| Commit message (Collapse) | Author | Files | Lines |
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Signed-off-by: arades79 <scravers@protonmail.com>
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Signed-off-by: arades79 <scravers@protonmail.com>
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Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
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This isn't used, so it can be removed to make the function a little
nicer.
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Avoids churning allocations in a loop.
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id is an int value, not a u32.
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Makes the transform calls much nicer to read.
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Avoids the redundancy of needing to explictly specify the common
namespace and the type.
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Needed by Nintendo Switch Sports
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Needed by Nintendo Switch Sports
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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This completes the removal of the old UUID implementation.
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This allows for better compiler errors, where the compiler will state a
copy or move couldn't occur due to the relevant function being deleted.
Previously a compiler would warn about the relevant function not being
accessible (which, while true, isn't as informative as it could be).
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Found by static analysis with PVS-Studio.
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Found by static analysis with PVS-Studio
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With the current settings 2p mode in pokemon let's go wasn't showing up. By making the shake more violent we can make it appear without any effort using the keyboard
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CallbackStatus instances aren't the cheapest things to copy around
(relative to everything else), given that they're currently 520 bytes in
size and are currently copied numerous times when callbacks are invoked.
Instead, we can pass the status by const reference to avoid all the
copying.
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Allows us to be more explicit with the representation of button states and use the provided bit manipulation operators
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This represents a bitmask for all pressed buttons
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Fix compiler bug
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start lion review
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review fixes
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