Commit message (Collapse) | Author | Files | Lines | ||
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2023-10-04 | Implements D32_Float to A8B8G8R8_UNORM format copy | Squall-Leonhart | 1 | -0/+4 | |
Corrects some visual issues in games such as Disney SpeedStorm | |||||
2023-08-19 | Masked depthstencil clears | Kelebek1 | 1 | -0/+19 | |
2023-01-28 | video_core: Implement vulkan clear specified channel | FengChen | 1 | -0/+10 | |
2023-01-16 | Address feedback | Feng Chen | 1 | -2/+2 | |
2023-01-05 | video_core: Implement opengl/vulkan draw_texture | Feng Chen | 1 | -0/+6 | |
2022-06-27 | video_core: Replace VKScheduler with Scheduler | german77 | 1 | -3/+3 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2022-03-19 | video_core: Reduce unused includes | ameerj | 1 | -2/+0 | |
2022-03-16 | Vulkan: convert S8D24 <-> ABGR8 | Liam | 1 | -0/+4 | |
2021-12-24 | blit_image: Remove unused function | ameerj | 1 | -3/+0 | |
2021-12-05 | blit_image: Refactor upscale factors usage | ameerj | 1 | -14/+8 | |
The image view itself can be queried to see if it is being rescaled or not, removing the need to pass the upscale/down shift factors from the texture cache. | |||||
2021-12-05 | blit_image: Refactor ConvertPipeline functions | ameerj | 1 | -0/+2 | |
2021-12-05 | blit_image: Refactor ConvertPipelineEx functions | ameerj | 1 | -2/+5 | |
reduces much of the duplication between the color/depth variants | |||||
2021-12-05 | Revert "Merge pull request #7395 from Morph1984/resolve-comments" | ameerj | 1 | -3/+0 | |
This reverts commit d20f91da11fe7c5d5f1bd4f63cc3b4d221be67a4, reversing changes made to 5082712b4e44ebfe48bd587ea2fa38767b7339cb. | |||||
2021-11-22 | TextureCache: Simplify blitting of D24S8 formats and fix bugs. | Fernando Sahmkow | 1 | -21/+4 | |
2021-11-21 | vk_blit_image: Consolidate CreatePipelineTargetEx functions | Morph | 1 | -0/+3 | |
2021-11-20 | TextureCache: Add R16G16 to D24S8 converter. | Fernando Sahmkow | 1 | -0/+5 | |
2021-11-19 | TextureCache: Add B10G11R11 to D24S8 converter. | Fernando Sahmkow | 1 | -2/+10 | |
2021-11-19 | TextureCache: Implement additional D24S8 convertions. | Fernando Sahmkow | 1 | -0/+10 | |
2021-11-19 | Vulkan: implement D24S8 <-> RGBA8 convertions. | Fernando Sahmkow | 1 | -0/+16 | |
2021-11-16 | Vulkan: Fix Blit Depth Stencil | Fernando Sahmkow | 1 | -3/+4 | |
2021-11-16 | Texture Cache: Rescale conversions between depth and color | FernandoS27 | 1 | -5/+9 | |
2021-11-16 | vk_texture_cache: Use 3D to scale images when blit is unsupported | ameerj | 1 | -1/+1 | |
2021-07-23 | vulkan: Rework descriptor allocation algorithm | ReinUsesLisp | 1 | -1/+1 | |
Create multiple descriptor pools on demand. There are some degrees of freedom what is considered a compatible pool to avoid wasting large pools on small descriptors. | |||||
2021-05-08 | texture_cache: Handle out of bound texture blits | ameerj | 1 | -6/+4 | |
Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture. | |||||
2021-01-03 | renderer_vulkan: Rename VKDevice to Device | ReinUsesLisp | 1 | -6/+5 | |
The "VK" prefix predates the "Vulkan" namespace. It was carried around the codebase for consistency. "VKDevice" currently is a bad alias with "VkDevice" (only an upcase character of difference) that can cause confusion. Rename all instances of it. | |||||
2020-12-31 | vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h | ReinUsesLisp | 1 | -1/+1 | |
Allows sharing Vulkan wrapper code between different rendering backends. | |||||
2020-12-30 | video_core: Rewrite the texture cache | ReinUsesLisp | 1 | -0/+97 | |
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. |