Commit message (Collapse) | Author | Age | Files | Lines | |
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* | CMake: Consolidate common PCH headers | ameerj | 2022-12-01 | 1 | -7/+1 |
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* | CMake: Use precompiled headers | ameerj | 2022-11-30 | 2 | -0/+17 |
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* | Merge pull request #8876 from FearlessTobi/multiplayer-part3 | bunnei | 2022-10-01 | 4 | -1/+155 |
|\ | | | | | ldn: Implement "local wireless" networked multiplayer | ||||
| * | Address some review comments | FearlessTobi | 2022-09-20 | 1 | -1/+1 |
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| * | ldn: Initial implementation | FearlessTobi | 2022-09-09 | 4 | -1/+155 |
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* | | chore: fix some typos | Andrea Pappacoda | 2022-09-23 | 1 | -1/+1 |
|/ | | | | Fix some typos reported by Lintian | ||||
* | yuzu: Display current game version in multiplayer room | FearlessTobi | 2022-08-27 | 3 | -6/+12 |
| | | | | Makes it easier for users to recognize connection errors caused by different game versions. | ||||
* | network: Use lower timeout for enet_host_service | FearlessTobi | 2022-08-27 | 2 | -2/+2 |
| | | | | This allows us to have a 10x higher throughput of packets by using a much shorter waiting time. | ||||
* | yuzu_room: Remove dependency on core | FearlessTobi | 2022-08-27 | 3 | -0/+268 |
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* | core, network: Add ability to proxy socket packets | FearlessTobi | 2022-08-15 | 4 | -209/+168 |
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* | chore: make yuzu REUSE compliant | Andrea Pappacoda | 2022-07-27 | 1 | -0/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | ||||
* | network: Address review comments | FearlessTobi | 2022-07-25 | 4 | -195/+195 |
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* | network, yuzu: Make copyright headers SPDX-compliant | FearlessTobi | 2022-07-25 | 10 | -30/+20 |
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* | network, yuzu: Improve variable naming and style consistency | FearlessTobi | 2022-07-25 | 6 | -30/+32 |
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* | yuzu_cmd: Fix compilation | FearlessTobi | 2022-07-25 | 1 | -12/+0 |
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* | network: Move global state into a seperate class | FearlessTobi | 2022-07-25 | 2 | -15/+25 |
| | | | | Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com> | ||||
* | common: multiplayer: Use GameInfo type | german77 | 2022-07-25 | 3 | -8/+5 |
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* | Address second part of review comments | FearlessTobi | 2022-07-25 | 3 | -29/+14 |
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* | Address first part of review comments | FearlessTobi | 2022-07-25 | 1 | -1/+1 |
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* | Fix compilation on linux gcc | FearlessTobi | 2022-07-25 | 2 | -18/+19 |
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* | yuzu: Add ui files for multiplayer rooms | FearlessTobi | 2022-07-25 | 4 | -19/+20 |
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* | network: Add initial files and enet dependency | FearlessTobi | 2022-07-25 | 11 | -0/+2889 |
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* | Massive removal of unused modules | James Rowe | 2018-01-13 | 9 | -1792/+0 |
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* | Fixed type conversion ambiguity | Huw Pascoe | 2017-09-30 | 1 | -1/+1 |
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* | Added missing parts in libnetwork (#2838) | B3n30 | 2017-08-19 | 6 | -36/+296 |
| | | | | | * Network: Set and send the game information over enet Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services. | ||||
* | Network: Moved NintendoOUI initalization to RoomMember constructor | B3n30 | 2017-07-26 | 2 | -3/+4 |
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* | Network: Changed timeout for receiving packets to 100ms | B3n30 | 2017-07-16 | 5 | -43/+50 |
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* | Network: Propagate Room closing to connected members | B3n30 | 2017-07-16 | 3 | -3/+28 |
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* | Network: Made send async in RoomMember | B3n30 | 2017-07-16 | 4 | -25/+70 |
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* | Network: Send the game title | B3n30 | 2017-07-16 | 6 | -114/+185 |
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* | Network: Enable sending and receiving chat messages | B3n30 | 2017-07-16 | 3 | -0/+79 |
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* | Network: Handle the disconnect of a client | B3n30 | 2017-07-16 | 1 | -1/+18 |
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* | Network: Enable to send WifiPackets | B3n30 | 2017-07-16 | 3 | -1/+82 |
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* | Network: Send JoinRequest and handle the answer in RoomMember | B3n30 | 2017-07-16 | 2 | -2/+125 |
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* | Network: Handle join request in Room | B3n30 | 2017-07-16 | 2 | -1/+205 |
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* | Network: Added Packet class for serialization | B3n30 | 2017-07-16 | 3 | -0/+423 |
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* | Network: Threads for Room and RoomMember | B3n30 | 2017-07-16 | 4 | -13/+119 |
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* | Implement basic virtual Room support based on enet (#2803) | B3n30 | 2017-07-07 | 7 | -0/+350 |
* Added support for network with ENet lib, connecting is possible, but data can't be sent, yet. * fixup! Added support for network with ENet lib, * fixup! CLang * fixup! Added support for network with ENet lib, * fixup! Added support for network with ENet lib, * fixup! Clang format * More fixups! * Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Clang again * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes |