Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #9253 from vonchenplus/attr_layer | liamwhite | 2022-11-19 | 1 | -0/+2 |
|\ | | | | | shader: Implement miss attribute layer | ||||
| * | shader: Implement miss attribute layer | FengChen | 2022-11-17 | 1 | -0/+2 |
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* | | video_core: Fix few issues in Tess stage | FengChen | 2022-11-07 | 1 | -0/+12 |
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* | video_core: Generate mipmap texture by drawing | FengChen | 2022-09-20 | 1 | -1/+11 |
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* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | Include <bit> header when std::count{r,l}_zero is used | Billy Laws | 2022-03-22 | 1 | -0/+1 |
| | | | | Needed for compilation with older libc++ releases | ||||
* | shader_recompiler: Reduce unused includes | ameerj | 2022-03-20 | 1 | -1/+0 |
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* | Address review comments | Liam | 2022-03-17 | 1 | -10/+5 |
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* | shader_recompiler: Use functions for indirect const buffer accesses | Liam | 2022-03-17 | 1 | -39/+19 |
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* | Address review comments | Liam | 2022-03-17 | 1 | -16/+15 |
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* | shader: add support for const buffer indirect addressing | Liam | 2022-03-15 | 1 | -10/+41 |
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* | shader: Add integer attribute get optimization pass | ameerj | 2021-12-30 | 1 | -0/+25 |
| | | | | Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0. | ||||
* | Remove spirv handle legacy related code | vonchenplus | 2021-12-18 | 1 | -31/+0 |
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* | emit_spirv: Reduce emit_spirv.h include overhead | ameerj | 2021-12-06 | 1 | -0/+1 |
| | | | | emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on. | ||||
* | vulkan: Fix rescaling push constant usage | ameerj | 2021-11-16 | 1 | -2/+2 |
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* | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | 2021-11-16 | 1 | -4/+9 |
| | | | | Thanks for everything! | ||||
* | spirv: Implement rescaling patching | ReinUsesLisp | 2021-11-16 | 1 | -2/+4 |
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* | shader: Add resolution down factor opcode | ReinUsesLisp | 2021-11-16 | 1 | -0/+5 |
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* | Simply legacy attribute implement | Feng Chen | 2021-11-04 | 1 | -99/+27 |
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* | Support gl_FogFragCoord attribute | vonchenplus | 2021-10-31 | 1 | -4/+15 |
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* | Support gl_BackSecondaryColor attribute | vonchenplus | 2021-10-26 | 1 | -0/+15 |
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* | Support gl_FrontSecondaryColor attribute | vonchenplus | 2021-10-26 | 1 | -0/+15 |
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* | Support gl_BackColor attribute | vonchenplus | 2021-10-26 | 1 | -0/+15 |
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* | Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan. | Fernando Sahmkow | 2021-09-15 | 1 | -1/+7 |
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* | Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute | bunnei | 2021-09-08 | 1 | -0/+47 |
|\ | | | | | renderer_vulkan: Spirv support glsl legacy attribute | ||||
| * | Detail adjustment | Feng Chen | 2021-09-08 | 1 | -8/+8 |
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| * | Move attribute related definitions to spirv anonymous namespace | Feng Chen | 2021-09-07 | 1 | -3/+22 |
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| * | Implement intput and output fixed fnc textures | Feng Chen | 2021-09-06 | 1 | -3/+5 |
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| * | Rename parameters | Feng Chen | 2021-09-03 | 1 | -5/+5 |
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| * | Add colorfront and txtcoord support | Feng Chen | 2021-08-31 | 1 | -0/+26 |
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* | | emit_spirv_context_get_set: Fix Get FrontFace return value | ameerj | 2021-08-27 | 1 | -2/+3 |
|/ | | | | The IR expects GetAttribute to return an F32 value. This case was returning a U32 instead. | ||||
* | SPIR-V: Merge two ifs in EmitGetAttribute | Valeri | 2021-08-19 | 1 | -6/+2 |
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* | shader: Fix disabled attribute default values | ameerj | 2021-07-23 | 1 | -1/+1 |
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* | shader: Fix disabled and unwritten attributes and varyings | ReinUsesLisp | 2021-07-23 | 1 | -1/+5 |
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* | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
| | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
* | shader: Move loop safety tests to code emission | ReinUsesLisp | 2021-07-23 | 1 | -8/+0 |
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* | spirv: Properly handle devices without int8 and int16 | ReinUsesLisp | 2021-07-23 | 1 | -17/+37 |
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* | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Add shader loop safety check settings | lat9nq | 2021-07-23 | 1 | -8/+16 |
| | | | | Also add a setting for enable Nsight Aftermath. | ||||
* | shader: Add support for "negative" and unaligned offsets | ReinUsesLisp | 2021-07-23 | 1 | -6/+3 |
| | | | | | | | | | "Negative" offsets don't exist. They are shown as such due to a bug in nvdisasm. Unaligned offsets have been proved to read the aligned offset. For example, when reading an U32, if the offset is 6, the offset read will be 4. | ||||
* | shader: Split profile and runtime information in separate structs | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
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* | Move SPIR-V emission functions to their own header | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | 2021-07-23 | 1 | -17/+81 |
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* | shader: Fix storage type when reading patches on tess control | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
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* | spirv: Replace Constant/ConstantComposite with Const helper | ameerj | 2021-07-23 | 1 | -20/+18 |
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* | shader: Address feedback | FernandoS27 | 2021-07-23 | 1 | -4/+1 |
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* | shader: Implement SR_Y_DIRECTION | FernandoS27 | 2021-07-23 | 1 | -0/+7 |
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* | shader: Implement SampleMask | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
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* | spirv: Bitcast non-F32 output attributes to their type before store | ReinUsesLisp | 2021-07-23 | 1 | -13/+28 |
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* | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp | 2021-07-23 | 1 | -0/+5 |
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* | spirv: Bitcast non-F32 attributes to F32 | ReinUsesLisp | 2021-07-23 | 1 | -7/+9 |
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* | shader: Implement PrimitiveId | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 2021-07-23 | 1 | -11/+77 |
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* | spirv: Implement Layer stores | ReinUsesLisp | 2021-07-23 | 1 | -2/+7 |
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* | shader: Implement transform feedbacks and define file format | ReinUsesLisp | 2021-07-23 | 1 | -5/+14 |
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* | shader: Implement geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -40/+53 |
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* | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
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* | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp | 2021-07-23 | 1 | -4/+0 |
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* | shader: Implement indexed attributes | FernandoS27 | 2021-07-23 | 1 | -4/+4 |
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* | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
| | | | | It may generate better code on some compilers and it's easier to handle. | ||||
* | shader: Address Feedback | FernandoS27 | 2021-07-23 | 1 | -34/+5 |
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* | shader: Implement SR_LaneId | FernandoS27 | 2021-07-23 | 1 | -0/+4 |
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* | shader: Improve VOTE.VTG stub | FernandoS27 | 2021-07-23 | 1 | -0/+32 |
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* | shader: Implement ViewportIndex | FernandoS27 | 2021-07-23 | 1 | -2/+8 |
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* | shader: Implement ClipDistance | FernandoS27 | 2021-07-23 | 1 | -0/+13 |
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* | shader: Add PointCoord attribute | FernandoS27 | 2021-07-23 | 1 | -0/+6 |
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* | shader: Add PointSize attribute | ameerj | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement BRX | FernandoS27 | 2021-07-23 | 1 | -2/+8 |
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* | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-23 | 1 | -0/+10 |
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* | shader: Better interpolation and disabled attributes support | ReinUsesLisp | 2021-07-23 | 1 | -9/+20 |
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* | shader: Implement front face | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
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* | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 2021-07-23 | 1 | -26/+43 |
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* | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 2021-07-23 | 1 | -0/+16 |
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* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -4/+51 |
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* | shader: Partial implementation of LDC | ReinUsesLisp | 2021-07-23 | 1 | -6/+50 |
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* | shader: Primitive Vulkan integration | ReinUsesLisp | 2021-07-23 | 1 | -21/+21 |
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* | spirv: Initial bindings support | ReinUsesLisp | 2021-07-23 | 1 | -14/+6 |
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* | shader: Initial implementation of an AST | ReinUsesLisp | 2021-07-23 | 1 | -0/+8 |
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* | spirv: Initial SPIR-V support | ReinUsesLisp | 2021-07-23 | 1 | -0/+102 |