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path: root/src/shader_recompiler/backend/glasm/reg_alloc.h (unfollow)
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2021-07-23shader_recompiler, video_core: Resolve clang errorslat9nq1-2/+1
2021-07-23glasm: Remove unnecessary value typesReinUsesLisp1-32/+1
2021-07-23glasm: Throw when there are register leaksReinUsesLisp1-0/+4
2021-07-23glasm: Catch more register leaksReinUsesLisp1-4/+12
2021-07-23glasm: Fix aliased bitcasts ref countingReinUsesLisp1-0/+6
2021-07-23glasm: Add Void type to GLASM valuesReinUsesLisp1-0/+11
2021-07-23glasm: Fix register allocation when moving immediate on GLASMReinUsesLisp1-1/+9
2021-07-23glasm: Fix moving U64 immediates to registers in GLASMReinUsesLisp1-2/+2
2021-07-23glasm: Add conversion instructions to GLASMReinUsesLisp1-0/+13
2021-07-23glasm: Initial GLASM fp64 supportReinUsesLisp1-5/+58
2021-07-23glasm: Specify namespace when using FormatToReinUsesLisp1-6/+6
2021-07-23glasm: Make GLASM aware of typesReinUsesLisp1-5/+179
2021-07-23glasm: Use BitField instead of C bitfieldsReinUsesLisp1-3/+7
2021-07-23glasm: Changes to GLASM register allocator and emit contextReinUsesLisp1-5/+13
2021-07-23glasm: Add GLASM backend infrastructureReinUsesLisp1-0/+46