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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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2023-07-21
settings,general: Rename non-confirming enums
lat9nq
1
-2
/
+3
2023-07-21
configure_audio: Implement ui generation
lat9nq
2
-19
/
+23
2023-06-30
sink_stream: Resolve heap buffer corruption due to out of bounds write
Morph
2
-17
/
+20
2023-06-22
Remove memory allocations in some hot paths
Kelebek1
3
-9
/
+13
2023-06-08
core_timing: Use CNTPCT as the guest CPU tick
Morph
1
-1
/
+0
2023-06-06
android: audio_core: sink_stream: Remove unnecessary check.
bunnei
1
-3
/
+0
2023-06-04
audio_renderer: resolve adsp thread deadlock shutdown
Liam
2
-4
/
+6
2023-06-03
android: audio_core: Avoid shutdown hang.
bunnei
1
-0
/
+3
2023-05-27
Audren wait as suggested by ByLaws
Kelebek1
1
-0
/
+3
2023-05-18
Smooth out the DSP callback by adding a 5ms wait time limit
Kelebek1
1
-2
/
+2
2023-05-05
yuzu-sdl,audio_core: Remove antiquated warning ignore
lat9nq
1
-10
/
+1
2023-04-08
Use GetGlobalTimeNs as opposed to clock ticks
Billy Laws
2
-4
/
+3
2023-04-04
Add some explicit latency to sample count reporting
Billy Laws
1
-1
/
+2
2023-03-27
audio_core: No longer stall when sink queue is full
Billy Laws
4
-64
/
+1
2023-03-27
Run clang-format
Billy Laws
2
-6
/
+5
2023-03-27
audio: Wait for samples on the emulated DSP side to avoid desyncs
Billy Laws
2
-0
/
+24
2023-03-26
audio: Interpolate system manager sample count using host sink sample info
Billy Laws
2
-0
/
+38
2023-02-14
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
arades79
1
-6
/
+6
2023-02-14
add static lifetime to constexpr values to force compile time evaluation where possible
arades79
1
-6
/
+6
2023-02-14
general: rename CurrentProcess to ApplicationProcess
Liam
1
-2
/
+2
2023-02-10
audio: cubeb: Fix yuzu crashing when it test for latency
Narr the Reg
1
-0
/
+20
2022-11-30
audio_core: sink_stream: Hold the suspend lock when process is stalled.
bunnei
2
-7
/
+9
2022-11-23
general: fix compile for Apple Clang
Liam
1
-4
/
+4
2022-10-17
sdl2_sink: Inline variable init into if condition
lat9nq
1
-2
/
+1
2022-10-16
sdl2_sink: Distinguish between capture and non-capture device names
lat9nq
1
-1
/
+1
2022-10-16
sdl2_sink: Check for null string when loading SDL audio devices
lat9nq
1
-1
/
+4
2022-10-14
audio_core: Revert sink name to sdl2
Narr the Reg
1
-2
/
+2
2022-10-09
Choose the SDL audio backend when Cubeb reports too high of a latency
Kelebek1
6
-30
/
+93
2022-09-22
Do not try to pause core timing from the audio thread when using single-core
Kelebek1
1
-2
/
+7
2022-09-16
sink_stream: Mark GetQueueSize as const
Lioncash
1
-1
/
+1
2022-09-15
audio_core: Amend documentation tags
Lioncash
4
-9
/
+6
2022-09-13
Remove pause callbacks from coretiming
Kelebek1
8
-83
/
+28
2022-09-12
Remove a pragma once from a cpp file
Kelebek1
1
-2
/
+0
2022-09-04
Don't stall with nvdec
Kelebek1
1
-1
/
+7
2022-09-02
Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads.
Kelebek1
9
-748
/
+440
2022-08-12
Do some log memes to help perceived volume
Kelebek1
1
-0
/
+3
2022-07-22
Project Andio
Kelebek1
9
-0
/
+1934