summaryrefslogtreecommitdiffstats
path: root/CMakeModules/GenerateSCMRev.cmake (unfollow)
Commit message (Collapse)AuthorFilesLines
2021-07-23shader: Remove old shader managementReinUsesLisp1-55/+1
2020-06-12gl_arb_decompiler: Implement an assembly shader decompilerReinUsesLisp1-0/+2
Emit code compatible with NV_gpu_program5. This should emit code compatible with Fermi, but it wasn't tested on that architecture. Pascal has some issues not present on Turing GPUs.
2020-04-07Removed leftover test codeSilverBeamx1-2/+0
2020-04-07Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title formatSilverBeamx1-19/+2
2020-04-07Hack BUILD_FULLNAME into GenerateSCMRev.cmakeSilverBeamx1-0/+19
2020-03-13shader/transform_feedback: Add host API friendly TFB builderReinUsesLisp1-0/+2
2020-03-09video_core: Rename "const buffer locker" to "registry"ReinUsesLisp1-2/+2
2020-03-09gl_shader_cache: Rework shader cache and remove post-specializationsReinUsesLisp1-2/+0
Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it.
2020-01-16Fix git version in scm_rev.cppJames Rowe1-0/+4
2019-10-25VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.Fernando Sahmkow1-2/+4
2019-10-05Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.Fernando Sahmkow1-0/+2
2019-10-05shader_ir: Corrections to outward movements and misc stuffsFernando Sahmkow1-0/+4
2019-08-21shader_ir: Implement VOTEReinUsesLisp1-0/+1
Implement VOTE using Nvidia's intrinsics. Documentation about these can be found here https://developer.nvidia.com/reading-between-threads-shader-intrinsics Instead of using portable ARB instructions I opted to use Nvidia intrinsics because these are the closest we have to how Tegra X1 hardware renders. To stub VOTE on non-Nvidia drivers (including nouveau) this commit simulates a GPU with a warp size of one, returning what is meaningful for the instruction being emulated: * anyThreadNV(value) -> value * allThreadsNV(value) -> value * allThreadsEqualNV(value) -> true ballotARB, also known as "uint64_t(activeThreadsNV())", emits VOTE.ANY Rd, PT, PT; on nouveau's compiler. This doesn't match exactly to Nvidia's code VOTE.ALL Rd, PT, PT; Which is emulated with activeThreadsNV() by this commit. In theory this shouldn't really matter since .ANY, .ALL and .EQ affect the predicates (set to PT on those cases) and not the registers.
2019-07-09shader_ir: Implement a new shader scannerFernando Sahmkow1-0/+2
2019-06-21shader: Decode SUST and implement backing image functionalityReinUsesLisp1-0/+1
2019-06-07cmake: Add missing shader hash file entriesReinUsesLisp1-0/+3
2019-04-16GenerateSCMRev: fix Travis compilation on repo forksfearlessTobi1-1/+1
2019-02-26shader/decode: Split memory and texture instructions decodingReinUsesLisp1-0/+1
2019-02-07cmake: Fix title bar issueReinUsesLisp1-8/+1
2019-02-07cmake: Fixup application stringMichael1-2/+2
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-07gl_shader_disk_cache: Invalidate shader cache changes with CMake hashReinUsesLisp1-0/+101