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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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rasterizer_interface.h
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2021-07-23
shader: Remove old shader management
ReinUsesLisp
1
-15
/
+1
2021-07-12
accelerateDMA: Fixes and feedback.
Fernando Sahmkow
1
-1
/
+3
2021-07-11
accelerateDMA: Accelerate Buffer Copies.
Fernando Sahmkow
1
-0
/
+3
2021-07-09
Fence Manager: Add fences on Reference Count.
Fernando Sahmkow
1
-0
/
+3
2021-07-04
Texture Cache: Address feedback.
Fernando Sahmkow
1
-1
/
+1
2021-07-04
Texture Cache: Initial Implementation of Sparse Textures.
Fernando Sahmkow
1
-0
/
+3
2021-06-22
bootmanager: Use std::stop_source for stopping emulation
ReinUsesLisp
1
-2
/
+2
2021-06-01
buffer_cache: Simplify uniform disabling logic
ameerj
1
-0
/
+3
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
1
-0
/
+5
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-2
/
+10
2020-11-17
rasterizer_interface: Make use of [[nodiscard]] where applicable
Lioncash
1
-8
/
+9
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
1
-5
/
+2
2020-04-28
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
1
-0
/
+3
2020-04-22
Address Feedback.
Fernando Sahmkow
1
-0
/
+1
2020-04-22
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
1
-2
/
+5
2020-04-22
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
Fernando Sahmkow
1
-2
/
+4
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
1
-6
/
+4
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
1
-0
/
+8
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
1
-0
/
+6
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
1
-3
/
+3
2020-03-09
yuzu/loading_screen: Remove unused shader progress mode
ReinUsesLisp
1
-1
/
+0
2020-02-28
video_core: Reintroduce dirty flags infrastructure
ReinUsesLisp
1
-0
/
+3
2020-02-14
maxwell_3d: Unify draw methods
ReinUsesLisp
1
-5
/
+2
2020-02-14
gl_query_cache: Optimize query cache
ReinUsesLisp
1
-1
/
+2
2020-02-14
gl_query_cache: Implement host queries using a deferred cache
ReinUsesLisp
1
-2
/
+3
2020-02-14
maxwell_3d: Slow implementation of passed samples (query 21)
ReinUsesLisp
1
-0
/
+10
2020-01-24
Shader_IR: Address Feedback
Fernando Sahmkow
1
-0
/
+2
2020-01-24
Shader_IR: Allow constant access of guest driver.
Fernando Sahmkow
1
-0
/
+4
2020-01-24
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
1
-0
/
+8
2019-09-22
Maxwell3D: Corrections and refactors to MME instance refactor
Fernando Sahmkow
1
-1
/
+1
2019-09-19
Rasterizer: Refactor and simplify DrawBatch Interface.
Fernando Sahmkow
1
-10
/
+2
2019-09-19
Rasterizer: Refactor draw calls, remove deadcode and clean up.
Fernando Sahmkow
1
-1
/
+1
2019-09-19
Video Core: initial Implementation of InstanceDraw Packaging
Fernando Sahmkow
1
-0
/
+7
2019-08-30
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
1
-1
/
+1
2019-07-26
GPU: Flush commands on every dma pusher step.
Fernando Sahmkow
1
-0
/
+3
2019-07-15
gl_rasterizer: Implement compute shaders
ReinUsesLisp
1
-0
/
+3
2019-07-06
gl_buffer_cache: Implement with generic buffer cache
ReinUsesLisp
1
-0
/
+3
2019-06-25
texture_cache: Query MemoryManager from the system
Fernando Sahmkow
1
-2
/
+0
2019-06-21
texture_cache: Fermi2D reform and implement View Mirage
Fernando Sahmkow
1
-2
/
+1
2019-06-21
Change texture_cache chaching from GPUAddr to CacheAddr
Fernando Sahmkow
1
-4
/
+0
2019-06-21
Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr
Fernando Sahmkow
1
-0
/
+10
2019-03-21
gpu: Rewrite virtual memory manager using PageTable.
bunnei
1
-1
/
+0
2019-03-15
gpu: Use host address for caching instead of guest address.
bunnei
1
-4
/
+4
2019-02-27
common/math_util: Move contents into the Common namespace
Lioncash
1
-2
/
+2
2019-02-07
gl_rasterizer: Implement a more accurate fermi 2D copy.
bunnei
1
-1
/
+3
2019-02-07
gl_shader_cache: Link loading screen with disk shader cache load
ReinUsesLisp
1
-1
/
+3
2019-02-07
rasterizer_interface: Add disk cache entry for the rasterizer
ReinUsesLisp
1
-0
/
+3
2019-02-01
rasterizer_interface: Remove unused AccelerateFill operation
ReinUsesLisp
1
-5
/
+0
2019-01-21
Rename step 1 and step 2 to be a little more descriptive
James Rowe
1
-2
/
+2
2019-01-20
QT: Upgrade the Loading Bar to look much better
James Rowe
1
-0
/
+9
2018-10-06
gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.
bunnei
1
-7
/
+4
2018-09-10
rasterizer: Drop unused handler.
Markus Wick
1
-3
/
+0
2018-08-31
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
1
-3
/
+3
2018-08-31
gl_rasterizer: Fix issues with the rasterizer cache.
bunnei
1
-0
/
+3
2018-08-21
rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
Lioncash
1
-3
/
+1
2018-07-03
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
Subv
1
-0
/
+3
2018-06-27
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
bunnei
1
-3
/
+2
2018-04-25
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
1
-3
/
+4
2018-04-18
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
1
-1
/
+1
2018-04-04
rasterizer_interface.h: Update from citra to yuzu
N00byKing
1
-3
/
+3
2018-03-27
rasterizer: Rename DrawTriangles to DrawArrays.
bunnei
1
-2
/
+2
2018-03-23
rasterizer: Flush and invalidate regions should be 64-bit.
bunnei
1
-3
/
+3
2018-03-23
video_core: Remove usage of PAddr and replace with VAddr.
bunnei
1
-4
/
+4
2018-03-23
video_core: Move FramebufferInfo to FramebufferConfig in GPU.
bunnei
1
-1
/
+3
2018-03-20
renderer_gl: Port boilerplate rasterizer code over from Citra.
bunnei
1
-0
/
+61
2018-01-13
Remove references to PICA and rasterizers in video_core
James Rowe
1
-67
/
+0
2018-01-01
core/video_core: Fix a bunch of u64 -> u32 warnings.
bunnei
1
-2
/
+2
2016-09-29
rasterizer: separate TextureCopy from DisplayTransfer
wwylele
1
-1
/
+6
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
1
-1
/
+0
2016-09-19
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
1
-2
/
+1
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
1
-6
/
+15
2016-04-21
HWRasterizer: Texture forwarding
tfarley
1
-12
/
+19
2015-12-08
VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
1
-3
/
+6
2015-12-07
VideoCore: Rename HWRasterizer methods to be less confusing
Yuri Kunde Schlesner
1
-5
/
+5
2015-08-15
GPU: Refactor "VertexShader" namespace to "Shader".
bunnei
1
-4
/
+4
2015-06-28
Core: Cleanup hw includes.
Emmanuel Gil Peyrot
1
-2
/
+7
2015-05-23
OpenGL renderer
tfarley
1
-0
/
+40