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-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt17
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt27
-rw-r--r--src/android/app/src/main/res/values/arrays.xml12
-rw-r--r--src/android/app/src/main/res/values/strings.xml6
4 files changed, 48 insertions, 14 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt
index 43caac989..fee80bb21 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/Settings.kt
@@ -79,7 +79,18 @@ object Settings {
const val PREF_THEME_MODE = "ThemeMode"
const val PREF_BLACK_BACKGROUNDS = "BlackBackgrounds"
- const val LayoutOption_Unspecified = 0
- const val LayoutOption_MobilePortrait = 4
- const val LayoutOption_MobileLandscape = 5
+ enum class EmulationOrientation(val int: Int) {
+ Unspecified(0),
+ SensorLandscape(5),
+ Landscape(1),
+ ReverseLandscape(2),
+ SensorPortrait(6),
+ Portrait(4),
+ ReversePortrait(3);
+
+ companion object {
+ fun from(int: Int): EmulationOrientation =
+ entries.firstOrNull { it.int == int } ?: Unspecified
+ }
+ }
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
index 510b2b5eb..8cc26e518 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
@@ -50,6 +50,7 @@ import org.yuzu.yuzu_emu.databinding.FragmentEmulationBinding
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.features.settings.model.Settings
+import org.yuzu.yuzu_emu.features.settings.model.Settings.EmulationOrientation
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.model.DriverViewModel
import org.yuzu.yuzu_emu.model.Game
@@ -458,13 +459,23 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
@SuppressLint("SourceLockedOrientationActivity")
private fun updateOrientation() {
emulationActivity?.let {
- it.requestedOrientation = when (IntSetting.RENDERER_SCREEN_LAYOUT.getInt()) {
- Settings.LayoutOption_MobileLandscape ->
+ val orientationSetting =
+ EmulationOrientation.from(IntSetting.RENDERER_SCREEN_LAYOUT.getInt())
+ it.requestedOrientation = when (orientationSetting) {
+ EmulationOrientation.Unspecified -> ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
+ EmulationOrientation.SensorLandscape ->
ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
- Settings.LayoutOption_MobilePortrait ->
- ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT
- Settings.LayoutOption_Unspecified -> ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
- else -> ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
+
+ EmulationOrientation.Landscape -> ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE
+ EmulationOrientation.ReverseLandscape ->
+ ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE
+
+ EmulationOrientation.SensorPortrait ->
+ ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT
+
+ EmulationOrientation.Portrait -> ActivityInfo.SCREEN_ORIENTATION_PORTRAIT
+ EmulationOrientation.ReversePortrait ->
+ ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT
}
}
}
@@ -651,7 +662,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
@SuppressLint("SourceLockedOrientationActivity")
private fun startConfiguringControls() {
// Lock the current orientation to prevent editing inconsistencies
- if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == Settings.LayoutOption_Unspecified) {
+ if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == EmulationOrientation.Unspecified.int) {
emulationActivity?.let {
it.requestedOrientation =
if (resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT) {
@@ -669,7 +680,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
binding.doneControlConfig.visibility = View.GONE
binding.surfaceInputOverlay.setIsInEditMode(false)
// Unlock the orientation if it was locked for editing
- if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == Settings.LayoutOption_Unspecified) {
+ if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == EmulationOrientation.Unspecified.int) {
emulationActivity?.let {
it.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
}
diff --git a/src/android/app/src/main/res/values/arrays.xml b/src/android/app/src/main/res/values/arrays.xml
index 45d57c3ea..0363ff3b6 100644
--- a/src/android/app/src/main/res/values/arrays.xml
+++ b/src/android/app/src/main/res/values/arrays.xml
@@ -118,15 +118,23 @@
</integer-array>
<string-array name="rendererScreenLayoutNames">
+ <item>@string/screen_layout_auto</item>
+ <item>@string/screen_layout_sensor_landscape</item>
<item>@string/screen_layout_landscape</item>
+ <item>@string/screen_layout_reverse_landscape</item>
+ <item>@string/screen_layout_sensor_portrait</item>
<item>@string/screen_layout_portrait</item>
- <item>@string/screen_layout_auto</item>
+ <item>@string/screen_layout_reverse_portrait</item>
</string-array>
<integer-array name="rendererScreenLayoutValues">
+ <item>0</item>
<item>5</item>
+ <item>1</item>
+ <item>2</item>
+ <item>6</item>
<item>4</item>
- <item>0</item>
+ <item>3</item>
</integer-array>
<string-array name="rendererAspectRatioNames">
diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml
index 1bedcb1ef..83aa1b781 100644
--- a/src/android/app/src/main/res/values/strings.xml
+++ b/src/android/app/src/main/res/values/strings.xml
@@ -463,9 +463,13 @@
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
+ <string name="screen_layout_auto">Auto</string>
+ <string name="screen_layout_sensor_landscape">Sensor landscape</string>
<string name="screen_layout_landscape">Landscape</string>
+ <string name="screen_layout_reverse_landscape">Reverse landscape</string>
+ <string name="screen_layout_sensor_portrait">Sensor portrait</string>
<string name="screen_layout_portrait">Portrait</string>
- <string name="screen_layout_auto">Auto</string>
+ <string name="screen_layout_reverse_portrait">Reverse portrait</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Default (16:9)</string>