Commit message (Collapse) | Author | Files | Lines | ||
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2020-02-16 | texture_cache: Implement layered framebuffer attachments | ReinUsesLisp | 1 | -0/+4 | |
Layered framebuffer attachments is a feature that allows applications to write attach layered textures to a single attachment. What layer the fragments are written to is decided from the shader using gl_Layer. | |||||
2020-01-16 | vk_texture_cache: Address feedback | ReinUsesLisp | 1 | -9/+4 | |
2020-01-14 | vk_texture_cache: Implement generic texture cache on Vulkan | ReinUsesLisp | 1 | -0/+244 | |
It currently ignores PBO linearizations since these should be dropped as soon as possible on OpenGL. |