| Commit message (Collapse) | Author | Files | Lines |
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This commit fixes offsets on Linear -> Tiled copies, corrects z pos
fortiled->linear copies, corrects bytes_per_pixel calculation in tiled
-> linear copies and relaxes some limitations set by latest dma fixes
refactors.
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Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
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Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
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Silences a few compilation warnings.
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By adding the missing layer offset in ASTC compression.
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Avoids dragging in a direct dependency in a header.
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Nothing in this header relies on common_funcs or the memory manager.
This gets rid of reliance on indirect inclusions in the OpenGL caches.
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# Conflicts:
# src/video_core/engines/kepler_memory.cpp
# src/video_core/engines/maxwell_3d.cpp
# src/video_core/morton.cpp
# src/video_core/morton.h
# src/video_core/renderer_opengl/gl_global_cache.cpp
# src/video_core/renderer_opengl/gl_global_cache.h
# src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
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Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
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Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
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* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
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* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS
* correct coding style
* correct coding style part 2
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- Used by Kirby Star Allies.
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correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
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Compresses a few namespace specifiers to be more compact.
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There's no need to perform a separate resize.
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A few member functions didn't actually modify class state, so these can
be amended as necessary.
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This also potentially avoids warnings, considering the copy assignment
operator is supposed to have a return value.
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Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
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Allow unswizzling of DXT1 textures.
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