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path: root/src/citra/emu_window/emu_window_sdl2.cpp (follow)
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* move MotionEmu from core/frontend to input_common as a InputDevicewwylele2017-08-111-6/+4
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* Network: Init Network in SDL and QTB3n302017-07-161-0/+4
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* Move screen size constants from video_core to coreYuri Kunde Schlesner2017-05-281-7/+7
| | | | | video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core.
* InputCommon: add Keyboardwwylele2017-03-011-15/+6
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* Gui: Change title bar to include build nameJames Rowe2017-02-231-2/+2
| | | | | Nightly builds now have "Citra Nightly" in the titlebar Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
* Frontend: emulate motion sensorwwylele2016-12-261-7/+15
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* core: Move emu_window and key_map into coreMerryMage2016-12-231-1/+1
| | | | * Removes circular dependences (common should not depend on core)
* Support additional screen layouts.James Rowe2016-11-051-4/+1
| | | | | Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen.
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-7/+1
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-0/+1
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* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-10/+15
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* config: Add a setting for graphics V-Sync.bunnei2016-08-301-0/+1
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* Refactor input subsystemwwylele2016-05-151-3/+4
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* Frontends, VideoCore: Move glad initialisation to the frontendEmmanuel Gil Peyrot2016-05-061-0/+7
| | | | | | | | | | On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the default function loader, and fixes a crash when using apitrace with an EGL context. On Qt we will need to migrate from QGLWidget to QOpenGLWidget and QOpenGLContext before we can use gladLoadGLLoader() instead of gladLoadGL(), since the former doesn’t expose a function loader.
* SDL2: Explicitly use RGB8 color buffer.bunnei2016-03-151-0/+4
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* Dependencies: Remove GLFW, Add SDL2MerryMage2016-03-021-0/+167
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files