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2020-02-15texture: Implement R32IReinUsesLisp1-33/+39
2019-11-15texture_cache: Use a table instead of switch for texture formatsReinUsesLisp1-5/+0
2019-11-14texture_cache: Drop abstracted ComponentTypeReinUsesLisp1-15/+0
2019-10-27Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.Fernando Sahmkow1-5/+11
2019-10-09Surfaces: Implement R4G4B4A4U format.Fernando Sahmkow1-23/+29
2019-10-09Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5Fernando Sahmkow1-70/+130
2019-09-22video_core: Implement RGBX16F PixelFormatFearlessTobi1-22/+28
2019-09-13video_core/surface: Add function to detect sRGB surfacesReinUsesLisp1-0/+2
2019-06-30texture_cache: Style changesReinUsesLisp1-9/+9
2019-06-24video_core/surface: Address feedbackReinUsesLisp1-2/+2
2019-06-21texture_cache: Style and CorrectionsFernando Sahmkow1-64/+64
2019-06-21gl_rasterizer_cache: Use texture buffers to emulate texture buffersReinUsesLisp1-0/+1
2019-06-21texture_cache: General FixesFernando Sahmkow1-1/+83
2019-06-21surface_params: Optimize CreateForTextureReinUsesLisp1-70/+72
2019-02-01video_core: Remove unused Fill surface typeReinUsesLisp1-2/+1
2019-01-30gl_shader_cache: Fix texture view for cubemaps as cubemap arraysReinUsesLisp1-0/+2
2018-12-28gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.bunnei1-51/+41
2018-12-05Improve msvc codegen for hot-path array LUTsheapo1-275/+277
2018-11-13Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)greggameplayer1-69/+79
2018-11-02Fix ASTC Decompressor to support depth parameterFernandoS271-13/+94
2018-11-01Implement Cube ArraysFernandoS271-0/+1
2018-10-30video_core: Move surface declarations out of gl_rasterizer_cacheReinUsesLisp1-0/+385