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-rw-r--r--src/core/file_sys/savedata_factory.cpp65
-rw-r--r--src/core/file_sys/savedata_factory.h1
2 files changed, 40 insertions, 26 deletions
diff --git a/src/core/file_sys/savedata_factory.cpp b/src/core/file_sys/savedata_factory.cpp
index 7974b031d..c63815332 100644
--- a/src/core/file_sys/savedata_factory.cpp
+++ b/src/core/file_sys/savedata_factory.cpp
@@ -15,22 +15,8 @@ namespace FileSys {
constexpr char SAVE_DATA_SIZE_FILENAME[] = ".yuzu_save_size";
-std::string SaveDataDescriptor::DebugInfo() const {
- return fmt::format("[type={:02X}, title_id={:016X}, user_id={:016X}{:016X}, save_id={:016X}, "
- "rank={}, index={}]",
- static_cast<u8>(type), title_id, user_id[1], user_id[0], save_id,
- static_cast<u8>(rank), index);
-}
-
-SaveDataFactory::SaveDataFactory(VirtualDir save_directory) : dir(std::move(save_directory)) {
- // Delete all temporary storages
- // On hardware, it is expected that temporary storage be empty at first use.
- dir->DeleteSubdirectoryRecursive("temp");
-}
-
-SaveDataFactory::~SaveDataFactory() = default;
-
-ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, const SaveDataDescriptor& meta) {
+namespace {
+void PrintSaveDataDescriptorWarnings(SaveDataDescriptor meta) {
if (meta.type == SaveDataType::SystemSaveData || meta.type == SaveDataType::SaveData) {
if (meta.zero_1 != 0) {
LOG_WARNING(Service_FS,
@@ -65,23 +51,50 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, const SaveDat
"non-zero ({:016X}{:016X})",
meta.user_id[1], meta.user_id[0]);
}
+}
+} // Anonymous namespace
- std::string save_directory =
- GetFullPath(space, meta.type, meta.title_id, meta.user_id, meta.save_id);
+std::string SaveDataDescriptor::DebugInfo() const {
+ return fmt::format("[type={:02X}, title_id={:016X}, user_id={:016X}{:016X}, "
+ "save_id={:016X}, "
+ "rank={}, index={}]",
+ static_cast<u8>(type), title_id, user_id[1], user_id[0], save_id,
+ static_cast<u8>(rank), index);
+}
- // TODO(DarkLordZach): Try to not create when opening, there are dedicated create save methods.
- // But, user_ids don't match so this works for now.
+SaveDataFactory::SaveDataFactory(VirtualDir save_directory) : dir(std::move(save_directory)) {
+ // Delete all temporary storages
+ // On hardware, it is expected that temporary storage be empty at first use.
+ dir->DeleteSubdirectoryRecursive("temp");
+}
- auto out = dir->GetDirectoryRelative(save_directory);
+SaveDataFactory::~SaveDataFactory() = default;
+
+ResultVal<VirtualDir> SaveDataFactory::Create(SaveDataSpaceId space,
+ const SaveDataDescriptor& meta) {
+ PrintSaveDataDescriptorWarnings(meta);
+
+ const auto save_directory =
+ GetFullPath(space, meta.type, meta.title_id, meta.user_id, meta.save_id);
+
+ auto out = dir->CreateDirectoryRelative(save_directory);
+ // Return an error if the save data doesn't actually exist.
if (out == nullptr) {
- // TODO(bunnei): This is a work-around to always create a save data directory if it does not
- // already exist. This is a hack, as we do not understand yet how this works on hardware.
- // Without a save data directory, many games will assert on boot. This should not have any
- // bad side-effects.
- out = dir->CreateDirectoryRelative(save_directory);
+ // TODO(DarkLordZach): Find out correct error code.
+ return ResultCode(-1);
}
+ return MakeResult<VirtualDir>(std::move(out));
+}
+
+ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, const SaveDataDescriptor& meta) {
+
+ const auto save_directory =
+ GetFullPath(space, meta.type, meta.title_id, meta.user_id, meta.save_id);
+
+ auto out = dir->GetDirectoryRelative(save_directory);
+
// Return an error if the save data doesn't actually exist.
if (out == nullptr) {
// TODO(Subv): Find out correct error code.
diff --git a/src/core/file_sys/savedata_factory.h b/src/core/file_sys/savedata_factory.h
index b73654571..738038ee0 100644
--- a/src/core/file_sys/savedata_factory.h
+++ b/src/core/file_sys/savedata_factory.h
@@ -64,6 +64,7 @@ public:
explicit SaveDataFactory(VirtualDir dir);
~SaveDataFactory();
+ ResultVal<VirtualDir> Create(SaveDataSpaceId space, const SaveDataDescriptor& meta);
ResultVal<VirtualDir> Open(SaveDataSpaceId space, const SaveDataDescriptor& meta);
VirtualDir GetSaveDataSpaceDirectory(SaveDataSpaceId space) const;