Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' into ssbo-align | Ameer J | 2023-11-27 | 1 | -0/+1 |
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| * | shader_recompiler: add byteswap pattern workaround for Nvidia | Ameer J | 2023-11-18 | 1 | -0/+1 |
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* | | shader_recompiler: Align SSBO offsets to meet host requirements | Ameer J | 2023-11-01 | 1 | -1/+1 |
|/ | | | | Co-Authored-By: Billy Laws <blaws05@gmail.com> | ||||
* | Merge pull request #10699 from liamwhite/conditional-barrier | Matías Locatti | 2023-06-12 | 1 | -0/+1 |
|\ | | | | | shader_recompiler: remove barriers in conditional control flow when device lacks support | ||||
| * | shader_recompiler: remove barriers in conditional control flow when device lacks support | Liam | 2023-06-10 | 1 | -0/+1 |
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* | | shader_recompiler: translate f64 to f32 when unsupported on host | Liam | 2023-06-10 | 1 | -0/+1 |
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* | Revert "shader_recompiler: Align SSBO offsets to meet host requirements" | Liam | 2023-01-07 | 1 | -1/+1 |
| | | | | This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e. | ||||
* | shader_recompiler: Align SSBO offsets to meet host requirements | Billy Laws | 2023-01-05 | 1 | -1/+1 |
| | | | | We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself. | ||||
* | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow | 2023-01-01 | 1 | -1/+1 |
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* | shader_recompiler: add gl_Layer translation GS for older hardware | Liam | 2022-12-01 | 1 | -0/+1 |
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* | ir/texture_pass: Use host_info instead of querying Settings::values (#9176) | Morph | 2022-11-11 | 1 | -1/+5 |
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* | video_core: Generate mipmap texture by drawing | FengChen | 2022-09-20 | 1 | -0/+1 |
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* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | shader_recompiler: Reduce unused includes | ameerj | 2022-03-20 | 1 | -3/+0 |
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* | shader: Fix resolution scaling pass | ReinUsesLisp | 2021-11-16 | 1 | -0/+1 |
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* | shader: Add int64 to int32 lowering pass | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Fix VertexA Shaders. | FernandoS27 | 2021-07-23 | 1 | -1/+0 |
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* | shader: Implement VertexA stage | FernandoS27 | 2021-07-23 | 1 | -0/+7 |
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* | shader: Implement indexed attributes | FernandoS27 | 2021-07-23 | 1 | -1/+1 |
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* | shader: Implement CAL inlining function calls | ReinUsesLisp | 2021-07-23 | 1 | -13/+5 |
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* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | spirv: Initial bindings support | ReinUsesLisp | 2021-07-23 | 1 | -1/+3 |
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* | shader: Support SSA loops on IR | ReinUsesLisp | 2021-07-23 | 1 | -3/+5 |
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* | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 2021-07-23 | 1 | -2/+4 |
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* | shader: Initial instruction support | ReinUsesLisp | 2021-07-23 | 1 | -1/+0 |
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* | shader: SSA and dominance | ReinUsesLisp | 2021-07-23 | 1 | -0/+9 |
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* | shader: Initial recompiler work | ReinUsesLisp | 2021-07-23 | 1 | -0/+16 |