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path: root/src/shader_recompiler/ir_opt/passes.h (follow)
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* Merge branch 'master' into ssbo-alignAmeer J2023-11-271-0/+1
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| * shader_recompiler: add byteswap pattern workaround for NvidiaAmeer J2023-11-181-0/+1
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* | shader_recompiler: Align SSBO offsets to meet host requirementsAmeer J2023-11-011-1/+1
|/ | | | Co-Authored-By: Billy Laws <blaws05@gmail.com>
* Merge pull request #10699 from liamwhite/conditional-barrierMatías Locatti2023-06-121-0/+1
|\ | | | | shader_recompiler: remove barriers in conditional control flow when device lacks support
| * shader_recompiler: remove barriers in conditional control flow when device lacks supportLiam2023-06-101-0/+1
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* | shader_recompiler: translate f64 to f32 when unsupported on hostLiam2023-06-101-0/+1
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* Revert "shader_recompiler: Align SSBO offsets to meet host requirements"Liam2023-01-071-1/+1
| | | | This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e.
* shader_recompiler: Align SSBO offsets to meet host requirementsBilly Laws2023-01-051-1/+1
| | | | We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
* MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow2023-01-011-1/+1
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* shader_recompiler: add gl_Layer translation GS for older hardwareLiam2022-12-011-0/+1
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* ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph2022-11-111-1/+5
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* video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+1
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Reduce unused includesameerj2022-03-201-3/+0
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* shader: Fix resolution scaling passReinUsesLisp2021-11-161-0/+1
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* shader: Add int64 to int32 lowering passReinUsesLisp2021-07-231-0/+1
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* shader: Fix VertexA Shaders.FernandoS272021-07-231-1/+0
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* shader: Implement VertexA stageFernandoS272021-07-231-0/+7
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* shader: Implement indexed attributesFernandoS272021-07-231-1/+1
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* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-13/+5
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+2
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+1
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-1/+3
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* shader: Support SSA loops on IRReinUsesLisp2021-07-231-3/+5
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-2/+4
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* shader: Initial instruction supportReinUsesLisp2021-07-231-1/+0
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* shader: SSA and dominanceReinUsesLisp2021-07-231-0/+9
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+16