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* input_common: Add android input engineNarr the Reg2024-01-181-0/+22
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* input_common: Initial skeleton for custom joycon driverNarr the Reg2023-01-201-0/+14
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* input_common: Create an update engineNarr the Reg2023-01-061-0/+26
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* cmake: make libusb optionalLiam2022-12-281-2/+22
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* input_common: Cleanup projectgerman772022-12-181-200/+83
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* input_common: Add virtual gamepadgerman772022-12-171-0/+23
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* Merge pull request #9322 from german77/pump_eventsliamwhite2022-11-301-0/+10
|\ | | | | input_common: Pump SDL events from main thread
| * input_common: Pump sdl events from main threadgerman772022-11-271-0/+10
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* | common/input: Add helpers functions for creating input and output devicesLioncash2022-11-281-59/+43
| | | | | | | | | | Avoids the redundancy of needing to explictly specify the common namespace and the type.
* | yuzu-cmd: Fix input callback crash on closegerman772022-11-271-0/+10
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* input_common: Enable virtual amiibo drivergerman772022-10-021-0/+21
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* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
* input_common: Add camera drivergerman772022-07-241-0/+21
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* input_common: Map sticks correctly when mapped sidewaysNarr the Reg2022-03-221-0/+29
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* input_common: Reduce unused includesameerj2022-03-201-1/+0
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* input_common/input_mapping: Remove const from return valueLioncash2022-01-241-1/+1
| | | | | Top-level const on a return by value can inhibit move semantics, and is unnecessary.
* input_common/main: Pass MappingData by const reference in callbacksLioncash2022-01-241-2/+2
| | | | Avoids creating unnecessary 168 byte copies per callback invocation.
* input_common: Fully implement UDP controllersNarr the Reg2021-11-261-5/+21
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* input_common: Move button names to the frontendgerman772021-11-251-12/+5
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* input_common: Allow keyboard to be backwards compatiblegerman772021-11-251-9/+0
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* core/hid: Improve accuracy of the keyboard implementationgerman772021-11-251-0/+9
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* kraken: Address comments from reviewgerman772021-11-251-34/+42
| | | | start lion review
* settings: Fix mouse and keyboard mappingsgerman772021-11-251-0/+3
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* kraken: Address comments from reviewgerman772021-11-251-2/+5
| | | | review fixes
* configuration: Migrate controller settings to emulated controllergerman772021-11-251-0/+10
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* kraken: Fix errors from rebase and format filesgerman772021-11-251-2/+4
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* core/hid: Add output devicesgerman772021-11-251-10/+20
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* input_common: Rewrite main and add the new driversgerman772021-11-251-11/+279
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* input_common: Rewrite keyboardgerman772021-11-251-260/+3
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* input_common: Move touch and analog from button. Move udp protocolgerman772021-11-251-8/+0
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* general: Update style to clang-format-12ameerj2021-09-241-2/+2
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* UI: Relocate tas menu and add brief descriptiongerman772021-09-181-1/+1
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* config: Move TAS options to it's own menugerman772021-09-181-1/+5
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* input_common/tas: Base playback & recording systemMonsterDruide12021-09-181-0/+48
| | | | | | | | | The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
* input_common: Improve SDL joystick and hide toggle optiongerman772021-08-081-4/+4
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* input_common: Fix build with sdl disabledgerman772021-07-111-2/+2
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* input_common: Implement SDL motiongerman772021-05-151-0/+5
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* Merge pull request #4937 from german77/multiUDPbunnei2020-12-011-1/+1
|\ | | | | InputCommon: Add multiple udp server support
| * Add multiple udp server supportgerman2020-11-261-1/+1
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* | Implement full mouse supportgerman2020-11-261-10/+63
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* input_common: Add VibrationDevice and VibrationDeviceFactoryMorph2020-11-161-0/+5
| | | | | | A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
* configure_input_player: Change "Defaults" button behaviorMorph2020-11-161-8/+0
| | | | | RestoreDefaults() now restores the selected devices' mappings using UpdateMappingWithDefaults(). This allows us to move the keyboard mapping from RestoreDefaults() to UpdateMappingWithDefaults().
* configure_input_player: Implement input exclusivity and persistenceMorph2020-11-161-3/+3
| | | | With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
* input_common/CMakeLists: Make some warnings errorsLioncash2020-10-161-0/+4
| | | | | Makes the input_common code warnings consistent with the rest of the codebase.
* Add random motion input to keyboardgerman2020-09-261-0/+4
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* Add automap feature for GC adaptergerman2020-09-181-1/+10
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* Add cemu hook changes related to PR #4609german2020-09-051-3/+43
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* Address review comments and fix code compilationFearlessTobi2020-08-291-3/+5
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* yuzu: Add motion and touch configurationFearlessTobi2020-08-291-0/+9
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* input_common: Eliminate most global stateLioncash2020-08-271-107/+143
| | | | | | | | | | | | | Abstracts most of the input mechanisms under an InputSubsystem class that is managed by the frontends, eliminating any static constructors and destructors. This gets rid of global accessor functions and also allows the frontends to have a more fine-grained control over the lifecycle of the input subsystem. This also makes it explicit which interfaces rely on the input subsystem instead of making it opaque in the interface functions. All that remains to migrate over is the factories, which can be done in a separate change.
* input_common/main: Add "/Mouse" to the display nameMorph2020-08-271-1/+1
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* Address feedbackMorph2020-08-261-7/+8
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* Project Mjölnir: Part 1Morph2020-08-261-1/+49
| | | | | Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
* input_common: drop unused libusb.h includeAmeer2020-07-141-1/+0
| | | | Remnant of an early implementation.
* Fix unnecessary diffsAmeer2020-07-021-0/+2
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* Fix deallocation of GC AdapterAmeer2020-06-231-0/+3
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* Update src/input_common/main.cppameerj2020-06-221-1/+1
| | | | | | Co-authored-by: LC <mathew1800@gmail.com> update libusb submodule (hopefully windows build error fixed)
* Tidy up the pointers, use pair over tuple where appropriateAmeer2020-06-221-2/+1
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* shared_ptr for the GC adapter class, constexpr constantsAmeer2020-06-221-2/+4
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* std::arrays where appropriate, clear q in adapter class, other touch upsAmeer2020-06-221-1/+0
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* Singleton GC Adapter class, remove globals, fix naming conventionAmeer2020-06-221-0/+2
| | | | | | | | Fix clang formatting Manual fix for configure_input_player formatting Add missing lib usb cmake command
* Cleanup after linterAmeer2020-06-211-4/+0
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* GC Adapter ImplementationAmeer2020-06-211-1/+22
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* input_common: fix build when SDL2 is disabledFearlessTobi2020-05-021-0/+6
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* input_common/udp: Ensure that UDP is shut down within Shutdown()Lioncash2020-02-031-0/+1
| | | | Previously the UDP backend would never actually get shut down.
* Input: UDP Client to provide motion and touch controlsfearlessTobi2020-01-231-3/+9
| | | | | | | | An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>
* Input: Remove global variables from SDL InputJames Rowe2019-03-021-19/+4
| | | | | | | | | Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
* Port #4141 from citra: Joystick hotplug support (#1275)Tobias2018-09-111-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
* Format: Run the new clang format on everythingJames Rowe2018-01-211-1/+2
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* Adding meumart's Citra SDL Joystick support. Citra PR #3116muemart2018-01-161-0/+11
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* move MotionEmu from core/frontend to input_common as a InputDevicewwylele2017-08-111-2/+13
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* InputCommon: add SDL joystick supportwwylele2017-03-011-0/+10
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* InputCommon: add AnalogFromButtonwwylele2017-03-011-0/+18
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* InputCommon: add Keyboardwwylele2017-03-011-0/+35