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2021-07-23shader: Remove old shader managementReinUsesLisp1-0/+0
2020-06-27vk_device: Enable VK_EXT_extended_dynamic_state when availableReinUsesLisp1-0/+0
2020-05-04externals: Update Vulkan-HeadersReinUsesLisp1-0/+0
2020-04-11renderer_vulkan: Drop Vulkan-HppReinUsesLisp1-0/+0
2019-12-09externals: Update Vulkan-HeadersReinUsesLisp1-0/+0
2019-09-13externals: Update Vulkan headersReinUsesLisp1-0/+0
2019-05-26vk_shader_decompiler: Misc fixesReinUsesLisp1-0/+0
Fix missing OpSelectionMerge instruction. This caused devices loses on most hardware, Intel didn't care. Fix [-1;1] -> [0;1] depth conversions. Conditionally use VK_EXT_scalar_block_layout. This allows us to use non-std140 layouts on UBOs. Update external Vulkan headers.
2019-02-19vk_memory_manager: Implement memory managerReinUsesLisp1-0/+0
A memory manager object handles the memory allocations for a device. It allocates chunks of Vulkan memory objects and then suballocates.
2019-02-12gitmodules: Add Vulkan headers dependencyReinUsesLisp1-0/+0