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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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2018-10-28
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
Rodolfo Bogado
1
-0
/
+5
2018-10-24
decoders: Remove unused variable within SwizzledData()
Lioncash
1
-1
/
+0
2018-10-23
Fixed Layered Textures Loading and Cubemaps
FernandoS27
1
-3
/
+3
2018-10-19
decoders: Introduce functions for un/swizzling subrects.
bunnei
2
-0
/
+49
2018-10-14
Shorten the implementation of 3D swizzle to only 3 functions
FernandoS27
1
-70
/
+27
2018-10-13
Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
FernandoS27
1
-1
/
+1
2018-10-13
Propagate depth and depth_block on modules using decoders
FernandoS27
3
-28
/
+28
2018-10-13
Remove old Swizzle algorithms and use 3d Swizzle
FernandoS27
1
-93
/
+69
2018-10-13
Implement Precise 3D Swizzle
FernandoS27
1
-3
/
+71
2018-10-13
Implement Fast 3D Swizzle
FernandoS27
1
-2
/
+74
2018-10-13
Added ASTC 5x4; 8x5
Hexagon12
1
-0
/
+2
2018-10-12
Implemented helper function to correctly calculate a texture's size
FernandoS27
2
-0
/
+22
2018-10-10
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
FernandoS27
1
-2
/
+15
2018-10-06
Implemented Depth Compare and Shadow Samplers
FernandoS27
1
-1
/
+12
2018-09-30
gl_rasterizer_cache: Implement render to cubemap.
bunnei
1
-0
/
+2
2018-09-21
Reverse stride align restriction on FastSwizzle due to lost performance
FernandoS27
1
-3
/
+2
2018-09-21
Join both Swizzle methods within one interface function
FernandoS27
1
-11
/
+19
2018-09-21
Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead
FernandoS27
1
-42
/
+38
2018-09-21
Remove same output bpp restriction on FastSwizzle
FernandoS27
1
-4
/
+5
2018-09-21
Improved Legacy Swizzler to be better documented and work better
FernandoS27
1
-15
/
+21
2018-09-21
Improved fast swizzle and removed restrictions to it
FernandoS27
1
-7
/
+12
2018-09-16
Implement ASTC_2D_8X8 (Bayonetta 2)
raven02
1
-0
/
+2
2018-09-14
Optimized Texture Swizzling
FernandoS27
1
-2
/
+49
2018-09-08
gl_rasterizer_cache: Track texture depth.
bunnei
1
-2
/
+10
2018-08-31
Implement BC6H_UF16 & BC6H_SF16 (#1092)
greggameplayer
1
-0
/
+4
2018-08-10
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
bunnei
2
-83
/
+6
2018-08-09
Implement BC5/DXN2 (#996)
Khangaroo
1
-0
/
+3
2018-08-02
Implement RGB32F PixelFormat (#886) (used by Go Vacation)
greggameplayer
1
-0
/
+4
2018-07-26
Implement R16_G16
Unknown
1
-0
/
+3
2018-07-25
GPU: Implemented the Z32_S8_X24 depth buffer format.
Subv
1
-0
/
+3
2018-07-24
GPU: Implemented the R16 and R16F texture formats.
Subv
1
-0
/
+3
2018-07-24
gl_rasterizer: Implement texture border color.
bunnei
1
-4
/
+4
2018-07-24
GPU: Implement texture format R32F.
Subv
1
-0
/
+3
2018-07-24
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
1
-0
/
+4
2018-07-21
video_core: Use nested namespaces where applicable
Lioncash
3
-12
/
+6
2018-07-19
decoders: Fix calc of swizzle image_width_in_gobs.
bunnei
1
-1
/
+4
2018-07-18
astc: Initialize vector size directly in Decompress
Lioncash
1
-2
/
+1
2018-07-18
astc: Mark functions as internally linked where applicable
Lioncash
1
-17
/
+20
2018-07-18
astc: const-correctness changes where applicable
Lioncash
1
-14
/
+13
2018-07-18
astc: Delete Bits' copy contstructor and assignment operator
Lioncash
1
-8
/
+6
2018-07-18
astc: In-class initialize member variables where appropriate
Lioncash
1
-39
/
+22
2018-07-15
gl_rasterizer_cache: Implement texture format G8R8.
bunnei
1
-0
/
+3
2018-07-15
gl_rasterizer_cache: Implement depth format Z16_UNORM.
bunnei
1
-0
/
+3
2018-07-07
GPU: Implemented the BC7U texture format.
Subv
1
-0
/
+3
2018-07-04
GPU: Implemented the 32 bit float depth buffer format.
Subv
1
-0
/
+2
2018-07-03
gl_rasterizer_cache: Implement PixelFormat S8Z24.
bunnei
1
-0
/
+2
2018-07-02
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2
-0
/
+37
2018-06-30
GPU: Implemented the RGBA32_UINT rendertarget format.
Subv
1
-0
/
+4
2018-06-18
gl_rasterizer: Implement texture format ASTC_2D_4X4.
bunnei
3
-0
/
+1664
2018-06-07
GPU: Support changing the texture swizzles for Maxwell textures.
Subv
1
-0
/
+16
2018-06-06
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
Subv
1
-0
/
+3
2018-06-02
GPU: Implemented the DXN1 (BC4) texture format.
Subv
1
-1
/
+5
2018-05-31
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
bunnei
1
-0
/
+3
2018-05-30
GPU: Implemented the R8 texture format (0x1D)
Subv
1
-0
/
+4
2018-05-29
add all the known TextureFormat (#474)
greggameplayer
1
-2
/
+71
2018-05-27
GPU: Implemented the A1B5G5R5 texture format (0x14)
Subv
2
-0
/
+4
2018-04-25
GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
Subv
2
-3
/
+6
2018-04-25
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
1
-0
/
+1
2018-04-22
GPU: Implement the A2BGR10 texture format.
Subv
2
-0
/
+4
2018-04-19
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
Subv
1
-1
/
+9
2018-04-19
GPU: Implemented the B5G6R5 format.
Subv
2
-0
/
+5
2018-04-18
GPU: Allow using a configurable block height when unswizzling textures.
Subv
3
-6
/
+13
2018-04-18
GPU/TIC: Added the pitch and block height fields to the TIC structure.
Subv
1
-1
/
+16
2018-04-18
texture: Add missing formats.
bunnei
1
-1
/
+3
2018-04-07
GPU: Assert when finding a texture with a format type other than UNORM.
Subv
1
-4
/
+14
2018-04-07
Textures: Added a helper function to know if a texture is blocklinear or pitch.
Subv
1
-0
/
+5
2018-03-26
GPU: Added the TSC structure. It contains information about the sampler.
Subv
1
-0
/
+50
2018-03-26
GPU: Added more fields to the TIC structure.
Subv
1
-4
/
+30
2018-03-24
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
Subv
1
-0
/
+11
2018-03-24
GPU: Added a method to unswizzle a texture without decoding it.
Subv
3
-4
/
+94
2018-03-24
GPU: Preliminary work for texture decoding.
Subv
3
-0
/
+91