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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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macro
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macro_hle.cpp
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Author
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2023-09-23
Macro HLE: Add DrawIndirectByteCount
Fernando Sahmkow
1
-5
/
+30
2023-09-23
Query Cachge: Fully rework Vulkan's query cache
Fernando Sahmkow
1
-0
/
+24
2023-01-06
MacroHLE: eliminate 2 rushed macros.
Fernando Sahmkow
1
-42
/
+0
2023-01-04
Video_core: Address feedback
Fernando Sahmkow
1
-108
/
+248
2023-01-01
video_core: fix build
Liam
1
-1
/
+2
2023-01-01
MacroHLE: Final cleanup and fixes.
Fernando Sahmkow
1
-70
/
+28
2023-01-01
DMAPusher: Improve collection of non executing methods
Fernando Sahmkow
1
-0
/
+3
2023-01-01
Revert Buffer cache changes and setup additional macros.
Fernando Sahmkow
1
-7
/
+115
2023-01-01
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
1
-59
/
+56
2023-01-01
MacroHLE: Add Index Buffer size estimation.
Fernando Sahmkow
1
-7
/
+13
2023-01-01
MacroHLE: Refactor MacroHLE system.
Fernando Sahmkow
1
-111
/
+334
2023-01-01
MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
Fernando Sahmkow
1
-16
/
+29
2023-01-01
MacroHLE: Add MultidrawIndirect HLE Macro.
Fernando Sahmkow
1
-26
/
+27
2022-12-08
video_core: Implement maxwell3d draw manager and split draw logic
Feng Chen
1
-52
/
+17
2022-11-17
maxwell3d: full HLE for multi-layer clears
Liam
1
-11
/
+5
2022-11-17
maxwell3d: HLE multi-layer clear macro
Liam
1
-1
/
+21
2022-10-21
video_coare: Reimplementing the maxwell drawing trigger mechanism
FengChen
1
-30
/
+17
2022-10-07
Update 3D regs
Kelebek1
1
-24
/
+24
2022-10-02
MacroHLE: Add MultidrawIndirect HLE Macro.
Fernando Sahmkow
1
-1
/
+62
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-01-25
video_core/macro_hle: Return unique_ptr directly from GetHLEProgram()
Lioncash
1
-2
/
+2
2022-01-25
video_core/macro_hle: Move impl class into cpp file
Lioncash
1
-11
/
+19
2020-12-04
video_core: Resolve more variable shadowing scenarios
Lioncash
1
-3
/
+3
2020-08-22
video_core: Initialize renderer with a GPU
ReinUsesLisp
1
-3
/
+3
2020-07-17
macro_hle: Remove unnecessary static keywords
Lioncash
1
-7
/
+4
2020-07-17
macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
Lioncash
1
-2
/
+1
2020-07-17
macro_hle: Remove unnecessary std::make_pair calls
Lioncash
1
-3
/
+3
2020-06-24
addressed issues
David Marcec
1
-4
/
+6
2020-06-24
clear mme draw mode
David Marcec
1
-0
/
+3
2020-06-24
Addressed issues
David Marcec
1
-10
/
+10
2020-06-24
Fix constbuffer for 0217920100488FF7
David Marcec
1
-6
/
+6
2020-06-24
Macro HLE support
David Marcec
1
-0
/
+108