Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios. | Fernando Sahmkow | 2019-12-22 | 1 | -0/+4 |
| | | | | | | This commit adds a series of HLE methods for handling 3D textures in general. This helps games that generate 3D textures on every frame and may reduce loading times for certain games. | ||||
* | MaxwellDMA: Fixes, corrections and relaxations. | Fernando Sahmkow | 2019-07-26 | 1 | -1/+2 |
| | | | | | | | This commit fixes offsets on Linear -> Tiled copies, corrects z pos fortiled->linear copies, corrects bytes_per_pixel calculation in tiled -> linear copies and relaxes some limitations set by latest dma fixes refactors. | ||||
* | video_core: Use un-shifted block sizes to avoid integer divisions | ReinUsesLisp | 2019-06-21 | 1 | -2/+2 |
| | | | | | | | | | | | | Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits). | ||||
* | Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators. | Fernando Sahmkow | 2019-04-16 | 1 | -2/+3 |
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* | Implement Block Linear copies in Kepler Memory. | Fernando Sahmkow | 2019-04-16 | 1 | -0/+3 |
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* | video_core: Refactor to use MemoryManager interface for all memory access. | bunnei | 2019-03-16 | 1 | -7/+6 |
| | | | | | | | | | | | # Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | ||||
* | decoders: Minor style changes | ReinUsesLisp | 2019-02-27 | 1 | -12/+6 |
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* | Implemented Tile Width Spacing | FernandoS27 | 2018-11-26 | 1 | -3/+4 |
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* | Eliminated unnessessary memory allocation and copy (#1702) | Frederic L | 2018-11-19 | 1 | -0/+7 |
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* | Fix ASTC formats | FernandoS27 | 2018-11-01 | 1 | -2/+2 |
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* | Fixed mipmap block autosizing algorithm | FernandoS27 | 2018-10-29 | 1 | -0/+6 |
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* | decoders: Introduce functions for un/swizzling subrects. | bunnei | 2018-10-19 | 1 | -0/+9 |
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* | Propagate depth and depth_block on modules using decoders | FernandoS27 | 2018-10-13 | 1 | -9/+6 |
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* | Implemented helper function to correctly calculate a texture's size | FernandoS27 | 2018-10-12 | 1 | -0/+6 |
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* | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei | 2018-08-10 | 1 | -2/+2 |
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* | video_core: Use nested namespaces where applicable | Lioncash | 2018-07-21 | 1 | -4/+2 |
| | | | | Compresses a few namespace specifiers to be more compact. | ||||
* | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | 2018-07-02 | 1 | -0/+6 |
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* | GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file. | Subv | 2018-04-25 | 1 | -0/+4 |
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* | GPU: Allow using a configurable block height when unswizzling textures. | Subv | 2018-04-18 | 1 | -1/+2 |
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* | GPU: Added a method to unswizzle a texture without decoding it. | Subv | 2018-03-24 | 1 | -2/+8 |
| | | | | Allow unswizzling of DXT1 textures. | ||||
* | GPU: Preliminary work for texture decoding. | Subv | 2018-03-24 | 1 | -0/+20 |