Commit message (Collapse) | Author | Age | Files | Lines | |
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* | engines: Remove unnecessary casts | Lioncash | 2022-11-29 | 1 | -3/+3 |
| | | | | In a few cases we have some casts that can be trivially removed. | ||||
* | GPU: Fix buffer cache issue, engine upload not inlining memory in multiline and pessismistic invalidation. | Fernando Sahmkow | 2022-11-24 | 1 | -2/+2 |
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* | Add break for default cases | Kyle Kienapfel | 2022-11-14 | 1 | -0/+4 |
| | | | | | | | | | | | Visual Studio has an option to search all files in a solution, so I did a search in there for "default:" looking for any missing break statements. I've left out default statements that return something, and that throw something, even if via ThrowInvalidType. UNREACHABLE leads towards throw R_THROW macro leads towards a return | ||||
* | Maxwell3D/Puller: Fix regressions and syncing issues. | Fernando Sahmkow | 2022-10-19 | 1 | -3/+2 |
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* | general: Format licenses as per SPDX guidelines | Morph | 2022-10-06 | 1 | -3/+2 |
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* | NVDRV: Further improvements. | Fernando Sahmkow | 2022-10-06 | 1 | -14/+4 |
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* | VideoCore: Refactor fencing system. | Fernando Sahmkow | 2022-10-06 | 1 | -13/+26 |
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* | VideoCore: Refactor syncing. | Fernando Sahmkow | 2022-10-06 | 1 | -29/+36 |
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* | VideoCore: Extra Fixes. | Fernando Sahmkow | 2022-10-06 | 1 | -1/+1 |
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* | VideoCore: implement channels on gpu caches. | Fernando Sahmkow | 2022-10-06 | 1 | -0/+297 |