Commit message (Collapse) | Author | Files | Lines | ||
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2024-01-08 | Fix "Propietary" typo elsewhere | Viktor Szépe | 1 | -3/+3 | |
2023-12-21 | shader_recompiler: use float image operations on load/store when required | Liam | 1 | -0/+2 | |
2023-08-03 | Fix shader dumps with nvdisasm | Kelebek1 | 1 | -1/+1 | |
skip fragment shaders when rasterizer is disabled initialize env_ptrs | |||||
2023-01-03 | ShaderCompiler: Inline driver specific constants. | Fernando Sahmkow | 1 | -0/+5 | |
2023-01-01 | MacroHLE: Final cleanup and fixes. | Fernando Sahmkow | 1 | -2/+2 | |
2023-01-01 | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow | 1 | -0/+5 | |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | 1 | -0/+2 | |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | 1 | -0/+2 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2022-01-04 | ShaderDecompiler: Add a debug option to dump the game's shaders. | Fernando Sahmkow | 1 | -0/+2 | |
2021-12-05 | general: Add missing copyright notices | ameerj | 1 | -0/+4 | |
2021-07-23 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 1 | -0/+5 | |
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||||
2021-07-23 | shader: Implement D3D samplers | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Implement BRX | FernandoS27 | 1 | -0/+2 | |
2021-07-23 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 1 | -0/+4 | |
2021-07-23 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 1 | -0/+3 | |
2021-07-23 | vk_pipeline_cache: Add pipeline cache | ReinUsesLisp | 1 | -3/+8 | |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 1 | -0/+14 | |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 1 | -0/+2 | |
2021-07-23 | shader: Primitive Vulkan integration | ReinUsesLisp | 1 | -1/+5 | |
2021-07-23 | shader: Initial recompiler work | ReinUsesLisp | 1 | -0/+14 | |