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-rw-r--r--src/video_core/rasterizer_cache.h17
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h3
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h3
3 files changed, 23 insertions, 0 deletions
diff --git a/src/video_core/rasterizer_cache.h b/src/video_core/rasterizer_cache.h
index 083b283b0..4a34491a9 100644
--- a/src/video_core/rasterizer_cache.h
+++ b/src/video_core/rasterizer_cache.h
@@ -17,6 +17,22 @@
template <class T>
class RasterizerCache : NonCopyable {
public:
+ /// Write any cached resources overlapping the region back to memory (if dirty)
+ void FlushRegion(Tegra::GPUVAddr addr, size_t size) {
+ if (size == 0)
+ return;
+
+ const ObjectInterval interval{addr, addr + size};
+ for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
+ for (auto& cached_object : pair.second) {
+ if (!cached_object)
+ continue;
+
+ cached_object->Flush();
+ }
+ }
+ }
+
/// Mark the specified region as being invalidated
void InvalidateRegion(VAddr addr, u64 size) {
if (size == 0)
@@ -71,6 +87,7 @@ protected:
void Unregister(const T& object) {
auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
+ object->Flush();
object_cache.subtract({GetInterval(object), ObjectSet{object}});
}
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index 965976334..b389ca684 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -24,6 +24,9 @@ struct CachedBufferEntry final {
return size;
}
+ // We do not have to flush this cache as things in it are never modified by us.
+ void Flush() {}
+
VAddr addr;
std::size_t size;
GLintptr offset;
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 7bb287f56..d9157ec3c 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -33,6 +33,9 @@ public:
return GLShader::MAX_PROGRAM_CODE_LENGTH * sizeof(u64);
}
+ // We do not have to flush this cache as things in it are never modified by us.
+ void Flush() {}
+
/// Gets the shader entries for the shader
const GLShader::ShaderEntries& GetShaderEntries() const {
return entries;