Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Archive: Correct a few incorrect types in function signatures | Yuri Kunde Schlesner | 2015-07-14 | 1 | -4/+4 |
| | | | | Buffer lengths should be size_t, and file offsets should be u64. | ||||
* | Common: Cleanup memory and misc includes. | Emmanuel Gil Peyrot | 2015-06-28 | 1 | -0/+2 |
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* | Common: Remove common.h | Yuri Kunde Schlesner | 2015-05-07 | 1 | -1/+0 |
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* | Clean-up includes | Yuri Kunde Schlesner | 2015-05-07 | 1 | -2/+1 |
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* | License change | purpasmart96 | 2014-12-21 | 1 | -1/+1 |
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* | Filesystem/Archives: Implemented the SaveData archive | Subv | 2014-12-18 | 1 | -0/+5 |
| | | | | | | | | | | The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found | ||||
* | Service.FS: Rename FileSys::File to FileBackend | Yuri Kunde Schlesner | 2014-12-16 | 1 | -0/+66 |