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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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maxwell_3d.h
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Author
Files
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2020-08-22
video_core: Initialize renderer with a GPU
ReinUsesLisp
1
-10
/
+11
2020-08-14
maxwell_3d: Resolve -Wextra-semi warning
Lioncash
1
-1
/
+1
2020-06-24
Addressed issues
David Marcec
1
-0
/
+4
2020-06-24
Macro HLE support
David Marcec
1
-0
/
+4
2020-06-08
texture_cache: Implement rendering to 3D textures
ReinUsesLisp
1
-0
/
+1
2020-06-05
shader/texture: Join separate image and sampler pairs offline
ReinUsesLisp
1
-0
/
+2
2020-06-03
Mark parameters as const
David Marcec
1
-2
/
+1
2020-06-02
Pass by reference instead of copying parameters
David Marcec
1
-1
/
+1
2020-05-30
Implement macro JIT
David Marcec
1
-15
/
+4
2020-05-04
vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle
ReinUsesLisp
1
-0
/
+1
2020-05-04
maxwell_3d: Add viewport swizzles
ReinUsesLisp
1
-1
/
+18
2020-04-28
Clang Format and Documentation.
Fernando Sahmkow
1
-1
/
+2
2020-04-28
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
1
-1
/
+4
2020-04-28
VideoCore/Engines: Refactor Engines CallMethod.
Fernando Sahmkow
1
-4
/
+5
2020-04-28
maxwell_3d: Fix depth clamping register
ReinUsesLisp
1
-0
/
+1
2020-04-23
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
1
-0
/
+4
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
1
-4
/
+0
2020-04-22
GPU: Delay Fences.
Fernando Sahmkow
1
-0
/
+4
2020-04-22
gl_rasterizer: Fix buffers without size
ReinUsesLisp
1
-1
/
+2
2020-04-19
fixed_pipeline_state: Pack attribute state
ReinUsesLisp
1
-1
/
+1
2020-04-14
gl_rasterizer: Implement constant vertex attributes
ReinUsesLisp
1
-0
/
+4
2020-04-13
gl_rasterizer: Implement line widths and smooth lines
ReinUsesLisp
1
-2
/
+8
2020-04-12
video_core: Add MSAA registers in 3D engine and TIC
ReinUsesLisp
1
-6
/
+61
2020-03-22
maxwell_3d: change declaration order
namkazy
1
-1
/
+3
2020-03-22
maxwell_3d: update comments for shadow ram usage
namkazy
1
-0
/
+4
2020-03-22
maxwell_3d: implement MME shadow RAM
Nguyen Dac Nam
1
-1
/
+14
2020-03-13
maxwell_3d: Add padding words to XFB entries
ReinUsesLisp
1
-2
/
+4
2020-03-13
gl_rasterizer: Implement transform feedback bindings
ReinUsesLisp
1
-0
/
+9
2020-03-10
gl_rasterizer: Implement polygon modes and fill rectangles
ReinUsesLisp
1
-2
/
+20
2020-03-09
engines/maxwell_3d: Add TFB registers and store them in shader registry
ReinUsesLisp
1
-2
/
+32
2020-02-28
state_tracker: Remove type traits with named structures
ReinUsesLisp
1
-4
/
+8
2020-02-28
maxwell_3d: Use two tables instead of three for dirty flags
ReinUsesLisp
1
-1
/
+1
2020-02-28
maxwell_3d: Change write dirty flags to a bitset
ReinUsesLisp
1
-4
/
+2
2020-02-28
maxwell_3d: Flatten cull and front face registers
ReinUsesLisp
1
-16
/
+14
2020-02-28
video_core: Reintroduce dirty flags infrastructure
ReinUsesLisp
1
-0
/
+14
2020-02-28
gl_state: Remove clip distances tracking
ReinUsesLisp
1
-10
/
+1
2020-02-28
gl_state: Remove viewport and depth range tracking
ReinUsesLisp
1
-9
/
+9
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
1
-75
/
+0
2020-02-16
texture_cache: Implement layered framebuffer attachments
ReinUsesLisp
1
-2
/
+7
2020-02-14
gl_query_cache: Implement host queries using a deferred cache
ReinUsesLisp
1
-0
/
+4
2020-02-14
maxwell_3d: Slow implementation of passed samples (query 21)
ReinUsesLisp
1
-4
/
+34
2020-02-10
Maxwell3D: Correct query reporting.
Fernando Sahmkow
1
-7
/
+9
2020-02-04
gl_rasterizer: Implement GL_POINT_SPRITE
ReinUsesLisp
1
-1
/
+6
2020-02-02
maxwell_3d: Fix stencil back mask
ReinUsesLisp
1
-3
/
+3
2020-01-24
Shader_IR: Allow constant access of guest driver.
Fernando Sahmkow
1
-0
/
+2
2020-01-24
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
1
-0
/
+2
2020-01-16
maxwell_3d: Make dirty_pointers private
Lioncash
1
-2
/
+2
2020-01-15
gl_state: Implement PROGRAM_POINT_SIZE
ReinUsesLisp
1
-1
/
+9
2019-12-23
maxwell_3d: Add depth bounds registers
ReinUsesLisp
1
-6
/
+14
2019-12-18
gl_rasterizer: Implement RASTERIZE_ENABLE
ReinUsesLisp
1
-1
/
+6
2019-12-11
Maxwell3D: Implement Depth Mode.
Fernando Sahmkow
1
-6
/
+7
2019-12-07
maxwell_3d: Add tessellation tess level registers
ReinUsesLisp
1
-1
/
+6
2019-12-07
maxwell_3d: Add tessellation mode register
ReinUsesLisp
1
-1
/
+28
2019-12-07
maxwell_3d: Add patch vertices register
ReinUsesLisp
1
-1
/
+4
2019-11-23
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
1
-1
/
+0
2019-11-23
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
1
-10
/
+3
2019-11-13
maxwell_3d: Fix stencil_back_func_mask offset
ReinUsesLisp
1
-3
/
+3
2019-11-04
common_func: Use std::array for INSERT_PADDING_* macros.
bunnei
1
-58
/
+58
2019-10-28
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
ReinUsesLisp
1
-3
/
+2
2019-10-28
maxwell_3d: Remove unused method GetStageTextures
ReinUsesLisp
1
-3
/
+0
2019-10-27
maxwell_3d: Silence implicit conversion warnings
ReinUsesLisp
1
-0
/
+2
2019-10-25
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
Fernando Sahmkow
1
-1
/
+10
2019-10-25
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
Fernando Sahmkow
1
-2
/
+3
2019-10-05
maxwell_3d: Add dirty flags for depth bounds values
ReinUsesLisp
1
-1
/
+5
2019-09-22
Maxwell3D: Corrections and refactors to MME instance refactor
Fernando Sahmkow
1
-2
/
+5
2019-09-19
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
Fernando Sahmkow
1
-2
/
+5
2019-09-19
Video Core: initial Implementation of InstanceDraw Packaging
Fernando Sahmkow
1
-1
/
+22
2019-09-06
gl_rasterizer: Implement image bindings
ReinUsesLisp
1
-0
/
+1
2019-09-04
Revert "Revert #2466" and stub FirmwareCall 4
ReinUsesLisp
1
-1
/
+7
2019-09-04
maxwell_3d: Avoid moving macro_params
ReinUsesLisp
1
-1
/
+2
2019-09-01
maxwell_3d: Fix macro binding cursor
ReinUsesLisp
1
-1
/
+1
2019-07-20
Maxwell3D: Reorganize and address feedback
Fernando Sahmkow
1
-2
/
+2
2019-07-17
GL_State: Feedback and fixes
Fernando Sahmkow
1
-1
/
+7
2019-07-17
Maxwell3D: Address Feedback
Fernando Sahmkow
1
-3
/
+3
2019-07-17
Maxwell3D: Implement State Dirty Flags.
Fernando Sahmkow
1
-6
/
+4
2019-07-17
Maxwell3D: Rework CBData Upload
Fernando Sahmkow
1
-0
/
+11
2019-07-17
Maxwell3D: Rework the dirty system to be more consistant and scaleable
Fernando Sahmkow
1
-11
/
+63
2019-07-17
maxwell3d: Implement Conditional Rendering
Fernando Sahmkow
1
-1
/
+44
2019-07-06
gl_rasterizer: Minor style changes
ReinUsesLisp
1
-0
/
+1
2019-06-08
video_core/engines: Move ConstBufferInfo out of Maxwell3D
ReinUsesLisp
1
-7
/
+1
2019-05-14
video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
Lioncash
1
-0
/
+2
2019-05-03
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
ReinUsesLisp
1
-0
/
+1
2019-05-01
Refactors and name corrections.
Fernando Sahmkow
1
-1
/
+1
2019-04-23
Add Documentation Headers to all the GPU Engines
Fernando Sahmkow
1
-0
/
+6
2019-04-23
Implement Maxwell3D Data Upload
Fernando Sahmkow
1
-1
/
+18
2019-04-18
video_core: Silent -Wswitch warnings
ReinUsesLisp
1
-2
/
+3
2019-04-08
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
1
-0
/
+2
2019-04-08
Implement Bindless Handling on SetupTexture
Fernando Sahmkow
1
-0
/
+4
2019-04-06
Implement SyncPoint Register in the GPU.
Fernando Sahmkow
1
-1
/
+15
2019-04-06
video_core/engines: Make memory manager members private
Lioncash
1
-1
/
+2
2019-04-06
video_core/engines: Remove unnecessary inclusions where applicable
Lioncash
1
-1
/
+4
2019-02-27
common/math_util: Move contents into the Common namespace
Lioncash
1
-1
/
+1
2019-02-26
maxwell_3d: Use std::bitset to manage dirty flags
ReinUsesLisp
1
-7
/
+8
2019-02-16
video_core: Remove usages of System::GetInstance() within the engines
Lioncash
1
-1
/
+8
2019-01-07
gl_rasterizer_cache: Use dirty flags for the depth buffer
ReinUsesLisp
1
-0
/
+2
2019-01-07
gl_rasterizer_cache: Use dirty flags for color buffers
ReinUsesLisp
1
-0
/
+3
2019-01-07
gl_shader_cache: Use dirty flags for shaders
ReinUsesLisp
1
-0
/
+3
2018-12-19
Fixed uninitialized memory due to missing returns in canary
David Marcec
1
-0
/
+2
2018-11-29
gl_rasterizer: Enable clip distances when set in register and in shader
ReinUsesLisp
1
-0
/
+1
2018-11-27
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
1
-1
/
+1
2018-11-27
Implement depth clamp
Rodolfo Bogado
1
-1
/
+9
2018-11-27
Add support for Clip Distance enabled register
Rodolfo Bogado
1
-1
/
+15
2018-11-27
GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
Marcos
1
-4
/
+26
2018-11-25
gl_shader_decompiler: Implement S2R's Y_DIRECTION
ReinUsesLisp
1
-0
/
+1
2018-11-24
Add support for viewport_transfom_enable register
Rodolfo Bogado
1
-1
/
+9
2018-11-24
Add support for clear_flags register
Rodolfo Bogado
1
-1
/
+11
2018-11-22
maxwell_3d: Implement alternate blend equations.
bunnei
1
-0
/
+7
2018-11-17
small fix for alphaToOne bit location
Rodolfo Bogado
1
-2
/
+2
2018-11-17
fix for gcc compilation
Rodolfo Bogado
1
-60
/
+61
2018-11-17
add AlphaToCoverage and AlphaToOne
Rodolfo Bogado
1
-1
/
+7
2018-11-17
add support for fragment_color_clamp
Rodolfo Bogado
1
-1
/
+4
2018-11-17
fix viewport and scissor behavior
Rodolfo Bogado
1
-10
/
+16
2018-11-17
gl_rasterizer: Skip VB upload if the state is clean.
Markus Wick
1
-0
/
+5
2018-11-11
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
Rodolfo Bogado
1
-0
/
+8
2018-11-06
gl_rasterizer: Skip VAO binding if the state is clean.
Markus Wick
1
-0
/
+6
2018-11-05
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
Rodolfo Bogado
1
-3
/
+20
2018-11-05
Implement multi-target viewports and blending
Rodolfo Bogado
1
-2
/
+12
2018-11-01
maxwell_3d: Restructure macro upload to use a single macro code memory.
bunnei
1
-4
/
+21
2018-10-28
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
Rodolfo Bogado
1
-1
/
+6
2018-10-26
gl_rasterizer: Implement primitive restart.
bunnei
1
-1
/
+9
2018-10-26
maxwell_3d: Add code for initializing register defaults.
bunnei
1
-0
/
+2
2018-10-22
Implemented Alpha Testing
FernandoS27
1
-1
/
+3
2018-10-18
Implement 3D Textures
FernandoS27
1
-1
/
+4
2018-10-10
Add memory Layout to Render Targets and Depth Buffers
FernandoS27
1
-2
/
+14
2018-10-10
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
FernandoS27
1
-2
/
+10
2018-10-09
Assert Scissor tests
FernandoS27
1
-1
/
+16
2018-10-04
gl_rasterizer: Implement quads topology
ReinUsesLisp
1
-0
/
+6
2018-09-28
video_core: Implement point_size and add point state sync
ReinUsesLisp
1
-1
/
+6
2018-09-28
gl_state: Pack sampler bindings into a single ARB_multi_bind
ReinUsesLisp
1
-0
/
+1
2018-09-26
video_core: Add asserts for CS, TFB and alpha testing
ReinUsesLisp
1
-2
/
+10
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
1
-14
/
+14
2018-09-10
gl_rasterizer: Implement multiple color attachments.
bunnei
1
-1
/
+21
2018-09-05
gl_rasterizer: Implement a VAO cache.
Markus Wick
1
-2
/
+7
2018-08-23
maxwell_3d: Update to include additional stencil registers.
bunnei
1
-20
/
+50
2018-08-21
GPU: Added registers for the logicop functionality.
Subv
1
-1
/
+28
2018-08-18
GLRasterizer: Implemented instanced vertex arrays.
Subv
1
-1
/
+14
2018-08-15
Rasterizer: Implemented instanced rendering.
Subv
1
-0
/
+3
2018-08-12
GPU/Maxwell3D: Implemented an alternative set of blend factors.
Subv
1
-0
/
+21
2018-08-12
RasterizerGL: Ignore invalid/unset vertex attributes.
Subv
1
-0
/
+5
2018-08-08
maxwell_3d: Use correct const buffer size and check bounds.
bunnei
1
-1
/
+1
2018-08-04
video_core: Eliminate the g_renderer global variable
Lioncash
1
-1
/
+7
2018-07-22
maxwell_3d: Add depth buffer enable, width, and height registers.
bunnei
1
-2
/
+14
2018-07-21
video_core: Use nested namespaces where applicable
Lioncash
1
-4
/
+2
2018-07-17
GPU: Added register definitions for the stencil parameters.
Subv
1
-2
/
+25
2018-07-13
gl_rasterizer: Fix check for if a shader stage is enabled.
bunnei
1
-3
/
+8
2018-07-05
GPU: Allow using the old NV04 values for the depth test function.
Subv
1
-9
/
+21
2018-07-04
GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
Subv
1
-3
/
+19
2018-07-03
GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.
Subv
1
-2
/
+27
2018-07-03
GPU: Use only the least significant 3 bits when reading the depth test func.
Subv
1
-9
/
+9
2018-07-02
GPU: Added registers for depth test and cull mode.
Subv
1
-3
/
+51
2018-07-02
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
1
-1
/
+1
2018-07-02
GPU: Added register definitions for the vertex buffer base element.
Subv
1
-1
/
+6
2018-06-27
maxwell_3d: Add a struct for RenderTargetConfig.
bunnei
1
-17
/
+19
2018-06-09
GPU: Added registers for normal and independent blending.
Subv
1
-5
/
+26
2018-06-06
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
1
-0
/
+3
2018-06-04
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
Subv
1
-12
/
+28
2018-04-25
GPU: Reduce the number of registers of Maxwell3D to 0xE00.
Subv
1
-2
/
+2
2018-04-25
GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
Subv
1
-4
/
+13
2018-04-24
GPU: Added asserts to our code for handling the QUERY_GET GPU command.
Subv
1
-1
/
+27
2018-04-23
GPU: Support multiple enabled vertex arrays.
Subv
1
-0
/
+5
2018-04-18
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
bunnei
1
-1
/
+10
2018-04-18
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
1
-1
/
+47
2018-04-17
gl_rasterizer: Implement indexed vertex mode.
bunnei
1
-1
/
+43
2018-04-15
GPU: Added a function to determine whether a shader stage is enabled or not.
Subv
1
-0
/
+3
2018-04-14
maxwell_3d: Make memory_manager public.
bunnei
1
-2
/
+1
2018-04-14
maxwell_3d: Fix shader_config decodings.
bunnei
1
-6
/
+3
2018-04-01
GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.
Subv
1
-21
/
+5
2018-04-01
GPU: Implemented a gpu macro interpreter.
Subv
1
-0
/
+3
2018-03-27
gl_rasterizer: Add a SyncViewport method.
bunnei
1
-0
/
+10
2018-03-27
gl_rasterizer: Normalize vertex array data as appropriate.
bunnei
1
-0
/
+4
2018-03-27
maxwell_3d: Use names that match envytools for VertexType.
bunnei
1
-8
/
+8
2018-03-27
maxwell_3d: Add VertexAttribute struct and cleanup.
bunnei
1
-121
/
+160
2018-03-27
gl_rasterizer: Implement AnalyzeVertexArray.
bunnei
1
-0
/
+35
2018-03-27
maxwell: Add RenderTargetFormat enum.
bunnei
1
-3
/
+4
2018-03-26
GPU: Load the sampler info (TSC) when retrieving active textures.
Subv
1
-1
/
+7
2018-03-24
GPU: Added a function to retrieve the active textures for a shader stage.
Subv
1
-6
/
+10
2018-03-24
GPU: Added viewport registers to Maxwell3D's reg structure.
Subv
1
-1
/
+18
2018-03-23
maxwell_3d: Add some format decodings and string helper functions.
bunnei
1
-3
/
+107
2018-03-21
GPU: Added vertex attribute format registers.
Subv
1
-1
/
+14
2018-03-21
GPU: Added registers for the number of vertices to render.
Subv
1
-2
/
+13
2018-03-19
GPU: Added Z buffer registers to Maxwell3D's reg structure.
Subv
1
-1
/
+17
2018-03-19
GPU: Added the render target (RT) registers to Maxwell3D's reg structure.
Subv
1
-1
/
+32
2018-03-19
GPU: Added the TSC registers to the Maxwell3D register structure.
Subv
1
-1
/
+15
2018-03-19
GPU: Added the TIC registers to the Maxwell3D register structure.
Subv
1
-1
/
+16
2018-03-19
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
Subv
1
-1
/
+11
2018-03-18
GPU: Implement the BindStorageBuffer macro method in HLE.
Subv
1
-1
/
+15
2018-03-18
GPU: Handle writes to the CB_DATA method.
Subv
1
-0
/
+3
2018-03-18
GPU: Store uploaded GPU macros and keep track of the number of method parameters.
Subv
1
-4
/
+8
2018-03-18
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
1
-8
/
+19
2018-03-18
GPU: Renamed ShaderType to ShaderStage as that is less confusing.
Subv
1
-7
/
+7
2018-03-18
GPU: Store shader constbuffer bindings in the GPU state.
Subv
1
-3
/
+25
2018-03-18
GPU: Corrected some register offsets and removed superfluous macro registers.
Subv
1
-9
/
+3
2018-03-18
GPU: Make the SetShader macro call do the same as the real macro's code.
Subv
1
-2
/
+25
2018-03-17
GPU: Corrected the parameter documentation for the SetShader macro call.
Subv
1
-6
/
+6
2018-03-17
GPU: Handle the SetShader method call (0xE24) and store the shader config.
Subv
1
-2
/
+16
2018-03-17
GPU: Added the vertex array registers.
Subv
1
-2
/
+33
2018-03-17
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
1
-1
/
+21
2018-03-17
GPU: Added Maxwell registers for Shader Program control.
Subv
1
-2
/
+55
2018-03-05
GPU: Intercept writes to the VERTEX_END_GL register.
Subv
1
-1
/
+9
2018-02-14
maxwell_3d: Make constructor explicit
Lioncash
1
-1
/
+1
2018-02-12
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Subv
1
-1
/
+55
2018-02-12
Make a GPU class in VideoCore to contain the GPU state.
Subv
1
-3
/
+7
2018-02-12
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
1
-0
/
+18