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* settings: Fix mouse and keyboard mappingsgerman772021-11-251-0/+3
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* kraken: Address comments from reviewgerman772021-11-251-2/+5
| | | | review fixes
* configuration: Migrate controller settings to emulated controllergerman772021-11-251-0/+10
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* kraken: Fix errors from rebase and format filesgerman772021-11-251-2/+4
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* core/hid: Add output devicesgerman772021-11-251-10/+20
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* input_common: Rewrite main and add the new driversgerman772021-11-251-11/+279
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* input_common: Rewrite keyboardgerman772021-11-251-260/+3
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* input_common: Move touch and analog from button. Move udp protocolgerman772021-11-251-8/+0
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* general: Update style to clang-format-12ameerj2021-09-241-2/+2
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* UI: Relocate tas menu and add brief descriptiongerman772021-09-181-1/+1
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* config: Move TAS options to it's own menugerman772021-09-181-1/+5
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* input_common/tas: Base playback & recording systemMonsterDruide12021-09-181-0/+48
| | | | | | | | | The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
* input_common: Improve SDL joystick and hide toggle optiongerman772021-08-081-4/+4
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* input_common: Fix build with sdl disabledgerman772021-07-111-2/+2
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* input_common: Implement SDL motiongerman772021-05-151-0/+5
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* Merge pull request #4937 from german77/multiUDPbunnei2020-12-011-1/+1
|\ | | | | InputCommon: Add multiple udp server support
| * Add multiple udp server supportgerman2020-11-261-1/+1
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* | Implement full mouse supportgerman2020-11-261-10/+63
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* input_common: Add VibrationDevice and VibrationDeviceFactoryMorph2020-11-161-0/+5
| | | | | | A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
* configure_input_player: Change "Defaults" button behaviorMorph2020-11-161-8/+0
| | | | | RestoreDefaults() now restores the selected devices' mappings using UpdateMappingWithDefaults(). This allows us to move the keyboard mapping from RestoreDefaults() to UpdateMappingWithDefaults().
* configure_input_player: Implement input exclusivity and persistenceMorph2020-11-161-3/+3
| | | | With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
* input_common/CMakeLists: Make some warnings errorsLioncash2020-10-161-0/+4
| | | | | Makes the input_common code warnings consistent with the rest of the codebase.
* Add random motion input to keyboardgerman2020-09-261-0/+4
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* Add automap feature for GC adaptergerman2020-09-181-1/+10
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* Add cemu hook changes related to PR #4609german2020-09-051-3/+43
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* Address review comments and fix code compilationFearlessTobi2020-08-291-3/+5
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* yuzu: Add motion and touch configurationFearlessTobi2020-08-291-0/+9
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* input_common: Eliminate most global stateLioncash2020-08-271-107/+143
| | | | | | | | | | | | | Abstracts most of the input mechanisms under an InputSubsystem class that is managed by the frontends, eliminating any static constructors and destructors. This gets rid of global accessor functions and also allows the frontends to have a more fine-grained control over the lifecycle of the input subsystem. This also makes it explicit which interfaces rely on the input subsystem instead of making it opaque in the interface functions. All that remains to migrate over is the factories, which can be done in a separate change.
* input_common/main: Add "/Mouse" to the display nameMorph2020-08-271-1/+1
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* Address feedbackMorph2020-08-261-7/+8
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* Project Mjölnir: Part 1Morph2020-08-261-1/+49
| | | | | Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
* input_common: drop unused libusb.h includeAmeer2020-07-141-1/+0
| | | | Remnant of an early implementation.
* Fix unnecessary diffsAmeer2020-07-021-0/+2
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* Fix deallocation of GC AdapterAmeer2020-06-231-0/+3
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* Update src/input_common/main.cppameerj2020-06-221-1/+1
| | | | | | Co-authored-by: LC <mathew1800@gmail.com> update libusb submodule (hopefully windows build error fixed)
* Tidy up the pointers, use pair over tuple where appropriateAmeer2020-06-221-2/+1
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* shared_ptr for the GC adapter class, constexpr constantsAmeer2020-06-221-2/+4
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* std::arrays where appropriate, clear q in adapter class, other touch upsAmeer2020-06-221-1/+0
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* Singleton GC Adapter class, remove globals, fix naming conventionAmeer2020-06-221-0/+2
| | | | | | | | Fix clang formatting Manual fix for configure_input_player formatting Add missing lib usb cmake command
* Cleanup after linterAmeer2020-06-211-4/+0
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* GC Adapter ImplementationAmeer2020-06-211-1/+22
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* input_common: fix build when SDL2 is disabledFearlessTobi2020-05-021-0/+6
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* input_common/udp: Ensure that UDP is shut down within Shutdown()Lioncash2020-02-031-0/+1
| | | | Previously the UDP backend would never actually get shut down.
* Input: UDP Client to provide motion and touch controlsfearlessTobi2020-01-231-3/+9
| | | | | | | | An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>
* Input: Remove global variables from SDL InputJames Rowe2019-03-021-19/+4
| | | | | | | | | Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
* Port #4141 from citra: Joystick hotplug support (#1275)Tobias2018-09-111-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
* Format: Run the new clang format on everythingJames Rowe2018-01-211-1/+2
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* Adding meumart's Citra SDL Joystick support. Citra PR #3116muemart2018-01-161-0/+11
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* move MotionEmu from core/frontend to input_common as a InputDevicewwylele2017-08-111-2/+13
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* InputCommon: add SDL joystick supportwwylele2017-03-011-0/+10
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* InputCommon: add AnalogFromButtonwwylele2017-03-011-0/+18
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* InputCommon: add Keyboardwwylele2017-03-011-0/+35