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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_vulkan
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vk_scheduler.cpp
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Author
Files
Lines
2023-05-01
renderer_vulkan: Async presentation
GPUCode
1
-3
/
+6
2023-04-15
vulkan: use plain fences when timeline semaphores are not available
Liam
1
-34
/
+2
2023-03-24
vulkan: fix scheduler chunk reserve
Liam
1
-1
/
+1
2023-03-19
vulkan: fix more excessive waiting in scheduler
Liam
1
-4
/
+5
2023-03-12
vk_scheduler: split work queue waits and execution waits
Liam
1
-25
/
+59
2023-01-07
renderer_vulkan: pause turbo submissions on inactive queue
Liam
1
-0
/
+5
2022-12-04
vulkan_common: clean up extension usage
Liam
1
-2
/
+2
2022-11-23
general: fix compile for Apple Clang
Liam
1
-1
/
+1
2022-11-14
Add break for default cases
Kyle Kienapfel
1
-0
/
+1
2022-10-04
vk_scheduler: wait for command processing to complete
Liam
1
-2
/
+4
2022-10-04
common: remove "yuzu:" prefix from thread names
Liam
1
-1
/
+1
2022-06-27
video_core: Replace VKScheduler with Scheduler
german77
1
-19
/
+19
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-04-07
video_core: Replace lock_guard with scoped_lock
Merry
1
-3
/
+3
2022-03-19
video_core: Reduce unused includes
ameerj
1
-1
/
+0
2022-01-31
Vulkan: Fix Scheduler Chunks when their FuncType is 0.
Fernando Sahmkow
1
-3
/
+3
2021-11-16
vulkan: Implement rescaling shader patching
ReinUsesLisp
1
-0
/
+10
2021-09-16
vk_scheduler: Use std::jthread
ameerj
1
-13
/
+6
2021-09-02
renderer_vulkan: Wait on present semaphore at queue submit
ameerj
1
-18
/
+22
2021-07-23
vk_scheduler: Use locks instead of SPSC a queue
ReinUsesLisp
1
-25
/
+33
2021-07-23
vk_master_semaphore: Use fetch_add to increase master semaphore tick
ReinUsesLisp
1
-3
/
+1
2021-07-23
vk_scheduler: Allow command submission on worker thread
ReinUsesLisp
1
-56
/
+64
2021-07-23
vulkan: Build pipelines in parallel at runtime
ReinUsesLisp
1
-6
/
+4
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
1
-13
/
+1
2021-01-04
renderer_vulkan: Move device abstraction to vulkan_common
ReinUsesLisp
1
-1
/
+1
2021-01-03
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
1
-1
/
+1
2020-12-31
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
ReinUsesLisp
1
-1
/
+1
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-24
/
+55
2020-09-19
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
ReinUsesLisp
1
-27
/
+50
2020-07-17
vk_scheduler: Make use of designated initializers where applicable
Lioncash
1
-27
/
+30
2020-06-27
General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.
Fernando Sahmkow
1
-0
/
+2
2020-04-29
vulkan: Remove unnecessary includes
Lioncash
1
-1
/
+0
2020-04-13
renderer_vulkan: Catch device losses in more places
ReinUsesLisp
1
-1
/
+9
2020-04-11
renderer_vulkan: Drop Vulkan-Hpp
ReinUsesLisp
1
-29
/
+58
2020-02-28
vk_state_tracker: Initial implementation
ReinUsesLisp
1
-9
/
+12
2020-02-14
vk_query_cache: Implement generic query cache on Vulkan
ReinUsesLisp
1
-0
/
+8
2019-12-13
vk_scheduler: Delegate commands to a worker thread and state track
ReinUsesLisp
1
-12
/
+138
2019-07-07
vk_scheduler: Drop execution context in favor of views
ReinUsesLisp
1
-10
/
+6
2019-02-22
vk_scheduler: Implement a scheduler
ReinUsesLisp
1
-0
/
+60