Commit message (Collapse) | Author | Files | Lines | ||
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2020-11-24 | nvservices: Reintroducee IoctlCtrl | Chloe Marcec | 1 | -0/+11 | |
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot. | |||||
2020-11-10 | core: Make nvservices more standardized | Chloe Marcec | 1 | -20/+66 | |
2019-09-19 | Initial implementation of Ioctl2 & Ioctl3 | David Marcec | 1 | -0/+6 | |
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls | |||||
2019-07-05 | NVServices: Address Feedback | Fernando Sahmkow | 1 | -0/+4 | |
2019-07-05 | NVServices: Correct CtrlEventWaitSync to block the ipc until timeout. | Fernando Sahmkow | 1 | -0/+7 | |
2019-07-05 | nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregister | Fernando Sahmkow | 1 | -2/+12 | |
2019-07-05 | video_core: Implement GPU side Syncpoints | Fernando Sahmkow | 1 | -0/+2 | |
2019-07-05 | nv_services: Correct buffer queue fencing and GPFifo fencing | Fernando Sahmkow | 1 | -0/+25 | |