Commit message (Expand) | Author | Files | Lines | |
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2020-06-05 | shader/texture: Join separate image and sampler pairs offline | ReinUsesLisp | 1 | -0/+1 |
2020-03-27 | engines/const_buffer_engine_interface: Store image format type | ReinUsesLisp | 1 | -4/+10 |
2020-03-09 | const_buffer_engine_interface: Store component types | ReinUsesLisp | 1 | -43/+24 |
2020-01-24 | Shader_IR: Allow constant access of guest driver. | Fernando Sahmkow | 1 | -0/+1 |
2020-01-24 | GPU: Implement guest driver profile and deduce texture handler sizes. | Fernando Sahmkow | 1 | -0/+3 |
2019-11-23 | video_core: Unify ProgramType and ShaderStage into ShaderType | ReinUsesLisp | 1 | -9/+1 |
2019-10-26 | Shader_IR: Address Feedback. | Fernando Sahmkow | 1 | -3/+6 |
2019-10-25 | gl_shader_disk_cache: Store and load fast BRX | ReinUsesLisp | 1 | -19/+16 |
2019-10-25 | Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it | Fernando Sahmkow | 1 | -1/+94 |
2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. | Fernando Sahmkow | 1 | -0/+26 |