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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index b0eb879cc..09db58ab6 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -378,8 +378,8 @@ public:
* @param reg The destination register to use.
* @param elem The element to use for the operation.
* @param value The code representing the value to assign. Type has to be half float.
- * @param type Half float kind of assignment.
- * @param dest_num_components Number of components in the destionation.
+ * @param merge Half float kind of assignment.
+ * @param dest_num_components Number of components in the destination.
* @param value_num_components Number of components in the value.
* @param is_saturated Optional, when True, saturates the provided value.
* @param dest_elem Optional, the destination element to use for the operation.
@@ -422,6 +422,7 @@ public:
* @param reg The destination register to use.
* @param elem The element to use for the operation.
* @param attribute The input attribute to use as the source value.
+ * @param input_mode The input mode.
* @param vertex The register that decides which vertex to read from (used in GS).
*/
void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute,
@@ -951,7 +952,7 @@ private:
// Can't assign to the constant predicate.
ASSERT(pred != static_cast<u64>(Pred::UnusedIndex));
- const std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
+ std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
shader.AddLine(variable + " = " + value + ';');
declr_predicates.insert(std::move(variable));
}
@@ -1058,7 +1059,7 @@ private:
/*
* Transforms the input string GLSL operand into an unpacked half float pair.
* @note This function returns a float type pair instead of a half float pair. This is because
- * real half floats are not standarized in GLSL but unpackHalf2x16 (which returns a vec2) is.
+ * real half floats are not standardized in GLSL but unpackHalf2x16 (which returns a vec2) is.
* @param operand Input operand. It has to be an unsigned integer.
* @param type How to unpack the unsigned integer to a half float pair.
* @param abs Get the absolute value of unpacked half floats.
@@ -3291,8 +3292,8 @@ private:
Tegra::Shader::VmadType type, u64 byte_height) {
const std::string value = [&]() {
if (!is_chunk) {
- const auto offset = static_cast<u32>(byte_height * 8);
- return "((" + op + " >> " + std::to_string(offset) + ") & 0xff)";
+ const auto shift = static_cast<u32>(byte_height * 8);
+ return "((" + op + " >> " + std::to_string(shift) + ") & 0xff)";
}
const std::string zero = "0";