Commit message (Collapse) | Author | Files | Lines | ||
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2022-10-06 | VideoCore: Refactor syncing. | Fernando Sahmkow | 1 | -9/+17 | |
2022-10-06 | VideoCore: implement channels on gpu caches. | Fernando Sahmkow | 1 | -1/+12 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2020-12-04 | video_core: Resolve more variable shadowing scenarios | Lioncash | 1 | -7/+7 | |
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit. | |||||
2020-11-07 | video_core: dma_pusher: Remove integrity check on command lists. | bunnei | 1 | -3/+0 | |
- This seems to cause softlocks in Breath of the Wild. | |||||
2020-11-05 | General: Fix clang build | Lioncash | 1 | -4/+3 | |
Allows building on clang to work again | |||||
2020-11-01 | video_core: dma_pusher: Add support for integrity checks. | bunnei | 1 | -0/+3 | |
- Log corrupted command lists, rather than crash. | |||||
2020-11-01 | video_core: dma_pusher: Add support for prefetched command lists. | bunnei | 1 | -2/+19 | |
2020-11-01 | video_core: gpu: Implement WaitFence and IncrementSyncPoint. | bunnei | 1 | -0/+25 | |
2020-05-16 | DmaPusher: Remove dead code in step | David Marcec | 1 | -1/+0 | |
2020-04-28 | VideoCore/GPU: Delegate subchannel engines to the dma pusher. | Fernando Sahmkow | 1 | -0/+11 | |
2020-04-23 | DMAPusher: Propagate multimethod writes into the engines. | Fernando Sahmkow | 1 | -0/+1 | |
2020-04-19 | dma_pusher: Remove reliance on the global system instance | Lioncash | 1 | -3/+8 | |
With this, the video core is now has no calls to the global system instance at all. | |||||
2019-03-21 | gpu: Rewrite virtual memory manager using PageTable. | bunnei | 1 | -1/+0 | |
2019-02-19 | video_core/dma_pusher: Simplyfy Step() logic. | Markus Wick | 1 | -3/+0 | |
As fetching command list headers and and the list of command headers is a fixed 1:1 relation now, they can be implemented within a single call. This cleans up the Step() logic quite a bit. | |||||
2019-02-19 | video_core/dma_pusher: The full list of headers at once. | Markus Wick | 1 | -0/+2 | |
Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible. This reduces the Memory::* calls by the dma_pusher by a factor of 10. | |||||
2019-01-30 | video_core/dma_pusher: Silence C4828 warnings | Lioncash | 1 | -1/+1 | |
This was previously causing: warning C4828: The file contains a character starting at offset 0xa33 that is illegal in the current source character set (codepage 65001). warnings on Windows when compiling yuzu. | |||||
2018-11-28 | dma_pushbuffer: Optimize to avoid loop and copy on Push. | bunnei | 1 | -3/+7 | |
2018-11-27 | gpu: Rewrite GPU command list processing with DmaPusher class. | bunnei | 1 | -0/+95 | |
- More accurate impl., fixes Undertale (among other games). |