei | 1 | -8/+4 |
2018-06-07 | shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD. | bunnei | 1 | -0/+20 |
2018-06-07 | gl_shader_decompiler: Implement ISETP_IMM instruction. | bunnei | 1 | -8/+9 |
2018-06-07 | GPU: Support changing the texture swizzles for Maxwell textures. | Subv | 3 | -0/+45 |
2018-06-07 | GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit. | Subv | 3 | -0/+20 |
2018-06-07 | gl_shader_decompiler: Implement LD_C instruction. | bunnei | 2 | -0/+43 |
2018-06-07 | gl_shader_gen: Add uniform handling for indirect const buffer access. | bunnei | 3 | -4/+40 |
2018-06-06 | gl_shader_decompiler: Refactor uniform handling to allow different decodings. | bunnei | 2 | -26/+29 |
2018-06-06 | GPU: Implement sampling multiple textures in the generated glsl shaders. | Subv | 9 | -69/+172 |
2018-06-06 | gl_shader_decompiler: Fix un/signed mismatch with SHL. | bunnei | 1 | -1/+1 |
2018-06-06 | maxwell_to_gl: Implement WrapMode Mirror. | bunnei | 1 | -0/+2 |
2018-06-06 | GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine. | Subv | 1 | -0/+2 |
2018-06-06 | GPU: Implemented the R11FG11FB10F texture and rendertarget formats. | Subv | 4 | -11/+30 |
2018-06-06 | GPU: Fixed the compression factor for RGBA16F textures. | Subv | 1 | -1/+1 |
2018-06-06 | GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. | Subv | 2 | -0/+3 |
2018-06-05 | GPU: Corrected the branch targets for the shader bra instruction. | Subv | 1 | -4/+5 |
2018-06-05 | GPU: Implemented the F2I_R shader instruction. | Subv | 2 | -7/+64 |
2018-06-05 | gl_shader_decompiler: Fix typo with ISCADD instruction. | bunnei | 1 | -1/+1 |
2018-06-05 | gl_shader_decompiler: Implement SHL instruction. | bunnei | 2 | -14/+47 |
2018-06-05 | gl_shader_decompiler: Implement PredCondition::NotEqual. | bunnei | 1 | -3/+3 |
2018-06-05 | GPU: Implement the ISCADD shader instructions. | Subv | 2 | -0/+40 |
2018-06-05 | GPU: Added decodings for the ISCADD instructions. | Subv | 1 | -0/+7 |
2018-06-05 | GPU: Implement predicated exit instructions in the shader programs. | Subv | 1 | -4/+6 |
2018-06-05 | GPU: Take into account predicated exits when performing shader control flow analysis. | Subv | 1 | -1/+10 |
2018-06-04 | GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f. | Subv | 2 | -2/+7 |
2018-06-04 | GPU: Corrected the I2F_R implementation. | Subv | 1 | -2/+12 |
2018-06-04 | GPU: Calculate the correct viewport dimensions based on the scale and translate registers. | Subv | 2 | -14/+30 |
2018-06-04 | GPU: Implemented the LOP32I instruction. | Subv | 2 | -1/+58 |
2018-06-04 | GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface. | Subv | 1 | -1/+2 |
2018-06-04 | GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register. | Subv | 1 | -9/+18 |
2018-06-04 | GPU: Implemented the ISETP_R and ISETP_C shader instructions. | Subv | 2 | -0/+48 |
2018-06-04 | GPU: Partially implemented the shader BRA instruction. | Subv | 2 | -1/+43 |
2018-06-04 | GPU: Added decoding for the BRA instruction. | Subv | 1 | -0/+2 |
2018-06-04 | GPU: Partial implementation of long GPU queries. | Subv | 1 | -9/+24 |
2018-06-03 | gl_shader_decompiler: Implement TEXS component mask. | bunnei | 2 | -9/+26 |
2018-06-03 | gl_shader_decompiler: Implement RRO as a register move. | bunnei | 2 | -9/+18 |
2018-06-02 | GPU: Implemented the DXN1 (BC4) texture format. | Subv | 3 | -3/+16 |
2018-06-01 | gl_shader_decompiler: Implement TEX instruction. | bunnei | 2 | -1/+36 |
2018-06-01 | gl_shader_decompiler: Support multi-destination for TEXS. | bunnei | 2 | -2/+23 |
2018-05-31 | gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F. | bunnei | 1 | -1/+2 |
2018-05-31 | gl_rasterizer_cache: Implement PixelFormat RGBA16F. | bunnei | 3 | -6/+22 |
2018-05-30 | Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader. | Subv | 2 | -1/+11 |
2018-05-30 | gl_shader_decompiler: F2F_R instruction: Implement abs. | bunnei | 1 | -1/+7 |
2018-05-30 | gl_shader_decompiler: Partially implement F2F_R instruction. | bunnei | 2 | -4/+9 |
2018-05-30 | GPU: Implemented the R8 texture format (0x1D) | Subv | 3 | -5/+18 |
2018-05-30 | gl_rasterize_cache: Invert order of tex format RGB565. | bunnei | 1 | -1/+1 |
2018-05-29 | add all the known TextureFormat (#474) | greggameplayer | 1 | -2/+71 |
2018-05-27 | GPU: Implemented the A1B5G5R5 texture format (0x14) | Subv | 4 | -5/+21 |
2018-05-26 | gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual. | bunnei | 1 | -4/+3 |
2018-05-26 | shader_bytecode: Implement other variants of FMNMX. | bunnei | 2 | -4/+10 |
2018-05-25 | Shader: Implemented compound predicates in fset. | Subv | 1 | -28/+12 |
2018-05-25 | GPU: Allow command lists to rebind a channel to another engine in the middle of the command list. | Subv | 1 | -1/+0 |
2018-05-25 | Shader: Implemented compound predicates in fsetp. | Subv | 1 | -19/+55 |
2018-05-21 | Shaders: Implemented the FMNMX shader instruction. | Subv | 2 | -6/+26 |
2018-05-20 | GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl. | Subv | 2 | -0/+20 |
2018-05-19 | ShadersDecompiler: Added decoding for the PSETP instruction. | Subv | 1 | -0/+3 |
2018-05-19 | GLRenderer: Remove unused hw_vao_enabled_attributes variable. | Subv | 2 | -4/+0 |
2018-05-19 | GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB. | Subv | 2 | -9/+3 |
2018-05-19 | GLRenderer: Log the shader source code when program linking fails. | Subv | 1 | -0/+27 |
2018-05-02 | general: Make formatting of logged hex values more straightforward | Lioncash | 1 | -1/+1 |
2018-04-29 | maxwell_3d: Reset vertex counts after drawing. | bunnei | 1 | -0/+10 |
2018-04-29 | gl_shader_decompiler: Implement MOV_R. | bunnei | 1 | -1/+2 |
2018-04-29 | maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8. | bunnei | 1 | -0/+12 |
2018-04-29 | shader_bytecode: Add decoding for FMNMX instruction. | bunnei | 1 | -0/+2 |
2018-04-29 | Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions. | Subv | 1 | -0/+7 |
2018-04-29 | gl_shader_decompiler: Implement MOV_C. | bunnei | 1 | -0/+5 |
2018-04-29 | fermi_2d: Fix surface copy block height. | bunnei | 2 | -2/+7 |
2018-04-29 | gl_shader_decompiler: Partially implement I2I_R, and I2F_R. | bunnei | 2 | -8/+34 |
2018-04-29 | gl_shader_decompiler: More cleanups, etc. with how we handle register types. | bunnei | 1 | -44/+120 |
2018-04-29 | GLSLRegister: Simplify register declarations, etc. | bunnei | 1 | -63/+31 |
2018-04-29 | shader_bytecode: Add decodings for i2i instructions. | bunnei | 1 | -3/+20 |
2018-04-29 | gl_shader_decompiler: Implement MOV32_IMM instruction. | bunnei | 2 | -2/+7 |
2018-04-27 | renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalents | Lioncash | 1 | -6/+7 |
2018-04-27 | gl_shader_decompiler: Add GLSLRegisterManager class to track register state. | bunnei | 1 | -154/+262 |
2018-04-27 | general: Convert assertion macros over to be fmt-compatible | Lioncash | 4 | -7/+7 |
2018-04-26 | gl_shader_decompiler: Boilerplate for handling integer instructions. | bunnei | 2 | -6/+111 |
2018-04-26 | gl_shader_decompiler: Move color output to EXIT instruction. | bunnei | 1 | -6/+12 |
2018-04-25 | GPU: Partially implemented the Fermi2D surface copy operation. | Subv | 2 | -0/+59 |
2018-04-25 | Shaders: Added bit decodings for the I2I instruction. | Subv | 1 | -0/+6 |
2018-04-25 | Shaders: Implemented the FSET instruction. | Subv | 1 | -0/+53 |
2018-04-25 | GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file. | Subv | 2 | -3/+6 |
2018-04-25 | GPU: Added a function to retrieve the bytes per pixel of the render target formats. | Subv | 2 | -0/+15 |
2018-04-25 | GPU: Added surface copy registers to Fermi2D | Subv | 1 | -1/+57 |
2018-04-25 | GPU: Added boilerplate code for the Fermi2D engine | Subv | 3 | -3/+34 |
2018-04-25 | GPU: Reduce the number of registers of Maxwell3D to 0xE00. | Subv | 2 | -5/+5 |
2018-04-25 | GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor. | Subv | 4 | -40/+23 |
2018-04-25 | GPU: Corrected the upper bound of the PFIFO method ids in the command processor. | Subv | 1 | -1/+1 |
2018-04-25 | video-core: Move logging macros over to new fmt-capable ones | Lioncash | 5 | -18/+20 |
2018-04-25 | Shaders: Added decodings for the FSET instructions. | Subv | 2 | -9/+30 |
2018-04-25 | renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8. | bunnei | 1 | -2/+1 |
2018-04-25 | gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8. | bunnei | 2 | -4/+4 |
2018-04-25 | gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU. | bunnei | 1 | -5/+5 |
2018-04-25 | gl_rasterizer_cache: Use new logger. | bunnei | 1 | -4/+4 |
2018-04-25 | gl_rasterizer_cache: Add a function for finding framebuffer GPU address. | bunnei | 3 | -0/+31 |
2018-04-25 | gl_rasterizer_cache: Handle compressed texture sizes. | bunnei | 2 | -24/+65 |
2018-04-25 | gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. | bunnei | 8 | -50/+72 |
2018-04-24 | memory_manager: Add implement CpuToGpuAddress. | bunnei | 2 | -0/+27 |
2018-04-24 | memory_manager: Make GpuToCpuAddress return an optional. | bunnei | 6 | -24/+33 |
2018-04-24 | memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses. | bunnei | 6 | -58/+55 |
2018-04-24 | renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles() | Lioncash | 1 | -1/+2 |
2018-04-24 | GPU: Added asserts to our code for handling the QUERY_GET GPU command. | Subv | 2 | -2/+53 |
2018-04-23 | GPU: Support multiple enabled vertex arrays. | Subv | 3 | -43/+89 |
2018-04-23 | GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table bits. | Subv | 2 | -34/+25 |
2018-04-23 | GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format. | Subv | 1 | -0/+2 |
2018-04-22 | GPU: Implement the A2BGR10 texture format. | Subv | 4 | -6/+18 |
2018-04-21 | gl_shader_decompiler: Skip RRO instruction. | bunnei | 1 | -0/+4 |
2018-04-21 | gl_shader_decompiler: Cleanup error logging. | bunnei | 1 | -14/+6 |
2018-04-21 | shader_bytecode: Add several more instruction decodings. | bunnei | 1 | -5/+52 |
2018-04-21 | shader_bytecode: Decode instructions based on bit strings. | bunnei | 2 | -205/+201 |
2018-04-21 | ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'. | Subv | 1 | -1/+7 |
2018-04-21 | ShaderGen: Implemented predicated instruction execution. | Subv | 2 | -1/+40 |
2018-04-21 | ShaderGen: Implemented the fsetp instruction. | Subv | 2 | -3/+112 |
2018-04-21 | opengl: Remove unnecessary header inclusions | Lioncash | 4 | -11/+0 |
2018-04-21 | gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators | Lioncash | 1 | -20/+19 |
2018-04-21 | gl_rasterizer_cache: Make MatchFlags an enum class | Lioncash | 1 | -4/+9 |
2018-04-20 | ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO). | Subv | 2 | -0/+5 |
2018-04-20 | ShaderGen: Ignore the 'sched' instruction when generating shaders. | Subv | 1 | -0/+16 |
2018-04-20 | math_util: Remove the Clamp() function | Lioncash | 2 | -16/+17 |
2018-04-20 | common_funcs: Remove ARRAY_SIZE macro | Lioncash | 1 | -2/+2 |
2018-04-20 | renderer_opengl: Add missing header guards | Lioncash | 2 | -0/+4 |
2018-04-20 | glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine() | Lioncash | 1 | -1/+2 |
2018-04-20 | glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter | Lioncash | 1 | -6/+12 |
2018-04-20 | glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine() | Lioncash | 1 | -4/+11 |
2018-04-20 | glsl_shader_decompiler: Append indentation without constructing a separate std::string | Lioncash | 1 | -1/+5 |
2018-04-19 | ShaderGen: Implemented the fmul32i shader instruction. | Subv | 2 | -9/+30 |
2018-04-19 | ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output. | Subv | 1 | -2/+9 |
2018-04-19 | GPU: Add support for the DXT23 and DXT45 compressed texture formats. | Subv | 3 | -28/+35 |
2018-04-19 | GPU: Implemented the B5G6R5 format. | Subv | 4 | -8/+28 |
2018-04-18 | gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) | bunnei | 4 | -5/+29 |
2018-04-18 | GLCache: Added boilerplate code to make supporting configurable texture component types. | Subv | 3 | -9/+69 |
2018-04-18 | GLCache: Unify texture and framebuffer formats when converting to OpenGL. | Subv | 2 | -26/+13 |
2018-04-18 | GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8. | Subv | 2 | -10/+10 |
2018-04-18 | GPU: Pitch textures are now supported, don't assert when encountering them. | Subv | 1 | -2/+3 |
2018-04-18 | GLCache: Take into account the texture's block height when caching and unswizzling. | Subv | 3 | -43/+43 |
2018-04-18 | GLCache: Added a function to convert cached PixelFormats back to texture formats. | Subv | 1 | -0/+12 |
2018-04-18 | GPU: Allow using a configurable block height when unswizzling textures. | Subv | 4 | -7/+23 |
2018-04-18 | GPU/TIC: Added the pitch and block height fields to the TIC structure. | Subv | 1 | -1/+16 |
2018-04-18 | gl_rasterizer_cache: Add missing LOG statements. | bunnei | 1 | -0/+3 |
2018-04-18 | texture: Add missing formats. | bunnei | 1 | -1/+3 |
2018-04-18 | gpu: Add several framebuffer formats to RenderTargetFormat. | bunnei | 1 | -0/+3 |
2018-04-18 | maxwell3d: Allow Texture2DNoMipmap as Texture2D. | bunnei | 1 | -1/+2 |
2018-04-18 | shader_bytecode: Make ctor's constexpr and explicit. | bunnei | 1 | -7/+7 |
2018-04-18 | renderer_opengl: Implement BlendEquation and BlendFunc. | bunnei | 6 | -7/+140 |
2018-04-17 | gl_shader_decompiler: Fix warnings with MarkAsUsed. | bunnei | 1 | -1/+2 |
2018-04-17 | gl_shader_decompiler: Cleanup logging, updating to NGLOG_*. | bunnei | 1 | -24/+22 |
2018-04-17 | gl_shader_decompiler: Implement several MUFU subops and abs_d. | bunnei | 1 | -7/+21 |
2018-04-17 | gl_shader_decompiler: Fix swizzle in GetRegister. | bunnei | 1 | -1/+1 |
2018-04-17 | gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions. | bunnei | 2 | -12/+53 |
2018-04-17 | gl_shader_decompiler: Allow vertex position to be used in fragment shader. | bunnei | 2 | -16/+18 |
2018-04-17 | gl_shader_decompiler: Implement IPA instruction. | bunnei | 1 | -0/+11 |
2018-04-17 | gl_shader_decompiler: Add support for TEXS instruction. | bunnei | 2 | -12/+43 |
2018-04-17 | gl_shader_decompiler: Use fragment output color for GPR 0-3. | bunnei | 1 | -0/+5 |
2018-04-17 | gl_shader_decompiler: Partially implement MUFU. | bunnei | 1 | -2/+11 |
2018-04-17 | MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT). | Subv | 1 | -0/+2 |
2018-04-17 | MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP). | Subv | 1 | -0/+5 |
2018-04-17 | gl_rendering: Use NGLOG* for changed code. | bunnei | 2 | -10/+11 |
2018-04-17 | gl_rasterizer: Implement indexed vertex mode. | bunnei | 5 | -23/+92 |
2018-04-15 | GPU: Use the same buffer names in the generated GLSL and the buffer uploading code. | Subv | 4 | -17/+24 |
2018-04-15 | GPU: Don't use explicit binding points when uploading the constbuffers to opengl. | Subv | 3 | -7/+47 |
2018-04-15 | GPU: Don't use GetPointer when uploading the constbuffer data to the GPU. | Subv | 1 | -3/+4 |
2018-04-15 | GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage. | Subv | 3 | -31/+41 |
2018-04-15 | shaders: Expose hints about used const buffers. | bunnei | 5 | -31/+146 |
2018-04-15 | GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs. | Subv | 4 | -14/+48 |
2018-04-15 | GPU: Allow configuring ssbos in the opengl state manager. | Subv | 4 | -0/+30 |
2018-04-15 | GPU: Added a function to determine whether a shader stage is enabled or not. | Subv | 3 | -3/+27 |
2018-04-15 | shaders: Add NumTextureSamplers const, remove unused #pragma. | bunnei | 4 | -4/+5 |
2018-04-14 | shaders: Address PR review feedback. | bunnei | 2 | -7/+9 |
2018-04-14 | gl_shader_decompiler: Cleanup log statements. | bunnei | 1 | -15/+15 |
2018-04-14 | shaders: Fix GCC and clang build issues. | bunnei | 3 | -5/+5 |
2018-04-14 | gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup. | bunnei | 2 | -40/+96 |
2018-04-14 | shader_bytecode: Add FSETP and KIL to GetInfo. | bunnei | 1 | -0/+3 |
2018-04-14 | shader_bytecode: Add SubOp decoding. | bunnei | 1 | -0/+10 |
2018-04-14 | gl_shader_decompiler: Add shader stage hint. | bunnei | 2 | -5/+12 |
2018-04-14 | renderer_opengl: Fix Morton copy byteswap, etc. | bunnei | 2 | -6/+6 |
2018-04-14 | gl_shader_manager: Implement SetShaderSamplerBindings. | bunnei | 1 | -0/+8 |
2018-04-14 | gl_rasterizer: Generate shaders and upload uniforms. | bunnei | 2 | -32/+77 |
2018-04-14 | gl_shader_decompiler: Basic impl. for very simple vertex shaders. | bunnei | 2 | -16/+311 |
2018-04-14 | gl_shader_manager: Cleanup and consolidate uniform handling. | bunnei | 2 | -26/+24 |
2018-04-14 | maxwell_3d: Make memory_manager public. | bunnei | 1 | -2/+1 |
2018-04-14 | maxwell_3d: Fix shader_config decodings. | bunnei | 1 | -6/+3 |
2018-04-14 | gl_rasterizer: Use shader program manager, remove test shader. | bunnei | 2 | -196/+31 |
2018-04-14 | renderer_opengl: Add gl_shader_manager class. | bunnei | 3 | -0/+209 |
2018-04-14 | maxwell_to_gl: Add a few types, etc. | bunnei | 1 | -0/+10 |
2018-04-14 | gl_shader_gen: Add hashable setup/config structs. | bunnei | 2 | -29/+50 |
2018-04-14 | gl_shader_util: Add missing includes. | bunnei | 1 | -0/+2 |
2018-04-14 | renderer_opengl: Use OGLProgram instead of OGLShader. | bunnei | 6 | -6/+6 |
2018-04-14 | gl_shader_util: Grab latest upstream. | bunnei | 2 | -149/+74 |
2018-04-14 | gl_resource_manager: Grab latest upstream. | bunnei | 1 | -30/+86 |
2018-04-14 | gl_shader_decompiler: Add skeleton code from Citra for shader analysis. | bunnei | 2 | -44/+142 |
2018-04-14 | shader_bytecode: Add initial module for shader decoding. | bunnei | 2 | -0/+298 |
2018-04-07 | Fix clang format issues | James Rowe | 1 | -1/+1 |
2018-04-07 | GPU: Assert when finding a texture with a format type other than UNORM. | Subv | 2 | -4/+16 |
2018-04-07 | GL: Set up the textures used for each draw call. | Subv | 2 | -2/+39 |
2018-04-07 | GL: Bind the textures to the shaders used for drawing. | Subv | 1 | -2/+11 |
2018-04-07 | GLCache: Specialize the MortonCopy function for the DXT1 texture format. | Subv | 1 | -1/+15 |
2018-04-07 | GLCache: Implemented GetTextureSurface. | Subv | 1 | -3/+28 |
2018-04-07 | GLCache: Support uploading compressed textures to the GPU. | Subv | 1 | -5/+17 |
2018-04-07 | GL: Remove remaining references to 3DS-specific pixel formats | Subv | 1 | -83/+22 |
2018-04-07 | RasterizerCache: Remove 3DS-specific pixel formats. | Subv | 2 | -71/+32 |
2018-04-07 | GL: Create the sampler objects when starting up the GL rasterizer. | Subv | 1 | -0/+6 |
2018-04-07 | GL: Ported the SamplerInfo struct from citra. | Subv | 2 | -1/+59 |
2018-04-07 | GL: Rename PicaTexture to MaxwellTexture. | Subv | 2 | -2/+2 |
2018-04-07 | GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL. | Subv | 1 | -0/+23 |
2018-04-07 | Textures: Added a helper function to know if a texture is blocklinear or pitch. | Subv | 1 | -0/+5 |
2018-04-04 | rasterizer_interface.h: Update from citra to yuzu | N00byKing | 1 | -3/+3 |
2018-04-04 | gl_rasterizer_cache.cpp: Update from citra to yuzu | N00byKing | 1 | -1/+1 |
2018-04-04 | gl_rasterizer_cache.h: Update from citra to yuzu | N00byKing | 1 | -3/+3 |
2018-04-04 | renderer_opengl.h: Update from citra to yuzu | N00byKing | 1 | -2/+2 |
2018-04-01 | GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them. | Subv | 2 | -121/+13 |
2018-04-01 | GPU: Implemented a gpu macro interpreter. | Subv | 5 | -0/+431 |
2018-03-27 | renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen. | bunnei | 2 | -8/+8 |
2018-03-27 | gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function. | bunnei | 2 | -22/+31 |
2018-03-27 | gl_rasterizer: Add a SyncViewport method. | bunnei | 3 | -18/+30 |
2018-03-27 | gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL. | bunnei | 2 | -11/+12 |
2018-03-27 | graphics_surface: Fix merge conflicts. | bunnei | 1 | -0/+1 |
2018-03-27 | gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray. | bunnei | 1 | -1/+1 |
2018-03-27 | gl_rasterizer: Normalize vertex array data as appropriate. | bunnei | 2 | -1/+5 |
2018-03-27 | maxwel_to_gl: Fix string formatting in log statements. | bunnei | 1 | -2/+2 |
2018-03-27 | rasterizer: Rename DrawTriangles to DrawArrays. | bunnei | 3 | -5/+5 |
2018-03-27 | gl_rasterizer: Use passthrough shader for SetupVertexShader. | bunnei | 1 | -1/+2 |
2018-03-27 | renderer_opengl: Logging, etc. cleanup. | bunnei | 6 | -33/+34 |
2018-03-27 | renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack. | bunnei | 1 | -5/+0 |
2018-03-27 | gl_rasterizer_cache: Implement UpdatePagesCachedCount. | bunnei | 2 | -8/+37 |
2018-03-27 | gl_rasterizer: Implement SetupVertexArray. | bunnei | 1 | -20/+38 |
2018-03-27 | gl_rasterizer_cache: Fix an ASSERT_MSG. | bunnei | 1 | -1/+1 |
2018-03-27 | maxwell_to_gl: Add module and function for decoding VertexType. | bunnei | 2 | -0/+41 |
2018-03-27 | maxwell_3d: Use names that match envytools for VertexType. | bunnei | 1 | -8/+8 |
2018-03-27 | maxwell_3d: Add VertexAttribute struct and cleanup. | bunnei | 1 | -121/+160 |
2018-03-27 | gl_rasterizer: Use 32 texture units instead of 3. | bunnei | 3 | -2/+3 |
2018-03-27 | gl_rasterizer: Implement DrawTriangles. | bunnei | 1 | -1/+194 |
2018-03-27 | Maxwell3D: Call AccelerateDrawBatch on DrawArrays. | bunnei | 1 | -1/+8 |
2018-03-27 | gl_rasterizer: Implement AnalyzeVertexArray. | bunnei | 2 | -1/+56 |
2018-03-27 | gl_rasterizer_cache: MortonCopy Switch-style. | bunnei | 1 | -72/+32 |
2018-03-27 | gl_rasterizer_cache: Implement GetFramebufferSurfaces. | bunnei | 2 | -4/+104 |
2018-03-27 | maxwell: Add RenderTargetFormat enum. | bunnei | 2 | -4/+5 |
2018-03-27 | renderer_opengl: Only draw the screen if a framebuffer is specified. | bunnei | 1 | -6/+7 |
2018-03-26 | GPU: Load the sampler info (TSC) when retrieving active textures. | Subv | 2 | -21/+67 |
2018-03-26 | GPU: Added the TSC structure. It contains information about the sampler. | Subv | 1 | -0/+50 |
2018-03-26 | GPU: Added more fields to the TIC structure. | Subv | 1 | -4/+30 |
2018-03-25 | GPU: Make the debug_context variable a member of the frontend instead of a global. | Subv | 3 | -15/+13 |
2018-03-24 | GPU: Added a function to retrieve the active textures for a shader stage. | Subv | 2 | -50/+59 |
2018-03-24 | Frontend: Updated the surface view debug widget to work with Maxwell surfaces. | Subv | 2 | -0/+15 |
2018-03-24 | GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints. | Subv | 1 | -0/+7 |
2018-03-24 | GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints. | Subv | 1 | -0/+10 |
2018-03-24 | Frontend: Ported the GPU breakpoints and surface viewer widgets from citra. | Subv | 5 | -0/+242 |
2018-03-24 | GPU: Added a method to unswizzle a texture without decoding it. | Subv | 4 | -5/+95 |
2018-03-24 | GPU: Preliminary work for texture decoding. | Subv | 5 | -0/+139 |
2018-03-24 | GPU: Added viewport registers to Maxwell3D's reg structure. | Subv | 1 | -1/+18 |
2018-03-24 | gl_rasterizer: Fake render in green, because it's cooler. | bunnei | 1 | -1/+1 |
2018-03-24 | gl_rasterizer: Log warning instead of sync'ing unimplemented funcs. | bunnei | 1 | -7/+1 |
2018-03-23 | gl_rasterizer_cache: Add missing include for vm_manager. | bunnei | 1 | -0/+1 |
2018-03-23 | renderer_opengl: Only invalidate the framebuffer region, not flush. | bunnei | 1 | -4/+3 |
2018-03-23 | renderer_opengl: Fixes for properly flushing & rendering the framebuffer. | bunnei | 1 | -6/+12 |
2018-03-23 | RasterizerCacheOpenGL: FlushAll should flush full memory region. | bunnei | 1 | -1/+1 |
2018-03-23 | rasterizer: Flush and invalidate regions should be 64-bit. | bunnei | 3 | -9/+9 |
2018-03-23 | renderer_opengl: Add framebuffer_transform_flags member variable. | bunnei | 1 | -2/+2 |
2018-03-23 | renderer_opengl: Better handling of framebuffer transform flags. | bunnei | 2 | -3/+20 |
2018-03-23 | renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo. | bunnei | 1 | -31/+25 |
2018-03-23 | gl_rasterizer: Implement AccelerateDisplay method from Citra. | bunnei | 2 | -2/+44 |
2018-03-23 | LoadGLBuffer: Use bytes_per_pixel, not bits. | bunnei | 1 | -1/+2 |
2018-03-23 | gl_rasterizer_cache: LoadGLBuffer should do a morton copy. | bunnei | 1 | -16/+5 |
2018-03-23 | video_core: Move MortonCopyPixels128 to utils header. | bunnei | 2 | -111/+113 |
2018-03-23 | video_core: Remove usage of PAddr and replace with VAddr. | bunnei | 5 | -39/+39 |
2018-03-23 | video_core: Move FramebufferInfo to FramebufferConfig in GPU. | bunnei | 7 | -66/+74 |
2018-03-23 | gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT. | bunnei | 2 | -20/+20 |
2018-03-23 | gl_rasterizer: Add a simple passthrough shader in lieu of shader generation. | bunnei | 2 | -5/+68 |
2018-03-23 | gpu: Expose Maxwell3D engine. | bunnei | 1 | -0/+4 |
2018-03-23 | maxwell_3d: Add some format decodings and string helper functions. | bunnei | 1 | -3/+107 |
2018-03-23 | renderer: Create rasterizer and cleanup. | bunnei | 4 | -4/+16 |
2018-03-21 | GPU: Added vertex attribute format registers. | Subv | 1 | -1/+14 |
2018-03-21 | GPU: Added registers for the number of vertices to render. | Subv | 1 | -2/+13 |
2018-03-20 | renderer_gl: Port boilerplate rasterizer code over from Citra. | bunnei | 5 | -1/+495 |
2018-03-20 | gl_shader_util: Sync latest version with Citra. | bunnei | 3 | -46/+116 |
2018-03-20 | renderer_gl: Port over gl_shader_gen module from Citra. | bunnei | 3 | -0/+88 |
2018-03-20 | renderer_gl: Port over gl_shader_decompiler module from Citra. | bunnei | 3 | -0/+87 |
2018-03-20 | renderer_gl: Port over gl_rasterizer_cache module from Citra. | bunnei | 3 | -0/+1714 |
2018-03-20 | gl_resource_manager: Sync latest version with Citra. | bunnei | 1 | -8/+77 |
2018-03-20 | renderer_gl: Port over gl_stream_buffer module from Citra. | bunnei | 3 | -0/+218 |
2018-03-20 | gl_state: Sync latest version with Citra. | bunnei | 2 | -47/+111 |
2018-03-19 | GPU: Added Z buffer registers to Maxwell3D's reg structure. | Subv | 1 | -1/+17 |
2018-03-19 | GPU: Added the render target (RT) registers to Maxwell3D's reg structure. | Subv | 1 | -1/+32 |
2018-03-19 | Clang Fixes | N00byKing | 1 | -1/+2 |
2018-03-19 | Clean Warnings (?) | N00byKing | 1 | -1/+1 |
2018-03-19 | GPU: Added the TSC registers to the Maxwell3D register structure. | Subv | 1 | -1/+15 |
2018-03-19 | GPU: Added the TIC registers to the Maxwell3D register structure. | Subv | 1 | -1/+16 |
2018-03-19 | GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE. | Subv | 2 | -1/+29 |
2018-03-18 | GPU: Implement the BindStorageBuffer macro method in HLE. | Subv | 2 | -1/+36 |
2018-03-18 | GPU: Handle writes to the CB_DATA method. | Subv | 2 | -0/+39 |
2018-03-18 | GPU: Move the GPU's class constructor and destructors to a cpp file. | Subv | 3 | -10/+30 |
2018-03-18 | GPU: Store uploaded GPU macros and keep track of the number of method parameters. | Subv | 4 | -27/+74 |
2018-03-18 | GPU: Macros are specific to the Maxwell3D engine, so handle them internally. | Subv | 8 | -63/+55 |
2018-03-18 | GPU: Renamed ShaderType to ShaderStage as that is less confusing. | Subv | 2 | -19/+19 |
2018-03-18 | GPU: Store shader constbuffer bindings in the GPU state. | Subv | 2 | -5/+61 |
2018-03-18 | GPU: Corrected some register offsets and removed superfluous macro registers. | Subv | 1 | -9/+3 |
2018-03-18 | GPU: Make the SetShader macro call do the same as the real macro's code. | Subv | 2 | -3/+44 |
2018-03-17 | GPU: Corrected the parameter documentation for the SetShader macro call. | Subv | 2 | -11/+12 |
2018-03-17 | GPU: Handle the SetShader method call (0xE24) and store the shader config. | Subv | 2 | -4/+38 |
2018-03-17 | GPU: Added the vertex array registers. | Subv | 1 | -2/+33 |
2018-03-17 | GPU: Process command mode 5 (IncreaseOnce) differently from other commands. | Subv | 9 | -8/+97 |
2018-03-17 | GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine. | Subv | 1 | -0/+8 |
2018-03-17 | GPU: Added Maxwell registers for Shader Program control. | Subv | 1 | -2/+55 |
2018-03-05 | GPU: Intercept writes to the VERTEX_END_GL register. | Subv | 2 | -1/+18 |
2018-02-14 | maxwell_3d: Make constructor explicit | Lioncash | 1 | -1/+1 |
2018-02-12 | GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine. | Subv | 3 | -3/+95 |
2018-02-12 | Make a GPU class in VideoCore to contain the GPU state. | Subv | 12 | -44/+252 |
2018-02-12 | GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines. | Subv | 9 | -0/+280 |
2018-02-12 | renderer_opengl: Support framebuffer flip vertical. | bunnei | 3 | -5/+13 |
2018-01-27 | memory: Replace all memory hooking with Special regions | MerryMage | 1 | -1/+1 |
2018-01-21 | Format: Run the new clang format on everything | James Rowe | 4 | -4/+4 |
2018-01-18 | CMakeLists: Derive the source directory grouping from targets themselves | Lioncash | 1 | -19/+15 |
2018-01-16 | clang-format | MerryMage | 1 | -1/+2 |
2018-01-15 | renderer_gl: Clear screen to black before rendering framebuffer. | bunnei | 2 | -5/+8 |
2018-01-15 | renderer: Render previous frame when no new one is available. | bunnei | 3 | -16/+18 |
2018-01-13 | Fix build on macOS and linux | MerryMage | 1 | -0/+1 |
2018-01-13 | Remove gpu debugger and get yuzu qt to compile | James Rowe | 2 | -5/+0 |
2018-01-13 | Remove references to PICA and rasterizers in video_core | James Rowe | 64 | -14952/+3 |
2018-01-12 | renderer_opengl: Fix LOG_TRACE in LoadFBToScreenInfo. | bunnei | 1 | -1/+1 |
2018-01-11 | renderer_opengl: Support rendering Switch framebuffer. | bunnei | 3 | -138/+83 |
2018-01-11 | render_base: Add a struct describing framebuffer metadata. | bunnei | 1 | -0/+26 |
2018-01-11 | renderer_opengl: Add MortonCopyPixels function for Switch framebuffer. | bunnei | 1 | -0/+111 |
2018-01-11 | renderer_opengl: Update DrawScreens for Switch. | bunnei | 2 | -23/+11 |
2018-01-01 | core/video_core: Fix a bunch of u64 -> u32 warnings. | bunnei | 4 | -8/+8 |
2017-10-15 | hle: Initial implementation of NX service framework and IPC. | bunnei | 1 | -1/+1 |
2017-10-04 | Extracted the attribute setup and draw commands into their own functions | Huw Pascoe | 1 | -217/+222 |
2017-09-30 | Fixed type conversion ambiguity | Huw Pascoe | 2 | -3/+3 |
2017-09-27 | Disable unary operator- on Math::Vec2/Vec3/Vec4 for unsigned types. | Subv | 1 | -1/+1 |
2017-09-25 | Optimized Float<M,E> multiplication | Huw Pascoe | 1 | -11/+7 |
2017-09-24 | Optimized Morton | Huw Pascoe | 1 | -10/+4 |
2017-09-23 | Remove pipeline.gpu_mode and fix minor issues | James Rowe | 1 | -12/+2 |
2017-09-17 | Improved performance of FromAttributeBuffer | Huw Pascoe | 1 | -1/+2 |
2017-09-17 | Fixed framebuffer warning | Huw Pascoe | 1 | -7/+18 |
2017-09-11 | GPU: Add draw for immediate and batch modes | James Rowe | 1 | -2/+17 |
2017-09-03 | pica/lighting: only apply Fresnel factor for the last light | wwylele | 2 | -7/+9 |
2017-08-31 | video_core: report telemetry for gas mode | wwylele | 1 | -0/+6 |
2017-08-26 | Warnings: Fixed a few missing-return warnings in video_core. | Subv | 3 | -6/+10 |
2017-08-25 | SwRasterizer/Clipper: flip the sign convention to match PICA and OpenGL | wwylele | 1 | -9/+9 |
2017-08-25 | gl_rasterizer: implement custom clip plane | wwylele | 3 | -34/+83 |
2017-08-24 | SwRasterizer: implement custom clip plane | wwylele | 2 | -4/+25 |
2017-08-22 | gl_rasterizer/lighting: more accurate CP formula | wwylele | 1 | -2/+2 |
2017-08-22 | SwRasterizer/Lighting: implement LUT input CP | wwylele | 1 | -0/+11 |
2017-08-22 | SwRasterizer/Lighting: implement bump mapping | wwylele | 3 | -8/+27 |
2017-08-21 | swrasterizer: remove invalid TODO | wwylele | 1 | -4/+2 |
2017-08-21 | swrasterizer/clipper: remove tested TODO | wwylele | 1 | -4/+0 |
2017-08-21 | gl_shader_gen: simplify and clarify the depth transformation between vertex shader and fragment shader | wwylele | 1 | -2/+5 |
2017-08-21 | gl_rasterizer: add clipping plane z<=0 defined in PICA | wwylele | 4 | -0/+21 |
2017-08-19 | pica/command_processor: build geometry pipeline and run geometry shader | wwylele | 6 | -28/+383 |
2017-08-19 | pica/shader/jit: implement SETEMIT and EMIT | wwylele | 2 | -2/+49 |
2017-08-19 | pica/primitive_assembly: Handle winding for GS primitive | wwylele | 2 | -3/+19 |
2017-08-19 | correct constness | wwylele | 2 | -2/+4 |
2017-08-19 | pica/shader/interpreter: implement SETEMIT and EMIT | wwylele | 1 | -0/+16 |
2017-08-19 | pica/shader: extend UnitState for GS | wwylele | 2 | -0/+84 |
2017-08-11 | gl_shader_gen: don't call SampleTexture when bump map is not used | wwylele | 1 | -4/+5 |
2017-08-11 | SwRasterizer/Lighting: implement spot light | wwylele | 1 | -3/+19 |
2017-08-11 | SwRasterizer/Lighting: implement geometric factor | wwylele | 1 | -4/+16 |
2017-08-10 | SwRasterizer/Lighting: use make_tuple instead of constructor | wwylele | 1 | -1/+1 |
2017-08-10 | pica/regs: layout geometry shader configuration regs | wwylele | 2 | -2/+39 |
2017-08-07 | pica: upload shared shader code to both unit | wwylele | 2 | -26/+45 |
2017-08-03 | SwRasterizer/Lighting: shorten file name | wwylele | 4 | -4/+4 |
2017-08-02 | SwRasterizer/Lighting: move to its own file | wwylele | 4 | -240/+271 |
2017-08-02 | SwRasterizer/Lighting: reduce confusion | wwylele | 1 | -1/+1 |
2017-08-02 | SwRasterizer/Lighting: move quaternion normalization to the caller | wwylele | 1 | -3/+3 |
2017-07-27 | pica/shader_interpreter: fix off-by-one in LOOP | wwylele | 1 | -1/+1 |
2017-07-18 | telemetry: Log performance, configuration, and system data. | bunnei | 2 | -6/+16 |
2017-07-11 | SwRasterizer/Lighting: dist atten lut input need to be clamp | wwylele | 1 | -1/+1 |
2017-07-11 | SwRasterizer/Lighting: unify float suffix | wwylele | 1 | -11/+13 |
2017-07-11 | SwRasterizer/Lighting: get rid of nested return | wwylele | 1 | -10/+11 |
2017-07-11 | SwRasterizer/Lighting: refactor GetLutValue into a function. | wwylele | 1 | -83/+27 |
2017-07-11 | SwRasterizer: only interpolate quat and view when lighting is enabled | wwylele | 1 | -14/+14 |
2017-07-11 | SwRasterizer/Lighting: pass lighting state as parameter | wwylele | 1 | -13/+13 |
2017-07-11 | SwRasterizer/Lighting: Move the clamp highlight calculation to the end of the per-light loop body. | Subv | 1 | -17/+17 |
2017-07-11 | SwRasterizer/Lighting: Move the lighting enable check outside the ComputeFragmentsColors function. | Subv | 1 | -7/+6 |
2017-07-11 | SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsColors. | Subv | 1 | -3/+3 |
2017-07-11 | SwRasterizer/Lighting: Do not use global state in LookupLightingLut. | Subv | 2 | -13/+22 |
2017-07-11 | SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was being set to the dist atten scale. | Subv | 1 | -3/+2 |
2017-07-11 | SwRasterizer: Fixed a few conversion warnings and moved per-light values into the per-light loop. | Subv | 1 | -5/+6 |
2017-07-11 | SwRasterizer: Run clang-format | Subv | 1 | -45/+83 |
2017-07-11 | SwRasterizer: Flip the vertex quaternions before clipping (if necessary). | Subv | 2 | -20/+15 |
2017-07-11 | SwRasterizer: Corrected the light LUT lookups. | Subv | 1 | -6/+7 |
2017-07-11 | SwRasterizer: Corrected the light LUT lookups. | Subv | 1 | -33/+43 |
2017-07-11 | SwRasterizer: Fixed the lighting lut lookup function. | Subv | 1 | -2/+4 |
2017-07-11 | SwRasterizer: Calculate fresnel for fragment lighting. | Subv | 1 | -1/+25 |
2017-07-11 | SwRasterizer: Calculate specular_1 for fragment lighting. | Subv | 1 | -3/+59 |
2017-07-11 | SwRasterizer: Calculate specular_0 for fragment lighting. | Subv | 1 | -13/+94 |
2017-07-11 | SwRasterizer: Implement primary fragment color. | Subv | 1 | -4/+113 |
2017-07-01 | gl_rasterizer: use texture buffer for proctex LUT | wwylele | 5 | -70/+80 |
2017-06-22 | gl_rasterizer: use texture buffer for fog LUT | wwylele | 7 | -29/+32 |
2017-06-22 | gl_rasterizer: create the texture before applying the state | wwylele | 1 | -2/+2 |
2017-06-21 | gl_state: reset 1d textures | wwylele | 1 | -0/+14 |
2017-06-21 | gl_rasterizer: fix glGetUniformLocation type | wwylele | 1 | -8/+8 |
2017-06-21 | gl_rasterizer: manage texture ids in one place | wwylele | 3 | -31/+55 |
2017-06-21 | gl_rasterizer/lighting: fix LUT interpolation | wwylele | 7 | -116/+102 |
2017-06-18 | gl_rasterizer/lighting: use the formula from the paper for germetic factor | wwylele | 1 | -8/+8 |
2017-06-17 | Stop using reserved operator names (and/or/xor) with Xbyak | Yuri Kunde Schlesner | 1 | -13/+13 |
2017-06-15 | gl_rasterizer/lighting: implement geometric factor | wwylele | 3 | -1/+20 |
2017-06-11 | gl_rasterizer/lighting: Implement tangent mapping | wwylele | 1 | -7/+12 |
2017-06-11 | gl_rasterizer/lighting: implement lut input 5 (CP) | wwylele | 2 | -3/+26 |
2017-06-10 | gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false | wwylele | 1 | -4/+5 |
2017-06-10 | OpenGL: Update comment on AreQuaternionsOpposite with new information | Yuri Kunde Schlesner | 1 | -8/+11 |
2017-06-04 | pica/rasterizer: implement/stub texture wrap mode 4-7 | wwylele | 4 | -12/+48 |
2017-05-30 | gl_rasterizer: implement spot light | wwylele | 1 | -6/+24 |
2017-05-30 | gl_rasterizer: sync spot light status | wwylele | 4 | -2/+61 |
2017-05-30 | pica: prepare registers for spotlight | wwylele | 1 | -20/+43 |
2017-05-29 | swrasterizer: implement TextureCube | wwylele | 1 | -2/+51 |
2017-05-29 | pica: add registers for texture cube | wwylele | 1 | -1/+26 |
2017-05-28 | CMake: Create INTERFACE targets for microprofile and nihstro | Yuri Kunde Schlesner | 1 | -1/+1 |
2017-05-28 | CMake: Use IMPORTED target for libpng | Yuri Kunde Schlesner | 1 | -3/+2 |
2017-05-28 | CMake: Correct inter-module dependencies and library visibility | Yuri Kunde Schlesner | 1 | -5/+7 |
2017-05-28 | Move screen size constants from video_core to core | Yuri Kunde Schlesner | 2 | -27/+8 |
2017-05-28 | OpenGL: Remove unused RendererOpenGL fields | Yuri Kunde Schlesner | 2 | -11/+2 |
2017-05-27 | OpenGL: Improve accuracy of quaternion interpolation | Yuri Kunde Schlesner | 1 | -3/+5 |
2017-05-27 | gl_shader: refactor texture sampler into its own function | wwylele | 1 | -40/+39 |
2017-05-21 | swrasterizer: add missing tc0_w and fragment lighting attribute processing | wwylele | 2 | -5/+8 |
2017-05-20 | gl_rasterizer: implement procedural texture | wwylele | 6 | -7/+600 |
2017-05-20 | pica/swrasterizer: implement procedural texture | wwylele | 8 | -4/+438 |
2017-05-17 | pica: use correct register value for shader bool_uniforms | wwylele | 1 | -2/+2 |
2017-05-16 | pica: correct bit field length for some registers | wwylele | 4 | -17/+25 |
2017-05-12 | Pica: Write GS registers | Jannik Vogel | 1 | -0/+52 |
2017-05-12 | Pica: Write shader registers in functions | Jannik Vogel | 1 | -57/+103 |
2017-05-11 | Pica: Set program code / swizzle data limit to 4096 | Jannik Vogel | 5 | -13/+16 |
2017-05-05 | pica: shader_dirty if texture2 coord changed | wwylele | 5 | -7/+12 |
2017-05-03 | pica: use correct coordinates for texture 2 | wwylele | 4 | -5/+22 |
2017-04-20 | gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardware | wwylele | 1 | -2/+0 |
2017-04-19 | rasterizer: implement combiner operation 7 (Dot3_RGBA) | wwylele | 4 | -20/+39 |
2017-04-17 | OpenGL: Pass Pica regs via parameter | Yuri Kunde Schlesner | 3 | -7/+5 |
2017-04-17 | OpenGL: Move PicaShaderConfig to gl_shader_gen.h | Yuri Kunde Schlesner | 4 | -202/+206 |
2017-04-17 | OpenGL: Move Attributes enum to a more appropriate file | Yuri Kunde Schlesner | 3 | -12/+11 |
2017-04-08 | Pica/Regs: Correct bit width for blend-equations | Jannik Vogel | 1 | -2/+2 |
2017-03-01 | Input: remove unused stuff & clean up | wwylele | 1 | -0/+1 |
2017-02-27 | Doxygen: Amend minor issues (#2593) | Mat M | 3 | -3/+5 |
2017-02-27 | Core: Re-write frame limiter | Yuri Kunde Schlesner | 1 | -3/+3 |
2017-02-27 | Core: Make PerfStats internally locked | Yuri Kunde Schlesner | 1 | -8/+2 |
2017-02-27 | Remove built-in (non-Microprofile) profiler | Yuri Kunde Schlesner | 1 | -8/+0 |
2017-02-27 | Add performance statistics to status bar | Yuri Kunde Schlesner | 1 | -0/+9 |
2017-02-18 | OpenGL: Check if uniform block exists before updating it (#2581) | Jannik Vogel | 1 | -29/+30 |
2017-02-15 | video_core: remove #pragma once in cpp file (#2570) | Weiyi Wang | 2 | -4/+0 |
2017-02-13 | SWRasterizer: Move more framebuffer functions to file | Yuri Kunde Schlesner | 3 | -100/+105 |
2017-02-13 | SWRasterizer: Move texturing functions to their own file | Yuri Kunde Schlesner | 4 | -210/+259 |
2017-02-13 | SWRasterizer: Convert large no-capture lambdas to standalone functions | Yuri Kunde Schlesner | 1 | -315/+310 |
2017-02-13 | SWRasterizer: Move framebuffer operation functions to their own file | Yuri Kunde Schlesner | 4 | -236/+285 |
2017-02-13 | VideoCore: Move software rasterizer files to sub-directory | Yuri Kunde Schlesner | 8 | -12/+12 |
2017-02-12 | video_core/shader: Document sanitized MUL operation | Yuri Kunde Schlesner | 1 | -0/+8 |
2017-02-11 | video_core: Fix benign out-of-bounds indexing of array (#2553) | Yuri Kunde Schlesner | 1 | -2/+1 |
2017-02-09 | VideoCore: Split u64 Pica reg unions into 2 separate u32 unions | Yuri Kunde Schlesner | 1 | -36/+42 |
2017-02-09 | VideoCore: Force enum sizes to u32 in LightingRegs | Yuri Kunde Schlesner | 1 | -4/+4 |
2017-02-09 | OpenGL: Remove unused duplicate of IsPassThroughTevStage | Yuri Kunde Schlesner | 1 | -12/+0 |
2017-02-09 | VideoCore: Split regs.h inclusions | Yuri Kunde Schlesner | 13 | -24/+45 |
2017-02-09 | Pica/Regs: Use binary search to look up reg names | Yuri Kunde Schlesner | 2 | -15/+10 |
2017-02-09 | VideoCore: Use union to index into Regs struct | Yuri Kunde Schlesner | 2 | -46/+28 |
2017-02-05 | Use std::array<u8,2> instead of u8[2] to fix MSVC build | Lectem | 1 | -1/+1 |
2017-02-04 | VideoCore: Move Regs to its own file | Yuri Kunde Schlesner | 22 | -658/+679 |
2017-02-04 | VideoCore: Split shader regs from Regs struct | Yuri Kunde Schlesner | 9 | -102/+116 |
2017-02-04 | VideoCore: Split geometry pipeline regs from Regs struct | Yuri Kunde Schlesner | 9 | -264/+292 |
2017-02-04 | VideoCore: Split lighting regs from Regs struct | Yuri Kunde Schlesner | 6 | -312/+341 |
2017-02-04 | VideoCore: Split framebuffer regs from Regs struct | Yuri Kunde Schlesner | 10 | -445/+491 |
2017-02-04 | VideoCore: Split texturing regs from Regs struct | Yuri Kunde Schlesner | 15 | -494/+532 |
2017-02-04 | VideoCore: Split rasterizer regs from Regs struct | Yuri Kunde Schlesner | 13 | -187/+218 |
2017-02-04 | Pica/Texture: Move part of ETC1 decoding to new file and cleanups | Yuri Kunde Schlesner | 4 | -110/+159 |
2017-02-04 | Pica/Texture: Simplify/cleanup texture tile addressing | Yuri Kunde Schlesner | 4 | -37/+111 |
2017-02-04 | VideoCore: Move LookupTexture out of debug_utils.h | Yuri Kunde Schlesner | 7 | -301/+340 |
2017-02-03 | ShaderJIT: add 16 dummy bytes at the bottom of the stack | wwylele | 1 | -2/+5 |
2017-01-31 | Common/x64: remove legacy emitter and abi (#2504) | Weiyi Wang | 1 | -1/+0 |
2017-01-31 | shader_jit_x64_compiler: esi and edi should be persistent (#2500) | Merry | 1 | -0/+2 |
2017-01-30 | VideoCore: Make PrimitiveAssembler const-correct | Yuri Kunde Schlesner | 2 | -3/+4 |
2017-01-30 | VideoCore: Extract swrast-specific data from OutputVertex | Yuri Kunde Schlesner | 5 | -58/+64 |
2017-01-30 | VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer | Yuri Kunde Schlesner | 2 | -10/+16 |
2017-01-30 | VideoCore: Split shader output writing from semantic loading | Yuri Kunde Schlesner | 3 | -24/+24 |
2017-01-30 | VideoCore: Consistently use shader configuration to load attributes | Yuri Kunde Schlesner | 6 | -44/+23 |
2017-01-30 | VideoCore: Use correct register for immediate mode attribute count | Yuri Kunde Schlesner | 2 | -7/+13 |
2017-01-30 | VideoCore: Rename some types to more accurate names | Yuri Kunde Schlesner | 8 | -18/+18 |
2017-01-30 | VideoCore: Change misleading register names | Yuri Kunde Schlesner | 4 | -8/+9 |
2017-01-30 | video_core: gl_rasterizer_cache.cpp removed unused type alias | Kloen | 1 | -1/+0 |
2017-01-30 | video_core: gl_rasterizer.cpp removed unused type alias | Kloen | 1 | -2/+0 |
2017-01-29 | video_core: silence unused-local-typedef boost related warning on GCC | Kloen | 1 | -0/+7 |
2017-01-26 | VideoCore/Shader: Move entry_point to SetupBatch | Yuri Kunde Schlesner | 6 | -26/+27 |
2017-01-26 | VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup | Yuri Kunde Schlesner | 6 | -44/+40 |
2017-01-26 | Shader: Remove OutputRegisters struct | Yuri Kunde Schlesner | 4 | -22/+17 |
2017-01-26 | Shader: Initialize conditional_code in interpreter | Yuri Kunde Schlesner | 2 | -3/+3 |
2017-01-26 | Shader: Don't read ShaderSetup from global state | Yuri Kunde Schlesner | 1 | -3/+3 |
2017-01-26 | shader_jit_x64: Don't read program from global state | Yuri Kunde Schlesner | 3 | -22/+22 |
2017-01-26 | VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine | Yuri Kunde Schlesner | 4 | -19/+10 |
2017-01-26 | VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines | Yuri Kunde Schlesner | 8 | -97/+153 |
2017-01-26 | VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h} | Yuri Kunde Schlesner | 4 | -4/+4 |
2017-01-26 | VideoCore/Shader: Split shader uniform state and shader engine | Yuri Kunde Schlesner | 4 | -21/+54 |
2017-01-26 | VideoCore/Shader: Add constness to methods | Yuri Kunde Schlesner | 2 | -4/+4 |
2017-01-26 | VideoCore/Shader: Use only entry_point as ShaderSetup param | Yuri Kunde Schlesner | 3 | -11/+13 |
2017-01-26 | VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup | Yuri Kunde Schlesner | 2 | -11/+8 |
2017-01-26 | VideoCore/Shader: Extract input vertex loading code into function | Yuri Kunde Schlesner | 3 | -22/+26 |
2017-01-23 | video_core: fix shader.cpp signed / unsigned warning | Kloen | 1 | -2/+2 |
2017-01-23 | video_core: gl_rasterizer float to int warning | Kloen | 1 | -1/+2 |
2017-01-23 | video_core: fix gl_rasterizer warning on MSVC | Kloen | 1 | -1/+1 |
2017-01-07 | config: Add option for specifying screen resolution scale factor. | bunnei | 3 | -5/+10 |
2017-01-04 | Fix some warnings (#2399) | Jonathan Hao | 1 | -2/+0 |
2016-12-25 | Minor cleanup in GLSL code | Jannik Vogel | 1 | -3/+2 |
2016-12-25 | Offset lighting LUT samples correctly | Jannik Vogel | 1 | -7/+7 |
2016-12-23 | core: Move emu_window and key_map into core | MerryMage | 2 | -2/+2 |
2016-12-19 | Use GL_TRUE when setting color_mask | Albin Bernhardsson | 1 | -4/+4 |
2016-12-16 | VideoCore/Shader: Extract DebugData out from UnitState | Yuri Kunde Schlesner | 8 | -103/+99 |
2016-12-16 | Remove unnecessary cast | Yuri Kunde Schlesner | 1 | -3/+1 |
2016-12-16 | VideoCore/Shader: Extract evaluate_condition lambda to function scope | Yuri Kunde Schlesner | 1 | -26/+24 |
2016-12-16 | VideoCore/Shader: Extract call lambda up a scope and remove unused param | Yuri Kunde Schlesner | 1 | -21/+17 |
2016-12-16 | VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset | Yuri Kunde Schlesner | 2 | -18/+11 |
2016-12-16 | VideoCore/Shader: Move DebugData to a separate file | Yuri Kunde Schlesner | 4 | -172/+189 |
2016-12-15 | shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing | Yuri Kunde Schlesner | 1 | -1/+1 |
2016-12-15 | VideoCore: Make profiling scope more representative | Yuri Kunde Schlesner | 2 | -0/+15 |
2016-12-15 | VideoCore: Inline IsPicaTracing | Yuri Kunde Schlesner | 3 | -16/+15 |
2016-12-15 | VideoCore: Eliminate an unnecessary copy in the drawcall loop | Yuri Kunde Schlesner | 3 | -5/+3 |
2016-12-15 | shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts | Yuri Kunde Schlesner | 1 | -16/+16 |
2016-12-15 | VideoCore: Convert x64 shader JIT to use Xbyak for assembly | Yuri Kunde Schlesner | 3 | -223/+228 |
2016-12-11 | Add all services to the Service namespace | Lioncash | 2 | -6/+7 |
2016-12-07 | OpenGL: Drop framebuffer completeness check. | Markus Wick | 5 | -47/+8 |
2016-12-06 | Implement Frame rate limiter (#2223) | emmauss | 2 | -0/+2 |
2016-12-05 | ASSERT that shader was linked successfully | Jannik Vogel | 1 | -0/+2 |
2016-12-05 | Report shader uniform block size in case of mismatch | Jannik Vogel | 1 | -1/+3 |
2016-12-05 | Print broken shader code to log | Jannik Vogel | 1 | -3/+9 |
2016-12-04 | OpenGL: Non-zero stride only makes sense for linear buffers | Yuri Kunde Schlesner | 3 | -7/+11 |
2016-12-04 | OpenGL: Ensure framebuffer binding is restored if completion check fails | Yuri Kunde Schlesner | 1 | -10/+7 |
2016-12-04 | OpenGL: Fix DisplayTransfer accel when input width != output width | Yuri Kunde Schlesner | 1 | -1/+10 |
2016-12-04 | shader_jit: Fix non-SSE4.1 path where FLR would not truncate | Jannik Vogel | 1 | -1/+1 |
2016-12-03 | clang-format: Fix coding style | Yuri Kunde Schlesner | 1 | -1/+1 |
2016-12-02 | shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted | Jannik Vogel | 1 | -6/+9 |
2016-11-30 | ClangFormat: Fixed the clang-format errors | Subv | 2 | -6/+10 |
2016-11-29 | Build: Fixed a few warnings. | Subv | 2 | -7/+7 |
2016-11-27 | GPU: Remove the broken frame_skip option. | Emmanuel Gil Peyrot | 1 | -4/+0 |
2016-11-27 | RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1 | Subv | 2 | -4/+4 |
2016-11-27 | Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer. | Subv | 1 | -1/+1 |
2016-11-24 | Cache Vertices instead of Output registers (#2165) | jphalimi | 1 | -6/+7 |
2016-11-22 | Fix format error from #2195 | wwylele | 1 | -1/+1 |
2016-11-20 | GPU/CiTrace: Avoid calling GetTextures() when not necessary. | Subv | 1 | -6/+5 |
2016-11-19 | Minor formatting change | James Rowe | 1 | -1/+1 |
2016-11-05 | Add default hotkey to swap primary screens. | James Rowe | 1 | -3/+2 |
2016-11-05 | Support additional screen layouts. | James Rowe | 1 | -6/+12 |
2016-10-20 | Fix typos | Ricardo de Almeida Gonzaga | 1 | -1/+1 |
2016-09-30 | VideoCore: Shader interpreter cleanups | Yuri Kunde Schlesner | 1 | -32/+42 |
2016-09-30 | VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo | Yuri Kunde Schlesner | 1 | -3/+1 |
2016-09-30 | OpenGL: Take cached viewport sub-rect into account for scissor | Yuri Kunde Schlesner | 3 | -29/+25 |
2016-09-29 | rasterizer: separate TextureCopy from DisplayTransfer | wwylele | 3 | -6/+12 |
2016-09-21 | Remove special rules for Windows.h and library includes | Yuri Kunde Schlesner | 1 | -1/+1 |
2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 18 | -18/+18 |
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 35 | -105/+17 |
2016-09-19 | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 23 | -125/+119 |
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 42 | -2532/+2943 |
2016-09-16 | VideoCore: Fix dangling lambda context in shader interpreter | Yuri Kunde Schlesner | 1 | -1/+1 |
2016-08-30 | OpenGL: Avoid error on unsupported lighting LUT | Jannik Vogel | 1 | -0/+1 |
2016-08-30 | config: Add a setting for graphics V-Sync. | bunnei | 1 | -0/+1 |
2016-06-28 | OpenGL: Add scaled resolution support to scissor | Yuri Kunde Schlesner | 4 | -3/+16 |
2016-06-28 | PICA: Scissor fixes and cleanups | Yuri Kunde Schlesner | 5 | -45/+39 |
2016-06-28 | PICA: Implement scissor test | Subv | 5 | -3/+105 |
2016-06-25 | Remove superfluous std::move in return std::move(local_var) | scurest | 1 | -1/+1 |
2016-06-07 | OpenGL: Implement fog | Jannik Vogel | 5 | -7/+124 |
2016-06-07 | Rasterizer: Implement fog | Jannik Vogel | 1 | -21/+52 |
2016-06-07 | Pica: Add fog state | Jannik Vogel | 3 | -14/+69 |
2016-06-07 | OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE | Jannik Vogel | 2 | -6/+8 |
2016-06-01 | gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueue | mailwl | 1 | -1/+1 |
2016-05-23 | OpenGL: Set shader_dirty on lighting changes | Jannik Vogel | 1 | -0/+23 |
2016-05-23 | Pica: Name LightSrc.config register | Jannik Vogel | 2 | -17/+15 |
2016-05-23 | Pica: Name lighting.config0 and .config1 registers | Jannik Vogel | 2 | -18/+18 |
2016-05-23 | OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale | Jannik Vogel | 3 | -8/+84 |
2016-05-21 | Refactor Tev stage dumper | Jannik Vogel | 2 | -115/+114 |
2016-05-21 | Extend Tev stage dumper | Jannik Vogel | 1 | -14/+38 |
2016-05-16 | Retrieve shader result from new OutputRegisters-type | Jannik Vogel | 4 | -64/+81 |
2016-05-14 | OpenGL: Only update depth uniforms if the depth changed | Jannik Vogel | 2 | -9/+22 |
2016-05-14 | OpenGL: value-initialize variables which cause uninitialised access otherwise | Jannik Vogel | 1 | -2/+2 |
2016-05-13 | Use new shader-jit signature for interpreter | Jannik Vogel | 3 | -8/+8 |
2016-05-13 | Refactor access to state in shader-jit | Jannik Vogel | 4 | -24/+42 |
2016-05-12 | OpenGL: Support blend equation | Jannik Vogel | 4 | -0/+31 |
2016-05-12 | Move program_counter and call_stack from UnitState to interpreter | Jannik Vogel | 3 | -45/+42 |
2016-05-12 | Move default_attributes into Pica state | Jannik Vogel | 4 | -4/+4 |
2016-05-11 | Turn ShaderSetup into struct | Jannik Vogel | 4 | -57/+58 |
2016-05-11 | OpenGL: Implement texture type 3 | Jannik Vogel | 4 | -35/+67 |
2016-05-11 | Rasterizer: Implement texture type 3 | Jannik Vogel | 1 | -2/+27 |
2016-05-11 | Pica: Add tc0.w to OutputVertex | Jannik Vogel | 1 | -1/+2 |
2016-05-11 | Pica: Add texture type to state | Jannik Vogel | 1 | -0/+10 |
2016-05-10 | gl_rasterizer: Fix compilation for debug builds | Lioncash | 1 | -1/+1 |
2016-05-10 | OpenGL: Implement W-Buffers and fix depth-mapping | Jannik Vogel | 3 | -4/+23 |
2016-05-10 | Pica: Implement W-Buffer in SW rasterizer | Jannik Vogel | 4 | -11/+43 |
2016-05-09 | vertex_loader: Correct forward declaration of InputVertex | Lioncash | 1 | -1/+1 |
2016-05-09 | vertex_loader: Provide an assertion for ensuring the loader has been setup | Lioncash | 2 | -0/+7 |
2016-05-09 | vertex_loader: Add constructors to facilitate immediate and two-step initialization | Lioncash | 2 | -2/+6 |
2016-05-09 | vertex_loader: initialize_num_total_attributes. | Lioncash | 1 | -1/+1 |
2016-05-09 | vertex_loader: Use std::array instead of raw C arrays | Lioncash | 1 | -6/+7 |
2016-05-09 | vertex_loader: Correct header ordering | Lioncash | 1 | -1/+1 |
2016-05-07 | fixup simple type conversions where possible | Alexander Laties | 4 | -7/+8 |
2016-05-06 | Frontends, VideoCore: Move glad initialisation to the frontend | Emmanuel Gil Peyrot | 1 | -6/+0 |
2016-05-04 | Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation | Jannik Vogel | 2 | -7/+5 |
2016-05-03 | Pica: Use a union for PicaShaderConfig | Jannik Vogel | 3 | -125/+139 |
2016-05-03 | Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround) | Jannik Vogel | 2 | -2/+23 |
2016-05-03 | Pica: Make PicaShaderConfig trivially_copyable and clear it before use | Jannik Vogel | 1 | -21/+28 |
2016-05-03 | OpenGL: Don't copy const_color (Reverts #1745) | Jannik Vogel | 1 | -2/+3 |
2016-05-03 | Pica: Replace logic in shader.cpp with loop | Jannik Vogel | 1 | -34/+4 |
2016-05-01 | OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied | Jannik Vogel | 1 | -30/+11 |
2016-04-30 | OpenGL: border_color was never set. Fixed. (#1740) | Jannik Vogel | 1 | -0/+1 |
2016-04-30 | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | 34 | -79/+212 |
2016-04-30 | Remove TGA dumper | Jannik Vogel | 3 | -62/+0 |
2016-04-29 | Common: Remove section measurement from profiler (#1731) | Yuri Kunde Schlesner | 4 | -11/+0 |
2016-04-29 | Move and rename the MemoryAccesses class to MemoryAccessTracker. | Henrik Rydgard | 4 | -32/+35 |
2016-04-28 | Debugger fix | Henrik Rydgard | 1 | -2/+2 |
2016-04-28 | Optimize the vertex loader, nearly doubling its speed. | Henrik Rydgard | 2 | -32/+54 |
2016-04-28 | Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached). | Henrik Rydgard | 3 | -11/+10 |
2016-04-28 | Move "&" to their proper place, add missing includes and make some properly relative. | Henrik Rydgard | 2 | -8/+11 |
2016-04-28 | Refactor: Extract VertexLoader from command_processor.cpp. | Henrik Rydgard | 5 | -125/+185 |
2016-04-28 | Remove late accesses to attribute_config | Henrik Rydgard | 1 | -5/+7 |
2016-04-24 | shader: Shader size is long uint, not uint. | Sam Spilsbury | 1 | -1/+1 |
2016-04-24 | shader: Handle non-CALL opcodes with a break | Sam Spilsbury | 1 | -0/+2 |
2016-04-24 | shader: Format string must be provided inline and not as a variable | Sam Spilsbury | 1 | -1/+1 |
2016-04-24 | Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations. | Henrik Rydgard | 2 | -7/+14 |
2016-04-23 | pica: Handle default lighting case | Sam Spilsbury | 1 | -1/+6 |
2016-04-22 | HWRasterizer: reorder declarations to match defs | tfarley | 1 | -9/+9 |
2016-04-22 | HWRasterizer: sync specular uniform for new shaders | tfarley | 1 | -0/+2 |
2016-04-21 | HWRasterizer: Texture forwarding | tfarley | 13 | -759/+1371 |
2016-04-21 | Config: Add scaled resolution option | tfarley | 2 | -0/+2 |
2016-04-17 | Rasterizer: Allow all blend factors for alpha blend-func | Jannik Vogel | 1 | -57/+42 |
2016-04-15 | debug_utils: use std::make_unique for initializing PicaTrace | Lioncash | 1 | -1/+1 |
2016-04-14 | shader_jit_x64: Rename RuntimeAssert to Compile_Assert. | bunnei | 2 | -5/+5 |
2016-04-14 | shader_jit_x64.cpp: Rename JitCompiler to JitShader. | bunnei | 3 | -92/+92 |
2016-04-14 | shader_jit_x64: Free memory that's no longer needed after compilation. | bunnei | 1 | -0/+6 |
2016-04-14 | shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses. | bunnei | 2 | -5/+8 |
2016-04-14 | shader_jit_x64: Use CALL/RET instead of JMP for subroutines. | bunnei | 1 | -17/+7 |
2016-04-14 | shader_jit_x64: Separate initialization and code generation for readability. | bunnei | 1 | -9/+8 |
2016-04-14 | shader_jit_x64: Get rid of unnecessary last_program_counter variable. | bunnei | 2 | -6/+2 |
2016-04-14 | shader_jit_x64: Execute certain asserts at runtime. | bunnei | 2 | -5/+19 |
2016-04-14 | shader: Remove unused 'state' argument from 'Setup' function. | bunnei | 3 | -5/+4 |
2016-04-14 | shader_jit_x64: Specify shader main offset at runtime. | bunnei | 3 | -10/+6 |
2016-04-14 | shader_jit_x64: Allocate each program independently and persist for emu session. | bunnei | 3 | -38/+28 |
2016-04-14 | shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions. | bunnei | 2 | -35/+119 |
2016-04-14 | shader_jit_x64: Fix strict memory aliasing issues. | bunnei | 1 | -1/+3 |
2016-04-14 | file_util: Don't expose IOFile internals through the API | Lioncash | 1 | -1/+16 |
2016-04-10 | Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY) | Jannik Vogel | 4 | -71/+0 |
2016-04-10 | OpenGL: Implement color combiner Operation::Dot3_RGB | Jannik Vogel | 1 | -0/+3 |
2016-04-08 | OpenGL: Respect buffer-write allow registers | Jannik Vogel | 1 | -6/+28 |
2016-04-08 | OpenGL: Split buffer-write mask sync into seperate functions | Jannik Vogel | 2 | -8/+39 |
2016-04-08 | Rasterizer: Respect buffer-write allow registers | Jannik Vogel | 2 | -4/+16 |
2016-04-08 | OpenGL: Keep stencil-test and framebuffer.depth_format in sync | Jannik Vogel | 1 | -0/+1 |
2016-04-05 | Common: Remove Common::make_unique, use std::make_unique | MerryMage | 5 | -11/+7 |
2016-04-03 | OpenGL: Fix a double framebuffer completeness checks. | Emmanuel Gil Peyrot | 1 | -4/+6 |
2016-04-03 | OpenGL: Check for framebuffer completeness | Jannik Vogel | 1 | -0/+3 |
2016-04-01 | Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons | Jannik Vogel | 1 | -6/+6 |
2016-03-24 | Pica: Improve accuracy of immediate-mode support | Yuri Kunde Schlesner | 5 | -29/+56 |
2016-03-24 | OpenGL: Don't attempt to draw empty triangle batches | Yuri Kunde Schlesner | 1 | -0/+3 |
2016-03-17 | video_core: Don't cast away const | Lioncash | 3 | -18/+19 |
2016-03-17 | shader_interpreter: use std::inner_product for the dot product | Lioncash | 1 | -5/+3 |
2016-03-17 | core/video_core: Make NumIds functions constexpr | Lioncash | 1 | -1/+1 |
2016-03-17 | core/video_core: Don't cast away const in subscript operators | Lioncash | 1 | -3/+3 |
2016-03-17 | PICA: Alignment happens locally in vertex | Jannik Vogel | 1 | -6/+6 |
2016-03-15 | PICA: Fix MAD/MADI encoding | Jannik Vogel | 2 | -29/+33 |
2016-03-14 | PICA: Fix viewport offset | Jannik Vogel | 1 | -2/+2 |
2016-03-14 | Respect vs output map | Jannik Vogel | 2 | -7/+19 |
2016-03-13 | PICA: Align vertex attributes | Jannik Vogel | 1 | -1/+5 |
2016-03-12 | shader_jit_x64: Clear cache after code space fills up. | bunnei | 3 | -2/+19 |
2016-03-12 | shader_jit_x64: Make assert outputs more useful & cleanup formatting. | bunnei | 1 | -4/+7 |
2016-03-12 | shader: Update log message to use proper log class. | bunnei | 1 | -1/+1 |
2016-03-09 | Common: Get rid of alignment macros | Lioncash | 1 | -4/+4 |
2016-03-09 | renderer_base: In-class initialize variables | Lioncash | 1 | -5/+2 |
2016-03-09 | render_base: Clarify/normalize getter functions | Lioncash | 1 | -2/+2 |
2016-03-09 | renderer_base: Don't directly expose the rasterizer unique_ptr | Lioncash | 3 | -8/+11 |
2016-03-08 | Improve error report from Init() functions | LittleWhite | 5 | -8/+18 |
2016-03-06 | Pica: Write depth value even when depth test is disabled | Yuri Kunde Schlesner | 2 | -10/+12 |
2016-03-03 | Add immediate mode vertex submission | Dwayne Slater | 17 | -60/+172 |
2016-02-26 | renderer_opengl: Initalise fragment shader LUT textures | MerryMage | 1 | -0/+4 |
2016-02-21 | Fix out of bounds array access when loading a component >= 12 | Dwayne Slater | 1 | -1/+4 |
2016-02-21 | Add support for padding vertex attributes | Dwayne Slater | 1 | -6/+13 |
2016-02-12 | BitField: Make trivially copyable and remove assignment operator | MerryMage | 2 | -6/+6 |
2016-02-05 | pica: Cleanup lighting register definitions and documentation. | bunnei | 2 | -48/+51 |
2016-02-05 | gl_rasterizer: Use alignas(16) instead of explicit padding. | bunnei | 1 | -13/+6 |
2016-02-05 | renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. | bunnei | 4 | -14/+18 |
2016-02-05 | gl_rasterizer: Fix issue with interpolation of opposite quaternions. | bunnei | 2 | -4/+32 |
2016-02-05 | pica_types: Fix typo in docstring. | bunnei | 1 | -1/+1 |
2016-02-05 | pica_types: Replace float24/20/16 with a template class. | bunnei | 5 | -116/+82 |
2016-02-05 | command_processor: Add an assertion to ensure LUTs are not written past their boundaries. | bunnei | 1 | -0/+3 |
2016-02-05 | gl_rasterizer: Remove unnecessary casts. | bunnei | 1 | -6/+6 |
2016-02-05 | gl_rasterizer: Fix PicaShaderConfig on GCC. | bunnei | 1 | -29/+27 |
2016-02-05 | gl_rasterizer: Initial implementation of bump mapping. | bunnei | 3 | -5/+42 |
2016-02-05 | gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]). | bunnei | 1 | -3/+3 |
2016-02-05 | gl_shader_gen: Implement lighting red, green, and blue reflection. | bunnei | 3 | -21/+77 |
2016-02-05 | gl_shader_gen: View should be normalized. | bunnei | 1 | -2/+2 |
2016-02-05 | gl_shader_gen: Implement fragment lighting fresnel effect. | bunnei | 3 | -9/+38 |
2016-02-05 | gl_shader_gen: Implement fragment lighting specular 1 component. | bunnei | 3 | -11/+41 |
2016-02-05 | gl_shader_gen: Add support for D0 LUT scaling. | bunnei | 3 | -3/+71 |
2016-02-05 | gl_shader_gen: Refactor lighting config to match Pica register naming. | bunnei | 3 | -42/+50 |
2016-02-05 | pica: Cleanup and add some comments to lighting registers. | bunnei | 2 | -19/+19 |
2016-02-05 | gl_rasterizer: Minor naming refactor on Pica register naming. | bunnei | 2 | -20/+23 |
2016-02-05 | gl_shader_gen: Reorganize and cleanup lighting code. | bunnei | 1 | -100/+107 |
2016-02-05 | gl_shader_gen: Fix directional lights. | bunnei | 1 | -1/+1 |
2016-02-05 | gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. | bunnei | 1 | -6/+6 |
2016-02-05 | gl_shader_gen: View vector needs to be normalized when computing half angle vector. | bunnei | 1 | -3/+4 |
2016-02-05 | renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. | bunnei | 5 | -27/+64 |
2016-02-05 | renderer_opengl: Initial implementation of basic specular lighting. | bunnei | 4 | -13/+165 |
2016-02-05 | renderer_opengl: Implement HW fragment lighting distance attenuation. | bunnei | 2 | -17/+38 |
2016-02-05 | renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. | bunnei | 4 | -16/+67 |
2016-02-05 | renderer_opengl: Implement diffuse component of HW fragment lighting. | bunnei | 6 | -15/+270 |
2016-02-05 | pica: Implement decoding of basic fragment lighting components. | bunnei | 5 | -15/+120 |
2016-02-05 | pica: Implement fragment lighting LUTs. | bunnei | 2 | -0/+34 |
2016-02-05 | pica: Add decodings for distance attenuation and LUT registers. | bunnei | 1 | -1/+104 |
2016-02-05 | pica: Add pica_types module and move float24 definition. | bunnei | 3 | -112/+127 |
2016-02-03 | hwrasterizer: Use proper cached fb addr/size | tfarley | 2 | -42/+34 |
2016-02-03 | OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level | Yuri Kunde Schlesner | 1 | -2/+0 |
2016-01-25 | Debugger: Use 3dbrew names for GPU registers | Yuri Kunde Schlesner | 1 | -57/+465 |
2016-01-25 | Shader: Implement "invert condition" feature of IFU instruction | Yuri Kunde Schlesner | 2 | -2/+5 |
2016-01-24 | Shader JIT: Fix off-by-one error when compiling JMPs | Yuri Kunde Schlesner | 2 | -6/+6 |
2016-01-21 | hwrasterizer: Use depth offset | tfarley | 3 | -2/+24 |
2016-01-17 | command_processor: Get rid of variable shadowing | Lioncash | 1 | -2/+1 |
2015-12-30 | video_core: Make the renderer global a unique_ptr | Lioncash | 2 | -6/+10 |
2015-12-30 | swrasterizer: Add missing override specifier | Lioncash | 1 | -1/+1 |
2015-12-21 | VideoCore: Sync state after changing rasterizers | Yuri Kunde Schlesner | 1 | -0/+1 |
2015-12-08 | VideoCore: Unify interface to OpenGL and SW rasterizers | Yuri Kunde Schlesner | 13 | -67/+105 |
2015-12-07 | VideoCore: Rename HWRasterizer methods to be less confusing | Yuri Kunde Schlesner | 4 | -12/+12 |
2015-12-07 | OpenGL: Rename cache functions to better match what they actually do | Yuri Kunde Schlesner | 3 | -12/+11 |
2015-12-06 | GPU/PrimitiveAssembler: Fixed drawing triangle fans. | Subv | 1 | -5/+4 |
2015-12-05 | OpenGL: Flip framebuffers during transfer rather than when rendering | Yuri Kunde Schlesner | 2 | -12/+11 |
2015-12-05 | OpenGL: Add support for glFrontFace in the state tracker | Yuri Kunde Schlesner | 2 | -0/+6 |
2015-12-01 | PICA: Properly emulate 1-stage delay in the combiner buffer | Yuri Kunde Schlesner | 2 | -12/+19 |
2015-11-26 | renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location. | bunnei | 2 | -6/+8 |
2015-11-25 | Use regular uniform location | Pierre de La Morinerie | 3 | -15/+5 |
2015-11-19 | FragShader: Use an UBO instead of several individual uniforms | Subv | 6 | -13/+67 |
2015-11-10 | GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12). | Subv | 1 | -0/+2 |
2015-10-24 | OpenGL: Log GL_KHR_debug messages we receive | Emmanuel Gil Peyrot | 1 | -0/+57 |
2015-10-22 | gl_shader_gen: Use explicit locations for vertex shader attributes. | bunnei | 2 | -15/+9 |
2015-10-22 | gl_shader_gen: Optimize code for AppendAlphaTestCondition. | bunnei | 1 | -16/+11 |
2015-10-22 | gl_rasterizer: Define enum types for each vertex texcoord attribute. | bunnei | 3 | -12/+14 |
2015-10-22 | gl_shader_gen: Various cleanups to shader generation. | bunnei | 3 | -48/+52 |
2015-10-22 | gl_rasterizer: Use MMH3 hash for shader cache hey. | bunnei | 4 | -83/+63 |
2015-10-22 | gl_shader_gen: Require explicit uniform locations. | bunnei | 3 | -56/+34 |
2015-10-22 | gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders. | bunnei | 1 | -11/+11 |
2015-10-22 | gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0). | bunnei | 1 | -1/+1 |
2015-10-22 | gl_shader_gen: Fix bug where TEV stage outputs should be clamped. | bunnei | 1 | -3/+3 |
2015-10-22 | gl_rasterizer: Add documentation to ShaderCacheKey. | bunnei | 1 | -0/+16 |
2015-10-22 | gl_shader_gen: Add additional function documentation. | bunnei | 2 | -0/+18 |
2015-10-22 | gl_shader_util: Cleanup header file + add docstring. | bunnei | 1 | -1/+7 |
2015-10-22 | gl_shader_gen: Various cleanups + moved TEV stage generation to its own function. | bunnei | 1 | -161/+170 |
2015-10-22 | renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. | bunnei | 10 | -788/+509 |
2015-10-22 | gl_rasterizer: Move logic for creating ShaderCacheKey to a static function. | bunnei | 3 | -22/+50 |
2015-10-22 | gl_shader_util: Use vec3 constants for AppendColorCombiner. | bunnei | 1 | -6/+6 |
2015-10-22 | gl_rasterizer: Fix typo in uploading TEV const color uniforms. | bunnei | 1 | -5/+5 |
2015-10-22 | gl_shader_util: Fix precision bug with alpha testing. | bunnei | 2 | -9/+9 |
2015-10-22 | Initial implementation of fragment shader generation with caching. | Subv | 7 | -261/+568 |
2015-10-09 | CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls. | Emmanuel Gil Peyrot | 2 | -7/+7 |
2015-10-07 | Silence -Wsign-compare warnings. | Rohit Nirmal | 1 | -3/+3 |
2015-09-29 | fix some xcode 7.0 warnings | Martin Lindhe | 3 | -2/+4 |
2015-09-16 | general: Silence some warnings when using clang | Lioncash | 3 | -7/+7 |
2015-09-11 | video_core: Reorganize headers | Lioncash | 19 | -62/+56 |
2015-09-11 | video_core: Remove unnecessary includes from headers | Lioncash | 5 | -13/+3 |
2015-09-10 | renderer_opengl: Remove unimplemented function declaration | Lioncash | 1 | -3/+0 |
2015-09-10 | video_core: Remove unused variables | Lioncash | 3 | -4/+0 |
2015-09-10 | gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle | Lioncash | 1 | -3/+3 |
2015-09-07 | Shader JIT: Use SCALE constant from emitter | aroulin | 1 | -4/+4 |
2015-09-07 | Shader: Fix size_t to int casts of register offsets | aroulin | 2 | -15/+21 |
2015-09-03 | OpenGL: Use Sampler Objects to decouple sampler config from textures | Yuri Kunde Schlesner | 4 | -21/+76 |
2015-09-03 | OpenGL: Remove ugly and endian-unsafe color pointer casts | Yuri Kunde Schlesner | 4 | -9/+13 |
2015-09-03 | OpenGL: Add support for Sampler Objects to state tracker | Yuri Kunde Schlesner | 3 | -4/+42 |
2015-09-02 | video_core: Fix format specifiers warnings | aroulin | 2 | -2/+3 |
2015-09-01 | x64: Proper stack alignment in shader JIT function calls | aroulin | 2 | -28/+18 |
2015-08-31 | Pica: Added the primitive_restart register (0x25f) to the registers map. | Subv | 2 | -1/+5 |
2015-08-31 | Pica: Add the vertex_offset register to the Pica registers map. | Subv | 2 | -0/+2 |
2015-08-31 | Shader JIT: Fix SGE/SGEI NaN behavior | aroulin | 1 | -3/+3 |
2015-08-30 | GPU: Implemented register 0x22A. | Subv | 2 | -2/+8 |
2015-08-30 | Replace the previous OpenGL loader with a glad-generated 3.3 one | Yuri Kunde Schlesner | 11 | -2812/+12 |
2015-08-28 | gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. | bunnei | 3 | -8/+18 |
2015-08-27 | Shader JIT: Fix float to integer rounding in MOVA | aroulin | 1 | -2/+2 |
2015-08-27 | Shader JIT: ifdef out reference to ifdef'd out shader_map | archshift | 1 | -0/+2 |
2015-08-25 | Integrate the MicroProfile profiling library | Yuri Kunde Schlesner | 5 | -0/+25 |
2015-08-24 | HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer. | Subv | 1 | -2/+9 |
2015-08-24 | fixup! Shaders: Fix multiplications between 0.0 and inf | Yuri Kunde Schlesner | 1 | -4/+4 |
2015-08-24 | Shader JIT: Tiny micro-optimization in DPH | Yuri Kunde Schlesner | 1 | -4/+4 |
2015-08-24 | Shaders: Fix multiplications between 0.0 and inf | Yuri Kunde Schlesner | 3 | -40/+58 |
2015-08-24 | Shaders: Explicitly conform to PICA semantics in MAX/MIN | Yuri Kunde Schlesner | 2 | -2/+10 |
2015-08-24 | Shader JIT: Add name to second scratch register (XMM4) | Yuri Kunde Schlesner | 1 | -3/+5 |
2015-08-24 | shader_jit: Replace two MDisp usages with MatR | Lioncash | 1 | -2/+2 |
2015-08-24 | Shader JIT: Fix CMP NaN behavior to match hardware | Yuri Kunde Schlesner | 1 | -8/+23 |
2015-08-23 | HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint. | Subv | 1 | -2/+6 |
2015-08-23 | Shader: Use std::sqrt for float instead of sqrt | aroulin | 1 | -1/+1 |
2015-08-23 | Shader: RCP and RSQ computes only the 1st component | aroulin | 2 | -10/+10 |
2015-08-22 | Shader: implement DPH/DPHI in JIT | aroulin | 2 | -2/+36 |
2015-08-22 | Shader: implement DPH/DPHI in interpreter | aroulin | 1 | -1/+8 |
2015-08-21 | HWRasterizer: Implemented stencil ops 6 and 7. | Subv | 1 | -1/+3 |
2015-08-21 | SWRasterizer: Implemented stencil ops 6 and 7. | Subv | 2 | -6/+14 |
2015-08-21 | HWRasterizer: Implemented stencil op 1 (GL_ZERO) | Subv | 1 | -1/+1 |
2015-08-21 | SWRasterizer: Implemented stencil action 1 (GL_ZERO). | Subv | 2 | -1/+4 |
2015-08-21 | SWRasterizer: Removed a todo. Verified with hwtests. | Subv | 1 | -1/+0 |
2015-08-21 | SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled. | Subv | 1 | -7/+5 |
2015-08-21 | Rasterizer: Abstract duplicated stencil code into a lambda. | Subv | 1 | -6/+9 |
2015-08-20 | GLRasterizer: Implemented stencil testing in the hw renderer. | Subv | 4 | -2/+44 |
2015-08-20 | GPU/Rasterizer: Corrected the stencil implementation. | Subv | 2 | -18/+39 |
2015-08-19 | Shader: implement SGE, SGEI and SLT in JIT | aroulin | 2 | -15/+36 |
2015-08-19 | Shader: implement SGE, SGEI in interpreter | aroulin | 1 | -0/+14 |
2015-08-19 | Shader: Save caller-saved registers in JIT before a CALL | aroulin | 2 | -0/+33 |
2015-08-17 | Shader: implement EX2 and LG2 in JIT | aroulin | 2 | -2/+22 |
2015-08-16 | Fix Linux GCC 4.9 build (complaining about undeclared memset) | LittleWhite | 1 | -1/+2 |
2015-08-16 | Shader: implement EX2 and LG2 in interpreter | aroulin | 1 | -0/+36 |
2015-08-16 | Build fix for Debug configurations. | Tony Wasserka | 1 | -1/+1 |
2015-08-16 | Introduce a shader tracer to allow inspection of input/output values for each processed instruction. | Tony Wasserka | 8 | -41/+326 |
2015-08-16 | Pica/DebugUtils: Include uniform information into shader dumps. | Tony Wasserka | 2 | -11/+51 |
2015-08-16 | citra-qt: Improve shader debugger. | Tony Wasserka | 4 | -13/+28 |
2015-08-16 | videocore: Added RG8 texture support | Patrick Martin | 2 | -1/+8 |
2015-08-16 | Shader: Use a POD struct for registers. | bunnei | 5 | -40/+43 |
2015-08-16 | Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64. | bunnei | 2 | -7/+6 |
2015-08-16 | Common: Cleanup CPU capability detection code. | bunnei | 1 | -5/+5 |
2015-08-16 | Common: Move cpu_detect to x64 directory. | bunnei | 1 | -2/+1 |
2015-08-16 | x64: Refactor to remove fake interfaces and general cleanups. | bunnei | 6 | -150/+26 |
2015-08-16 | JIT: Support negative address offsets. | bunnei | 1 | -26/+25 |
2015-08-16 | Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. | bunnei | 10 | -3/+940 |
2015-08-15 | Common: Added MurmurHash3 hash function for general-purpose use. | bunnei | 1 | -1/+1 |
2015-08-15 | Shader: Define a common interface for running vertex shader programs. | bunnei | 7 | -186/+289 |
2015-08-15 | Shader: Move shader code to its own subdirectory, "shader". | bunnei | 9 | -12/+12 |
2015-08-15 | GPU: Refactor "VertexShader" namespace to "Shader". | bunnei | 13 | -50/+48 |
2015-08-11 | ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types. | Emmanuel Gil Peyrot | 1 | -1/+2 |
2015-08-06 | OpenGL: Fix state tracking in situations with reused object handles | Yuri Kunde Schlesner | 4 | -0/+45 |
2015-08-06 | OpenGL: Remove redundant texture.enable_2d field from OpenGLState | Yuri Kunde Schlesner | 4 | -26/+3 |
2015-08-05 | Videocore: Implement simple vertex caching | Yuri Kunde Schlesner | 1 | -62/+89 |
2015-07-28 | OpenGL: Add a profiler category measuring framebuffer readback | Yuri Kunde Schlesner | 1 | -0/+7 |
2015-07-26 | citra-qt/debug_utils: Use lock_guard everywhere | Lectem | 1 | -6/+5 |
2015-07-26 | citra-qt/command list: Add mask column | Lectem | 3 | -25/+24 |
2015-07-26 | OpenGL: Make OpenGL object resource wrappers fully inline | Yuri Kunde Schlesner | 3 | -143/+79 |
2015-07-26 | Videocore: Don't reinitialize register name map on every query | Yuri Kunde Schlesner | 2 | -65/+72 |
2015-07-26 | Videocore: Simplify variables in vertex shader interpreter | Yuri Kunde Schlesner | 1 | -24/+21 |
2015-07-26 | Videocore: Replace std::stack in shader interpreter with static_vector | Yuri Kunde Schlesner | 1 | -6/+6 |
2015-07-26 | VideoCore: #ifdef out some debugging routines | Yuri Kunde Schlesner | 5 | -13/+18 |
2015-07-25 | Address error that remained in last merge | Yuri Kunde Schlesner | 1 | -1/+1 |
2015-07-23 | VideoCore: Fix values of unset components in input attribute arrays | Yuri Kunde Schlesner | 1 | -42/+38 |
2015-07-23 | VideoCore: Saturate vertex colors before interpolating | Yuri Kunde Schlesner | 1 | -0/+6 |
2015-07-23 | Qt/GPU Breakpoints: Added three more breakpoint types: | Subv | 2 | -4/+7 |
2015-07-23 | Rasterizer/GL: Set the border color when binding a texture. | Subv | 1 | -2/+9 |
2015-07-22 | GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls | Yuri Kunde Schlesner | 1 | -8/+5 |
2015-07-21 | GPU: Added registers for min and mag texture filters and implemented them in the hw renderer. | Subv | 4 | -3/+37 |
2015-07-20 | Pica: Correct switched S/T texture wrapping registers | Yuri Kunde Schlesner | 1 | -2/+2 |
2015-07-20 | Pica: Fix DP3 instruction, which wasn't assigning to the w component | Yuri Kunde Schlesner | 1 | -1/+1 |
2015-07-19 | GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist. | Subv | 1 | -3/+7 |
2015-07-19 | Rasterizer/Textures: Fixed a bug where the I4 format would get twice the real stride. | Subv | 1 | -0/+1 |
2015-07-19 | Vertex Shader : Undo casting | zawata | 1 | -1/+1 |
2015-07-19 | Video_Core : Type fixes | zawata | 2 | -2/+2 |
2015-07-19 | Video_Core: Finally fix pesky warning | zawata | 1 | -1/+1 |
2015-07-19 | Video_Core : Change Tabs to Spaces | zawata | 1 | -0/+15 |
2015-07-19 | Video_Core : Fix Conversion Warnings | zawata | 3 | -18/+3 |
2015-07-15 | Pica/Shader: Add geometry shader definitions. | Tony Wasserka | 5 | -149/+162 |
2015-07-15 | Pica/CommandProcessor: Move default attribute setup to the proper position. | Tony Wasserka | 1 | -40/+40 |
2015-07-15 | Pica/Clipper: Output proper number of triangles in debugging logs. | Tony Wasserka | 1 | -1/+1 |
2015-07-14 | VideoCore: Implement the DOT3_RGB combiner | Lectem | 2 | -1/+13 |
2015-07-13 | Pica: Implement stencil testing. | Tony Wasserka | 2 | -12/+173 |
2015-07-13 | Clean up command_processor.cpp. | Tony Wasserka | 1 | -22/+27 |
2015-07-13 | Add CiTrace recording support. | Tony Wasserka | 3 | -2/+63 |
2015-07-09 | Added GL_CLAMP_TO_BORDER support | Lectem | 3 | -13/+28 |
2015-06-28 | Core: Cleanup hw includes. | Emmanuel Gil Peyrot | 5 | -4/+13 |
2015-06-28 | Core, VideoCore: Replace or fix exit() calls. | Emmanuel Gil Peyrot | 1 | -6/+9 |
2015-06-28 | CitraQt: Cleanup includes. | Emmanuel Gil Peyrot | 3 | -5/+10 |
2015-06-28 | Common: Cleanup emu_window includes. | Emmanuel Gil Peyrot | 3 | -10/+8 |
2015-06-28 | Common: Cleanup key_map includes. | Emmanuel Gil Peyrot | 2 | -3/+9 |
2015-06-27 | VideoCore: Fix floating point warning | zawata | 1 | -1/+1 |
2015-06-16 | VideoCore: Log the GL driver’s vendor and renderer. | Emmanuel Gil Peyrot | 1 | -0/+2 |
2015-06-14 | video_core: add extra braces around initializer | Yuri Kunde Schlesner | 1 | -3/+3 |
2015-06-09 | Renderer formatting edits | tfarley | 2 | -26/+29 |
2015-06-09 | Render-to-texture flush, interval math fix | tfarley | 1 | -1/+13 |
2015-06-09 | Liberal texture unbind (clout menu) | tfarley | 2 | -4/+40 |
2015-06-09 | Depth format fix (crush3d intro/black screens) | tfarley | 1 | -46/+46 |
2015-06-09 | Implemented glColorMask | tfarley | 3 | -0/+24 |
2015-05-31 | Pica: Use zero for the SecondaryFragmentColor source. | bunnei | 3 | -11/+21 |
2015-05-31 | rasterizer: Remove unnecessary 'using' for BlendEquation. | bunnei | 1 | -2/+1 |
2015-05-31 | Pica: Implement LogicOp function. | bunnei | 7 | -8/+135 |
2015-05-31 | rasterizer: Implement AddSigned combiner function for alpha channel. | bunnei | 1 | -0/+7 |
2015-05-31 | vertex_shader: Use address offset on src2 in inverted mode. | bunnei | 1 | -3/+3 |
2015-05-31 | Pica: Implement command buffer execution registers. | bunnei | 2 | -44/+76 |
2015-05-31 | vertex_shader: Implement SLT/SLTI instructions. | bunnei | 1 | -4/+10 |
2015-05-31 | vertex_shader: Implement MIN instruction. | bunnei | 1 | -0/+9 |
2015-05-30 | Move video_core/color.h to common/color.h | archshift | 5 | -218/+4 |
2015-05-30 | Move video_core/math.h to common/vector_math.h | archshift | 7 | -648/+6 |
2015-05-29 | Remove every trailing whitespace from the project (but externals). | Emmanuel Gil Peyrot | 11 | -25/+25 |
2015-05-23 | gl_state: Remove unnecessary const specifier on Apply | Lioncash | 2 | -2/+2 |
2015-05-23 | video_core/utils: Remove unused variables in GetMortonOffset | Lioncash | 1 | -3/+0 |
2015-05-23 | Pica: Create 'State' structure and move state memory there. | bunnei | 12 | -428/+451 |
2015-05-23 | gl_state: Fix a condition typo in Apply | Lioncash | 1 | -1/+1 |
2015-05-23 | OpenGL renderer | tfarley | 21 | -44/+2196 |
2015-05-17 | GPU/DefaultAttributes: Clear up a comment in command_processor | Subv | 1 | -2/+2 |
2015-05-17 | GPU/DefaultAttributes: Let the attribute data from the loaders overwrite the default attributes, if set. | Subv | 1 | -21/+23 |
2015-05-15 | Memmap: Re-organize memory function in two files | Yuri Kunde Schlesner | 4 | -5/+3 |
2015-05-14 | pica: Add the ULL specifier in IsDefaultAttribute | Lioncash | 1 | -1/+1 |
2015-05-12 | GPU: Add more fine grained profiling for vertex shader and rasterization | Yuri Kunde Schlesner | 2 | -0/+10 |
2015-05-11 | Implement I4 texture format | archshift | 2 | -1/+12 |
2015-05-10 | rasterizer: Implemented combiner output scaling. | bunnei | 2 | -2/+16 |
2015-05-10 | rasterizer: Implemented AddSigned combiner op. | bunnei | 1 | -0/+10 |
2015-05-10 | rasterizer: Fixed a depth testing bug. | bunnei | 2 | -6/+19 |
2015-05-10 | rasterizer: Implement combiner buffer input. | bunnei | 2 | -4/+53 |
2015-05-10 | rasterizer: Return zero'd vectors on error conditions. | bunnei | 1 | -3/+3 |
2015-05-10 | vertex_shader: Implement FLR instruction. | bunnei | 1 | -0/+9 |
2015-05-10 | vertex_shader: Implement MADI instruction. | bunnei | 1 | -4/+7 |
2015-05-09 | Memory: Add GetPhysicalPointer helper function | Yuri Kunde Schlesner | 3 | -11/+11 |
2015-05-09 | Memory: Support more regions in the VAddr-PAddr translation functions | Yuri Kunde Schlesner | 3 | -18/+7 |
2015-05-09 | Memory: Re-organize and rename memory area address constants | Yuri Kunde Schlesner | 1 | -1/+1 |
2015-05-07 | Common: Remove common.h | Yuri Kunde Schlesner | 6 | -3/+8 |
2015-05-07 | GPU: Implemented default vertex shader attributes. | Subv | 4 | -68/+137 |
2015-04-29 | VideoCore: Remove a superfluous auto variable declaration in debug_utils. | Emmanuel Gil Peyrot | 1 | -1/+1 |
2015-04-10 | Silence some -Wsign-compare warnings. | Rohit Nirmal | 1 | -2/+2 |
2015-04-05 | Changed occurences of colour to color for consistency | Gareth Higgins | 2 | -4/+4 |
2015-04-04 | Allow the user to set the background clear color during emulation | archshift | 1 | -1/+2 |
2015-03-16 | VideoCore: Add static_cast around expressions where the compiler doesn’t deduce the right type. | Emmanuel Gil Peyrot | 2 | -4/+4 |
2015-03-12 | Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables. | Tony Wasserka | 1 | -20/+24 |
2015-03-10 | GPU: Added the stencil test structure to the Pica Regs struct. | Subv | 3 | -50/+65 |
2015-03-10 | GPU: Implemented more depth buffer formats. | Subv | 3 | -9/+115 |
2015-03-09 | Added LCD registers, and implementation for color filling in OGL code. | archshift | 2 | -11/+48 |
2015-03-09 | Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order. | Tony Wasserka | 1 | -6/+3 |
2015-03-08 | Update nihstro submodule to the initial release version. | archshift | 1 | -37/+38 |
2015-03-07 | Set framebuffer layout from EmuWindow. | bunnei | 3 | -43/+9 |
2015-03-07 | GPU/Textures: Fixed ETC texture decoding. | Subv | 1 | -1/+1 |
2015-03-04 | GPU: Added RGB565/RGB8 framebuffer support and various cleanups. | bunnei | 5 | -85/+155 |
2015-03-02 | Add profiling infrastructure and widget | Yuri Kunde Schlesner | 2 | -0/+18 |
2015-02-28 | Added RGBA5551 compatibility in the rasterizer | archshift | 3 | -2/+41 |
2015-02-27 | GPU: Implemented bits 3 and 1 from the display transfer flags. | Subv | 3 | -54/+91 |
2015-02-26 | Video core: Fix A4 texture decoding | Yuri Kunde Schlesner | 1 | -2/+2 |
2015-02-26 | Video core: Fix pixelation/blockiness in textures. | Yuri Kunde Schlesner | 1 | -3/+3 |
2015-02-25 | Rasterizer: Add support for RGBA4 framebuffer format. | bunnei | 1 | -0/+21 |
2015-02-22 | Rasterize with the correct color component order. | bunnei | 1 | -11/+24 |
2015-02-21 | Pica/VertexShader: Fixed LOOP with more than one iteration. | Subv | 1 | -1/+4 |
2015-02-20 | Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.h | archshift | 1 | -11/+0 |
2015-02-19 | Rasterizer: Fixed a warning in GetWrappedTexCoord. | Subv | 1 | -4/+4 |
2015-02-18 | Pica/Rasterizer: Replace exit() calls with UNIMPLEMENTED(). | Tony Wasserka | 1 | -5/+5 |
2015-02-18 | Pica/Rasterizer: Make some local lambdas static. | Tony Wasserka | 1 | -8/+8 |
2015-02-18 | Pica/BlendUnit: Implement separate color/alpha blend equations. | Tony Wasserka | 2 | -65/+59 |
2015-02-18 | Pica/TextureEnvironment: Add a note. | Tony Wasserka | 1 | -0/+4 |
2015-02-18 | Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor. | Tony Wasserka | 2 | -0/+4 |
2015-02-18 | Pica/TextureEnvironment: Add support for the MAD-like texture combiners and clean up texture environment logic. | Tony Wasserka | 2 | -0/+28 |
2015-02-18 | Pica/OutputMerger: Fix flipped framebuffers. | Tony Wasserka | 1 | -0/+10 |
2015-02-18 | Pica/TextureUnit: Implement mirrored repeating texture wrapping. | Tony Wasserka | 2 | -3/+12 |
2015-02-18 | Pica: Fix a bug in the register definitions, relating to texture wrapping. | Tony Wasserka | 2 | -2/+2 |
2015-02-18 | Pica/OutputMerger: Implement color format checking. | Tony Wasserka | 2 | -4/+13 |
2015-02-18 | Pica/Rasterizer: Rasterize actual pixel centers instead of pixel corners. | Tony Wasserka | 1 | -2/+3 |
2015-02-18 | Pica/Rasterizer: Fix garbage pixels at triangle borders. | Tony Wasserka | 1 | -1/+3 |
2015-02-18 | Pica/Rasterizer: Clean up and fix backface culling. | Tony Wasserka | 1 | -11/+27 |
2015-02-18 | Pica: Cleanup clipping code and change screenspace z to range from -1..0. | Tony Wasserka | 2 | -53/+42 |
2015-02-18 | Pica/VertexShader: Implement the LOOP instruction. | Tony Wasserka | 1 | -14/+36 |
2015-02-18 | Pica/CommandProcessor: Properly implement shader load destination offset registers. | Tony Wasserka | 2 | -20/+10 |
2015-02-18 | Pica/CommandProcessor: Work around initialized vertex attributes some more. | Tony Wasserka | 1 | -2/+8 |
2015-02-17 | core/video_core: Use in-place construction where possible | Lioncash | 2 | -4/+4 |
2015-02-16 | VideoCore: Fix a typo in Vec4 MakeVec(T, Vec3<T>), where the second argument was Vec2<T> instead. | Emmanuel Gil Peyrot | 1 | -1/+1 |
2015-02-15 | video_core: Implement the remaining framebuffer formats in the OpenGL renderer. | Emmanuel Gil Peyrot | 2 | -12/+67 |
2015-02-12 | Build: Fixed some warnings | Subv | 2 | -3/+3 |
2015-02-11 | Fix Min and Max blend equations | Darius Goad | 1 | -6/+8 |
2015-02-11 | Asserts: break/crash program, fit to style guide; log.h->assert.h | archshift | 8 | -23/+18 |
2015-02-10 | Add more blend equations from 3dbrew | Darius Goad | 2 | -2/+49 |
2015-02-05 | Rasterizer: Implement the other color and alpha modifiers. | bunnei | 2 | -58/+69 |
2015-02-05 | VideoCore: Added same-component swizzlers to math utility functions. | bunnei | 1 | -16/+35 |
2015-01-31 | Pica: Implement blend factors. | bunnei | 2 | -10/+67 |
2015-01-28 | Pica: Implement color/alpha channel enable. | bunnei | 2 | -1/+12 |
2015-01-27 | Rasterizer: Implemented alpha testing. | bunnei | 2 | -7/+52 |
2015-01-26 | GPU: Implement the remaining depth testing functions. | bunnei | 2 | -3/+28 |
2015-01-14 | GSP: Update framebuffer info on all interrupts | Yuri Kunde Schlesner | 1 | -3/+1 |
2015-01-13 | Pica/Rasterizer: Add ETC1 texture decompression support. | Tony Wasserka | 2 | -14/+142 |
2015-01-13 | Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU. | Tony Wasserka | 1 | -23/+52 |
2015-01-13 | Pica/VertexShader: Implement the MAD instruction. | Tony Wasserka | 1 | -0/+69 |
2015-01-08 | GSP: Toggle active framebuffer each frame | bunnei | 1 | -1/+4 |
2014-12-31 | Pica/Rasterizer: Remove some redundant casts. | Tony Wasserka | 1 | -3/+3 |
2014-12-31 | Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea. | Tony Wasserka | 1 | -31/+38 |
2014-12-31 | Pica: Cleanup color conversion. | Tony Wasserka | 2 | -18/+46 |
2014-12-31 | VideoCore: Remove some unused functions. | Tony Wasserka | 1 | -26/+0 |
2014-12-31 | Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping. | Tony Wasserka | 1 | -2/+2 |
2014-12-31 | Pica/Rasterizer: Clean up long code lines. | Tony Wasserka | 1 | -4/+8 |
2014-12-31 | Pica/VertexShader: Coding style fixes. | Tony Wasserka | 1 | -16/+8 |
2014-12-31 | Pica/CommandProcessor: Cleanups. | Tony Wasserka | 1 | -3/+4 |
2014-12-31 | Pica/CommandProcessor: Workaround games not setting the input position's w component. | Tony Wasserka | 1 | -0/+14 |
2014-12-31 | Pica/Rasterizer: Implement backface culling. | Tony Wasserka | 2 | -10/+36 |
2014-12-31 | Pica/Rasterizer: Textures seem to be laid out flipped vertically. | Tony Wasserka | 1 | -1/+1 |
2014-12-31 | Pica/DebugUtils: Fix a bug in RGBA4 texture decoding. | Tony Wasserka | 1 | -2/+2 |
2014-12-31 | Pica/Rasterizer: Implement alpha blending. | Tony Wasserka | 1 | -0/+84 |
2014-12-31 | Pica/Rasterizer: Implement depth testing. | Tony Wasserka | 2 | -6/+34 |
2014-12-31 | Pica/Rasterizer: Further enhance Tev support. | Tony Wasserka | 1 | -4/+19 |
2014-12-31 | Pica: Add output merger definitions. | Tony Wasserka | 1 | -1/+56 |
2014-12-31 | Pica: Fix A4, IA4 and IA8 texture formats. | Tony Wasserka | 1 | -13/+7 |
2014-12-31 | Pica/CommandProcessor: Add support for integer uniforms. | Tony Wasserka | 4 | -1/+30 |
2014-12-29 | Rasterizer: Pre-divide vertex attributes by W | Yuri Kunde Schlesner | 3 | -8/+32 |
2014-12-29 | GPU: Bitwise texture swizzling | Yuri Kunde Schlesner | 1 | -27/+24 |
2014-12-29 | Rasterizer: Common sub-expression elimination | Yuri Kunde Schlesner | 1 | -14/+17 |
2014-12-29 | Clipper: Compact buffers on each clipping pass | Yuri Kunde Schlesner | 1 | -28/+27 |
2014-12-29 | Clipper: Avoid dynamic allocations | Yuri Kunde Schlesner | 1 | -10/+7 |
2014-12-29 | Vertex Shader: Zero OutputVertex to avoid denormals | Yuri Kunde Schlesner | 1 | -0/+4 |
2014-12-29 | GPU: Implement frameskip and remove forced framebuffer swap hack. | bunnei | 1 | -0/+5 |
2014-12-21 | Fix visual studio ambiguous symbol error | Apology11 | 1 | -4/+4 |
2014-12-21 | More warning cleanups | Chin | 2 | -7/+7 |
2014-12-21 | License change | purpasmart96 | 23 | -23/+23 |
2014-12-20 | Pica/VertexShader: Promote a log message to critical status. | Tony Wasserka | 1 | -1/+1 |
2014-12-20 | Pica/VertexShader: Small optimization. | Tony Wasserka | 1 | -7/+7 |
2014-12-20 | Pica/VertexShader: Be robust against invalid inputs. | Tony Wasserka | 1 | -2/+9 |
2014-12-20 | Pica/VertexShader: Clarify a comment. | Tony Wasserka | 1 | -1/+3 |
2014-12-20 | Pica/DebugUtils: Further cleanups to LookupTexture. | Tony Wasserka | 1 | -7/+7 |
2014-12-20 | Pica/DebugUtils: Fix two warnings. | Tony Wasserka | 1 | -2/+2 |
2014-12-20 | Pica/DebugUtils: Better document LookupTexture. | Tony Wasserka | 2 | -7/+16 |
2014-12-20 | Pica/Rasterizer: Get rid of C-style casts. | Tony Wasserka | 1 | -4/+4 |
2014-12-20 | Pica/DebugUtils: Make a number of variables static. | Tony Wasserka | 1 | -13/+13 |
2014-12-20 | Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU instructions. | Tony Wasserka | 1 | -50/+56 |
2014-12-20 | Pica/VertexShader: Run instruction handlers according to the effective opcode. | Tony Wasserka | 1 | -1/+1 |
2014-12-20 | Pica/VertexShader: Implement MAX instructions. | Tony Wasserka | 1 | -0/+9 |
2014-12-20 | Pica: Add support for boolean uniforms. | Tony Wasserka | 4 | -2/+21 |
2014-12-20 | Pica/VertexShader: Add support for MOVA, CMP and IFC. | Tony Wasserka | 2 | -7/+138 |
2014-12-20 | Pica/VertexShader: Move code around a bit. | Tony Wasserka | 1 | -42/+58 |
2014-12-20 | Pica/VertexShader: Some cleanups using std::array. | Tony Wasserka | 2 | -5/+19 |
2014-12-20 | Pica/VertexShader: Support negating src2. | Tony Wasserka | 2 | -3/+9 |
2014-12-20 | Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones. | Tony Wasserka | 1 | -61/+8 |
2014-12-20 | Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones. | Tony Wasserka | 2 | -222/+30 |
2014-12-20 | Pica/DebugUtils: Add an event triggered after loading a vertex. | Tony Wasserka | 2 | -0/+4 |
2014-12-20 | Pica/PrimitiveAssembly: Implement triangle strips. | Tony Wasserka | 2 | -8/+16 |
2014-12-20 | Pica/CommandProcessor: Add a safety check for invalid (?) GPU configurations. | Tony Wasserka | 1 | -0/+7 |
2014-12-20 | Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are accessed for different attributes. | Tony Wasserka | 1 | -7/+8 |
2014-12-20 | Add support for a ridiculous number of texture formats. | Tony Wasserka | 2 | -7/+80 |
2014-12-20 | Pica: Unify ugly address translation hacks. | Tony Wasserka | 5 | -16/+25 |
2014-12-20 | Pica: Further improve Tev emulation. | Tony Wasserka | 3 | -12/+51 |
2014-12-20 | Pica: Merge texture lookup logic for DebugUtils and Rasterizer. | Tony Wasserka | 3 | -55/+41 |
2014-12-20 | Pica: Implement texture wrapping. | Tony Wasserka | 2 | -2/+31 |
2014-12-20 | Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats. | Tony Wasserka | 2 | -3/+48 |
2014-12-20 | Pica: Initial support for multitexturing. | Tony Wasserka | 3 | -24/+83 |
2014-12-20 | Clean up some warnings | Chin | 1 | -2/+2 |
2014-12-19 | Properly erase/remove an observer | chinhodado | 1 | -1/+1 |
2014-12-13 | Convert old logging calls to new logging macros | Yuri Kunde Schlesner | 10 | -38/+50 |
2014-12-12 | MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP. | bunnei | 1 | -2/+2 |
2014-12-10 | GSP: Trigger GPU interrupts at more accurate locations. | bunnei | 2 | -1/+15 |
2014-12-10 | GPU: Fixed bug in command list size decoding. | bunnei | 1 | -1/+2 |
2014-12-09 | Pica: Re-enable command names on MSVC. | Tony Wasserka | 1 | -5/+0 |
2014-12-09 | More coding style fixes. | Tony Wasserka | 1 | -6/+12 |
2014-12-09 | Some code cleanup. | Tony Wasserka | 1 | -3/+1 |
2014-12-09 | citra_qt: Add enhanced texture debugging widgets. | Tony Wasserka | 3 | -1/+30 |
2014-12-09 | citra-qt: Add texture viewer to Pica command list. | Tony Wasserka | 2 | -21/+45 |
2014-12-09 | Pica/DebugUtils: Add breakpoint functionality. | Tony Wasserka | 3 | -0/+189 |
2014-12-09 | Build fix for something which shouldn't have compiled successfully to begin with. | Tony Wasserka | 1 | -1/+1 |
2014-12-07 | Integrate Boost into build system and perform a trivial cleanup in vertex_shader.cpp. | Tony Wasserka | 1 | -6/+10 |
2014-12-03 | Change NULLs to nullptrs. | Rohit Nirmal | 2 | -7/+7 |
2014-12-01 | Silence a few -Wsign-compare warnings. | Rohit Nirmal | 3 | -6/+6 |
2014-11-30 | Fixed viewport error caused by rounding | vaguilar | 1 | -2/+2 |
2014-11-19 | Remove tabs in all files except in skyeye imports and in generated GL code | Emmanuel Gil Peyrot | 4 | -14/+14 |
2014-11-19 | Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated | Emmanuel Gil Peyrot | 2 | -3/+3 |
2014-11-18 | OpenGL Renderer: Cleanup viewport extent calculation. | Tony Wasserka | 2 | -44/+29 |
2014-11-18 | Fixup EmuWindow interface and implementations thereof. | Tony Wasserka | 1 | -3/+3 |
2014-11-18 | Viewport scaling and display density independence | Kevin Hartman | 2 | -1/+50 |
2014-11-16 | vertex_shader: Fix control reaches end of function warning | Lioncash | 1 | -1/+1 |
2014-11-14 | Fix two format strings. | Lioncash | 1 | -2/+2 |
2014-10-30 | Fix some warnings | Sean | 2 | -3/+3 |
2014-10-29 | Renamed souce files of services to match port names | Gareth Poole | 1 | -1/+1 |
2014-10-26 | Add `override` keyword through the code. | Yuri Kunde Schlesner | 1 | -4/+4 |
2014-10-21 | Only check OpenGL shader log if size is >1. | Yuri Kunde Schlesner | 1 | -9/+6 |
2014-10-12 | Rework OpenGL renderer. | Yuri Kunde Schlesner | 4 | -233/+193 |
2014-10-12 | OpenGL renderer: Shuffle initialization code around and rename functions. | Yuri Kunde Schlesner | 2 | -25/+18 |
2014-10-12 | Remove virtual inheritance from RendererOpenGL | Yuri Kunde Schlesner | 2 | -3/+3 |
2014-10-08 | Fix warnings in video_core | Lioncash | 7 | -23/+23 |
2014-09-17 | Common: Rename the File namespace to FileUtil, to match the filename and prevent collisions. | Emmanuel Gil Peyrot | 1 | -1/+1 |
2014-09-14 | Core: Fix warnings in gpu.cpp | Lioncash | 1 | -1/+1 |
2014-09-12 | Added support for multiple input device types for KeyMap and connected Qt. | Kevin Hartman | 1 | -0/+1 |
2014-09-09 | Moved common_types::Rect from common to Common namespace | archshift | 2 | -3/+3 |
2014-09-07 | renderer_opengl.cpp: improved alignment for readability | archshift | 1 | -16/+16 |
2014-09-07 | Dead code removal: video_core.cpp, load_symbol_map.cpp | archshift | 1 | -7/+0 |
2014-09-07 | utils: cleaned up DumpTGA, removing redundancies | archshift | 2 | -21/+13 |
2014-09-01 | Remove hand-crafted Visual Studio solution. | Yuri Kunde Schlesner | 2 | -217/+0 |
2014-09-01 | CMake cleanup | Yuri Kunde Schlesner | 1 | -13/+26 |
2014-09-01 | Replace GLEW with a glLoadGen loader. | Yuri Kunde Schlesner | 10 | -13/+2819 |
2014-08-28 | Downgrade GLSL version to 1.50 (compatible with GL 3.2) | Yuri Kunde Schlesner | 3 | -10/+15 |
2014-08-26 | VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size. | bunnei | 4 | -8/+15 |
2014-08-26 | Rewrite of OpenGL renderer, including OS X support | Kevin Hartman | 8 | -211/+340 |
2014-08-25 | Pica/Rasterizer: Clarify a TODO. | Tony Wasserka | 1 | -1/+3 |
2014-08-25 | Pica/VertexShader: Fix a bug in the call stack handling. | Tony Wasserka | 1 | -2/+3 |
2014-08-25 | Math: Warning fixes. | Tony Wasserka | 1 | -14/+23 |
2014-08-25 | Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper. | Tony Wasserka | 5 | -46/+74 |
2014-08-25 | Pica/Rasterizer: Add texturing support. | Tony Wasserka | 3 | -18/+69 |
2014-08-25 | Pica/DebugUtils: Add convenient tev setup printer. | Tony Wasserka | 3 | -0/+101 |
2014-08-25 | Pica/Rasterizer: Add initial implementation of texture combiners. | Tony Wasserka | 2 | -2/+225 |
2014-08-25 | Pica: Add support for dumping textures. | Tony Wasserka | 3 | -1/+177 |
2014-08-25 | Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly. | Tony Wasserka | 3 | -98/+133 |
2014-08-25 | Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers. | Tony Wasserka | 2 | -14/+92 |
2014-08-25 | Pica/citra-qt: Replace command list view and command list debugging code with something more sophisticated. | Tony Wasserka | 4 | -63/+78 |
2014-08-25 | Pica/CommandProcessor: Implement parameter masking. | Tony Wasserka | 2 | -6/+25 |
2014-08-25 | Pica: Add debug utilities for dumping shaders. | Tony Wasserka | 4 | -1/+227 |
2014-08-25 | Pica: Add debug utility functions for dumping geometry data. | Tony Wasserka | 6 | -4/+123 |
2014-08-24 | Fix the threading for GL Context in Qt5. | Sacha | 1 | -1/+0 |
2014-08-13 | float24: Remove private default constructor | archshift | 1 | -2/+0 |
2014-08-12 | Use glewExperimental on Linux in order to fix GLFW-mode | archshift | 1 | -3/+2 |
2014-08-12 | Pica: Add basic rasterizer. | Tony Wasserka | 7 | -2/+260 |
2014-08-12 | Pica: Add triangle clipper. | Tony Wasserka | 7 | -8/+230 |
2014-08-12 | Pica: Add primitive assembly stage. | Tony Wasserka | 7 | -2/+95 |
2014-08-12 | Pica: Add vertex shader implementation. | Tony Wasserka | 7 | -10/+722 |
2014-08-12 | Pica: Implement vertex loading. | Tony Wasserka | 2 | -8/+102 |
2014-08-12 | Pica: Add register definition for vertex loading and rendering. | Tony Wasserka | 1 | -33/+128 |
2014-08-12 | Pica: Add command processor. | Tony Wasserka | 7 | -5/+107 |
2014-08-12 | Pica: Add float24 structure. | Tony Wasserka | 1 | -0/+75 |
2014-08-12 | Video core: Add utility class for vector operations. | Tony Wasserka | 4 | -1/+582 |
2014-08-12 | Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones. | Tony Wasserka | 2 | -8/+8 |
2014-08-12 | Remove the fancy RegisterSet class introduced in 4c2bff61e. | Tony Wasserka | 2 | -100/+146 |
2014-08-06 | GSP: Removed dumb GX prefixes to functions/structs in GSP namespace. | bunnei | 1 | -6/+6 |
2014-07-23 | Use uniform formatting when printing hexadecimal numbers. | Tony Wasserka | 1 | -1/+1 |
2014-07-23 | GSP: Clean up GX command processing a lot and treat command id as a u8 rather than a u32. | Tony Wasserka | 1 | -3/+2 |
2014-07-23 | RegisterSet: Simplify code by using structs for register definition instead of unions. | Tony Wasserka | 1 | -9/+9 |
2014-07-23 | GPU: Make use of RegisterSet. | Tony Wasserka | 1 | -26/+28 |
2014-07-23 | Renderer: Fix component order in bottom framebuffer. | Tony Wasserka | 2 | -5/+4 |
2014-07-23 | Renderer: Respect the active_fb GPU register. | Tony Wasserka | 1 | -2/+9 |
2014-07-23 | Renderer: Add a few TODOs. | Tony Wasserka | 1 | -3/+10 |
2014-07-22 | GPU debugger: Don't keep track of debugging data if no debugger views are active. | Tony Wasserka | 1 | -0/+6 |
2014-06-12 | GPU debugger: Const correctness and build fix. | Tony Wasserka | 1 | -3/+3 |
2014-06-12 | Preprocessor: #if's out OSX-specific GL changes on other platforms | archshift | 1 | -0/+3 |
2014-06-12 | Pica: Use some template magic to define register structures efficiently. | Tony Wasserka | 1 | -25/+102 |
2014-06-12 | Further refine GPU command list debugging. | Tony Wasserka | 2 | -0/+17 |
2014-06-12 | Refine command list debugging functionality and its qt interface. | Tony Wasserka | 2 | -8/+17 |
2014-06-12 | citra-qt: Add command list view. | Tony Wasserka | 1 | -2/+2 |
2014-06-12 | GPU debugger: Add functionality to inspect command lists. | Tony Wasserka | 1 | -1/+53 |
2014-06-12 | video core: added PICA definitions file. | Tony Wasserka | 3 | -0/+37 |
2014-06-12 | Rename LCD to GPU. | Tony Wasserka | 1 | -3/+3 |
2014-06-12 | Add initial graphics debugger interface. | Tony Wasserka | 3 | -3/+102 |
2014-05-20 | common_types: Changed BasicRect back to Rect, in the common namespace | archshift | 2 | -3/+3 |
2014-05-20 | Improved clarity and whitespace | archshift | 2 | -3/+4 |
2014-05-20 | CMakeLists: rename HEADS, improved comments | archshift | 1 | -2/+2 |
2014-05-19 | Indent fixes | archshift | 1 | -31/+31 |
2014-05-08 | Update FlipFramebuffer | Sethpaien | 1 | -7/+6 |
2014-05-01 | Fixed indents | archshift | 2 | -37/+35 |
2014-05-01 | Reverse debugging changes | archshift | 1 | -2/+0 |
2014-05-01 | Unintended change reversal | archshift | 1 | -36/+36 |
2014-05-01 | TGA dumps work, courtesy of @bunnei | archshift | 2 | -36/+38 |
2014-05-01 | OpenGL 3+ on OSX with GLFW | archshift | 1 | -0/+2 |
2014-04-29 | IT'S ALIVE! | archshift | 1 | -1/+6 |
2014-04-28 | Xcode complains that the class name is redundant. | archshift | 1 | -1/+1 |
2014-04-28 | Rect to BasicRect | archshift | 2 | -3/+3 |
2014-04-28 | removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable class | bunnei | 2 | -4/+1 |
2014-04-27 | fixed renderer to use correct framebuffer location | bunnei | 2 | -8/+7 |
2014-04-22 | fixed GL context acquire (applies to Qt GUI only) | bunnei | 1 | -0/+2 |
2014-04-18 | renamed hw_lcd module to just lcd | bunnei | 1 | -1/+1 |
2014-04-17 | fixed framebuffer color order | bunnei | 1 | -1/+1 |
2014-04-17 | removed hard-coded framebuffer addresses from renderer_opengl.cpp | bunnei | 1 | -2/+4 |
2014-04-11 | cleaned up some logging messages | bunnei | 1 | -1/+2 |
2014-04-10 | fixed a bunch of errors in CMakeLists | bunnei | 1 | -3/+3 |
2014-04-10 | updated CMakeLists | bunnei | 1 | -16/+2 |
2014-04-09 | fixed project includes to use new directory structure | bunnei | 9 | -38/+39 |
2014-04-09 | got rid of 'src' folders in each sub-project | bunnei | 7 | -0/+0 |
2014-04-09 | fixed license header in video_core | bunnei | 7 | -182/+23 |
2014-04-09 | - removed lots of unused code from gekko | bunnei | 3 | -367/+110 |
2014-04-07 | added support for renderering the external framebuffers | bunnei | 2 | -20/+147 |
2014-04-07 | added external framebuffer GL handles | bunnei | 1 | -2/+11 |
2014-04-06 | added initial renderer code | bunnei | 7 | -19/+534 |
2014-04-05 | added video_core project to solution | bunnei | 8 | -0/+567 |