| Commit message (Collapse) | Author | Age | Files | Lines |
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Support more PCM formats
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Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost.
This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash.
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Most notable fix is the voices in Fire Emblem Three Houses
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Moves the audio code closer to enabling warnings as errors in general.
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Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented.
Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
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Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.
Fixes #4795
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Same behavior, but removes header dependencies where they don't need to
be.
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