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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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2018-08-11
video_core; Get rid of global g_toggle_framelimit_enabled variable
Lioncash
1
-0
/
+1
2018-08-09
buffer_queue: Make reference parameter of SetPreallocatedBuffer const
Lioncash
2
-2
/
+2
2018-08-08
nvdrv: Get rid of global std::weak_ptr
Lioncash
2
-3
/
+13
2018-08-07
nvflinger: Correct typo in name of composition event
Lioncash
1
-1
/
+1
2018-08-07
nvflinger: Get rid of indirect inclusions
Lioncash
2
-1
/
+7
2018-08-07
nvflinger: Use std::string_view in OpenDisplay()
Lioncash
2
-2
/
+3
2018-08-04
video_core: Eliminate the g_renderer global variable
Lioncash
1
-2
/
+4
2018-08-02
kernel: Move object class to its own source files
Lioncash
1
-3
/
+2
2018-07-24
core_timing: Split off utility functions into core_timing_util
MerryMage
1
-0
/
+1
2018-07-19
nvflinger: Emplace Display instances directly
Lioncash
1
-9
/
+4
2018-07-18
vi: Partially implement buffer crop parameters.
bunnei
3
-3
/
+9
2018-07-17
nvflinger: Fix for BufferQueue event handling.
bunnei
3
-25
/
+6
2018-07-03
Rename logging macro back to LOG_*
James Rowe
2
-3
/
+3
2018-04-30
core_timing: Namespace all functions and constants in core_timing's header
Lioncash
1
-1
/
+1
2018-04-24
nvflinger: Move logging macros over to new fmt-compatible ones
Lioncash
2
-3
/
+3
2018-04-21
Qt: Update the WaitTree widget to show info about the current mutex of each thread.
Subv
2
-4
/
+8
2018-04-20
service: Use nested namespace specifiers where applicable
Lioncash
4
-16
/
+8
2018-04-19
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
bunnei
1
-0
/
+3
2018-03-23
renderer_opengl: Better handling of framebuffer transform flags.
bunnei
1
-0
/
+2
2018-03-19
vi: Remove DequeueBuffer and wait until next available buffer.
bunnei
2
-6
/
+25
2018-03-17
nvflinger: Remove superfluous buffer format check.
bunnei
1
-3
/
+1
2018-03-03
Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.
Subv
1
-0
/
+3
2018-02-14
Fix fps counter to correctly measure frame end when there was no frame to draw
James Rowe
1
-0
/
+2
2018-02-12
vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
bunnei
3
-3
/
+18
2018-02-10
nvflinger: (Hack) Use first available buffer if none are found.
bunnei
1
-1
/
+5
2018-02-05
nvflinger: Signal BufferQueue native handle event.
bunnei
1
-0
/
+1
2018-01-22
VI: Move BufferQueue and NVFlinger to their own folder/namespace.
Subv
4
-0
/
+423