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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
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ir_opt
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global_memory_to_storage_buffer_pass.cpp
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2022-03-20
shader_recompiler: Reduce unused includes
ameerj
1
-3
/
+0
2022-03-13
Shader decompiler: Fix storage tracking in deko3d.
Fernando Sahmkow
1
-1
/
+2
2022-01-30
lower_int64_to_int32: Add 64-bit atomic fallbacks
ameerj
1
-2
/
+47
2021-07-23
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
1
-1
/
+0
2021-07-23
shader_recompiler, video_core: Resolve clang errors
lat9nq
1
-3
/
+3
2021-07-23
shader: Teach global memory base tracker to follow vectors
ReinUsesLisp
1
-15
/
+14
2021-07-23
shader: Implement VertexA stage
FernandoS27
1
-0
/
+26
2021-07-23
shader: Move microinstruction header to the value header
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
1
-38
/
+8
2021-07-23
shader: Mark atomic instructions as writes
ReinUsesLisp
1
-0
/
+27
2021-07-23
shader: Implement ATOM/S and RED
ameerj
1
-2
/
+119
2021-07-23
shader: Address feedback + clang format
lat9nq
1
-1
/
+2
2021-07-23
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
1
-21
/
+21
2021-07-23
shader: Abstract breadth searches and use the abstraction
ReinUsesLisp
1
-58
/
+26
2021-07-23
shader: Rework global memory tracking to use breadth-first search
ReinUsesLisp
1
-69
/
+80
2021-07-23
shader: Address feedback
FernandoS27
1
-11
/
+9
2021-07-23
shader: Address Feedback
FernandoS27
1
-5
/
+5
2021-07-23
shader: Mark SSBOs as written when they are
FernandoS27
1
-2
/
+29
2021-07-23
shader: Implement CAL inlining function calls
ReinUsesLisp
1
-7
/
+5
2021-07-23
shader: Partial implementation of LDC
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
1
-9
/
+6
2021-07-23
shader: Implement HADD2
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Avoid infinite recursion when tracking global memory
ReinUsesLisp
1
-5
/
+26
2021-07-23
shader: Add denorm flush support
ReinUsesLisp
1
-1
/
+0
2021-07-23
spirv: Initial bindings support
ReinUsesLisp
1
-48
/
+62
2021-07-23
shader: Fix tracking
ReinUsesLisp
1
-50
/
+72
2021-07-23
shader: Add support for forward declarations
ReinUsesLisp
1
-2
/
+2
2021-07-23
shader: Make typed IR
ReinUsesLisp
1
-10
/
+11
2021-07-23
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
1
-0
/
+331