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-rw-r--r--src/common/vector_math.h10
-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/command_processor.cpp31
-rw-r--r--src/video_core/pica_state.h54
-rw-r--r--src/video_core/regs.h7
-rw-r--r--src/video_core/regs_texturing.h96
-rw-r--r--src/video_core/swrasterizer/proctex.cpp223
-rw-r--r--src/video_core/swrasterizer/proctex.h16
-rw-r--r--src/video_core/swrasterizer/rasterizer.cpp13
9 files changed, 448 insertions, 4 deletions
diff --git a/src/common/vector_math.h b/src/common/vector_math.h
index 7ca8e15f5..c7a461a1e 100644
--- a/src/common/vector_math.h
+++ b/src/common/vector_math.h
@@ -652,6 +652,16 @@ static inline decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begi
return (begin * (base - t) + end * t) / base;
}
+// bilinear interpolation. s is for interpolating x00-x01 and x10-x11, and t is for the second
+// interpolation.
+template <typename X>
+inline auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& x11, const float s,
+ const float t) {
+ auto y0 = Lerp(x00, x01, s);
+ auto y1 = Lerp(x10, x11, s);
+ return Lerp(y0, y1, t);
+}
+
// Utility vector factories
template <typename T>
static inline Vec2<T> MakeVec(const T& x, const T& y) {
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 5317719e8..e00b88f71 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -15,6 +15,7 @@ set(SRCS
shader/shader_interpreter.cpp
swrasterizer/clipper.cpp
swrasterizer/framebuffer.cpp
+ swrasterizer/proctex.cpp
swrasterizer/rasterizer.cpp
swrasterizer/swrasterizer.cpp
swrasterizer/texturing.cpp
@@ -54,6 +55,7 @@ set(HEADERS
shader/shader_interpreter.h
swrasterizer/clipper.h
swrasterizer/framebuffer.h
+ swrasterizer/proctex.h
swrasterizer/rasterizer.h
swrasterizer/swrasterizer.h
swrasterizer/texturing.h
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 2e32ff905..49a93e980 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -458,6 +458,37 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
break;
}
+ case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[0], 0xb0):
+ case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[1], 0xb1):
+ case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[2], 0xb2):
+ case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[3], 0xb3):
+ case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[4], 0xb4):
+ case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[5], 0xb5):
+ case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[6], 0xb6):
+ case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[7], 0xb7): {
+ auto& index = regs.texturing.proctex_lut_config.index;
+ auto& pt = g_state.proctex;
+
+ switch (regs.texturing.proctex_lut_config.ref_table.Value()) {
+ case TexturingRegs::ProcTexLutTable::Noise:
+ pt.noise_table[index % pt.noise_table.size()].raw = value;
+ break;
+ case TexturingRegs::ProcTexLutTable::ColorMap:
+ pt.color_map_table[index % pt.color_map_table.size()].raw = value;
+ break;
+ case TexturingRegs::ProcTexLutTable::AlphaMap:
+ pt.alpha_map_table[index % pt.alpha_map_table.size()].raw = value;
+ break;
+ case TexturingRegs::ProcTexLutTable::Color:
+ pt.color_table[index % pt.color_table.size()].raw = value;
+ break;
+ case TexturingRegs::ProcTexLutTable::ColorDiff:
+ pt.color_diff_table[index % pt.color_diff_table.size()].raw = value;
+ break;
+ }
+ index.Assign(index + 1);
+ break;
+ }
default:
break;
}
diff --git a/src/video_core/pica_state.h b/src/video_core/pica_state.h
index af7536d11..f46db09fb 100644
--- a/src/video_core/pica_state.h
+++ b/src/video_core/pica_state.h
@@ -7,6 +7,7 @@
#include <array>
#include "common/bit_field.h"
#include "common/common_types.h"
+#include "common/vector_math.h"
#include "video_core/primitive_assembly.h"
#include "video_core/regs.h"
#include "video_core/shader/shader.h"
@@ -25,6 +26,59 @@ struct State {
Shader::AttributeBuffer input_default_attributes;
+ struct ProcTex {
+ union ValueEntry {
+ u32 raw;
+
+ // LUT value, encoded as 12-bit fixed point, with 12 fraction bits
+ BitField<0, 12, u32> value; // 0.0.12 fixed point
+
+ // Difference between two entry values. Used for efficient interpolation.
+ // 0.0.12 fixed point with two's complement. The range is [-0.5, 0.5).
+ // Note: the type of this is different from the one of lighting LUT
+ BitField<12, 12, s32> difference;
+
+ float ToFloat() const {
+ return static_cast<float>(value) / 4095.f;
+ }
+
+ float DiffToFloat() const {
+ return static_cast<float>(difference) / 4095.f;
+ }
+ };
+
+ union ColorEntry {
+ u32 raw;
+ BitField<0, 8, u32> r;
+ BitField<8, 8, u32> g;
+ BitField<16, 8, u32> b;
+ BitField<24, 8, u32> a;
+
+ Math::Vec4<u8> ToVector() const {
+ return {static_cast<u8>(r), static_cast<u8>(g), static_cast<u8>(b),
+ static_cast<u8>(a)};
+ }
+ };
+
+ union ColorDifferenceEntry {
+ u32 raw;
+ BitField<0, 8, s32> r; // half of the difference between two ColorEntry
+ BitField<8, 8, s32> g;
+ BitField<16, 8, s32> b;
+ BitField<24, 8, s32> a;
+
+ Math::Vec4<s32> ToVector() const {
+ return Math::Vec4<s32>{r, g, b, a} * 2;
+ }
+ };
+
+ std::array<ValueEntry, 128> noise_table;
+ std::array<ValueEntry, 128> color_map_table;
+ std::array<ValueEntry, 128> alpha_map_table;
+ std::array<ColorEntry, 256> color_table;
+ std::array<ColorDifferenceEntry, 256> color_diff_table;
+ } proctex;
+
struct {
union LutEntry {
// Used for raw access
diff --git a/src/video_core/regs.h b/src/video_core/regs.h
index 1776dad89..6d5f98cac 100644
--- a/src/video_core/regs.h
+++ b/src/video_core/regs.h
@@ -101,6 +101,13 @@ ASSERT_REG_POSITION(texturing.texture1, 0x91);
ASSERT_REG_POSITION(texturing.texture1_format, 0x96);
ASSERT_REG_POSITION(texturing.texture2, 0x99);
ASSERT_REG_POSITION(texturing.texture2_format, 0x9e);
+ASSERT_REG_POSITION(texturing.proctex, 0xa8);
+ASSERT_REG_POSITION(texturing.proctex_noise_u, 0xa9);
+ASSERT_REG_POSITION(texturing.proctex_noise_v, 0xaa);
+ASSERT_REG_POSITION(texturing.proctex_noise_frequency, 0xab);
+ASSERT_REG_POSITION(texturing.proctex_lut, 0xac);
+ASSERT_REG_POSITION(texturing.proctex_lut_offset, 0xad);
+ASSERT_REG_POSITION(texturing.proctex_lut_config, 0xaf);
ASSERT_REG_POSITION(texturing.tev_stage0, 0xc0);
ASSERT_REG_POSITION(texturing.tev_stage1, 0xc8);
ASSERT_REG_POSITION(texturing.tev_stage2, 0xd0);
diff --git a/src/video_core/regs_texturing.h b/src/video_core/regs_texturing.h
index 8a7c6efe4..20f9495ed 100644
--- a/src/video_core/regs_texturing.h
+++ b/src/video_core/regs_texturing.h
@@ -122,8 +122,8 @@ struct TexturingRegs {
BitField<0, 1, u32> texture0_enable;
BitField<1, 1, u32> texture1_enable;
BitField<2, 1, u32> texture2_enable;
- BitField<8, 2, u32> texture3_coordinates; // TODO: unimplemented
- BitField<10, 1, u32> texture3_enable; // TODO: unimplemented
+ BitField<8, 2, u32> texture3_coordinates;
+ BitField<10, 1, u32> texture3_enable;
BitField<13, 1, u32> texture2_use_coord1;
BitField<16, 1, u32> clear_texture_cache; // TODO: unimplemented
} main_config;
@@ -137,7 +137,7 @@ struct TexturingRegs {
INSERT_PADDING_WORDS(0x2);
TextureConfig texture2;
BitField<0, 4, TextureFormat> texture2_format;
- INSERT_PADDING_WORDS(0x21);
+ INSERT_PADDING_WORDS(0x9);
struct FullTextureConfig {
const bool enabled;
@@ -152,6 +152,96 @@ struct TexturingRegs {
}};
}
+ // 0xa8-0xad: ProcTex Config
+ enum class ProcTexClamp : u32 {
+ ToZero = 0,
+ ToEdge = 1,
+ SymmetricalRepeat = 2,
+ MirroredRepeat = 3,
+ Pulse = 4,
+ };
+
+ enum class ProcTexCombiner : u32 {
+ U = 0, // u
+ U2 = 1, // u * u
+ V = 2, // v
+ V2 = 3, // v * v
+ Add = 4, // (u + v) / 2
+ Add2 = 5, // (u * u + v * v) / 2
+ SqrtAdd2 = 6, // sqrt(u * u + v * v)
+ Min = 7, // min(u, v)
+ Max = 8, // max(u, v)
+ RMax = 9, // Average of Max and SqrtAdd2
+ };
+
+ enum class ProcTexShift : u32 {
+ None = 0,
+ Odd = 1,
+ Even = 2,
+ };
+
+ union {
+ BitField<0, 3, ProcTexClamp> u_clamp;
+ BitField<3, 3, ProcTexClamp> v_clamp;
+ BitField<6, 4, ProcTexCombiner> color_combiner;
+ BitField<10, 4, ProcTexCombiner> alpha_combiner;
+ BitField<14, 1, u32> separate_alpha;
+ BitField<15, 1, u32> noise_enable;
+ BitField<16, 2, ProcTexShift> u_shift;
+ BitField<18, 2, ProcTexShift> v_shift;
+ BitField<20, 8, u32> bias_low; // float16 TODO: unimplemented
+ } proctex;
+
+ union ProcTexNoiseConfig {
+ BitField<0, 16, s32> amplitude; // fixed1.3.12
+ BitField<16, 16, u32> phase; // float16
+ };
+
+ ProcTexNoiseConfig proctex_noise_u;
+ ProcTexNoiseConfig proctex_noise_v;
+
+ union {
+ BitField<0, 16, u32> u; // float16
+ BitField<16, 16, u32> v; // float16
+ } proctex_noise_frequency;
+
+ enum class ProcTexFilter : u32 {
+ Nearest = 0,
+ Linear = 1,
+ NearestMipmapNearest = 2,
+ LinearMipmapNearest = 3,
+ NearestMipmapLinear = 4,
+ LinearMipmapLinear = 5,
+ };
+
+ union {
+ BitField<0, 3, ProcTexFilter> filter;
+ BitField<11, 8, u32> width;
+ BitField<19, 8, u32> bias_high; // TODO: unimplemented
+ } proctex_lut;
+
+ BitField<0, 8, u32> proctex_lut_offset;
+
+ INSERT_PADDING_WORDS(0x1);
+
+ // 0xaf-0xb7: ProcTex LUT
+ enum class ProcTexLutTable : u32 {
+ Noise = 0,
+ ColorMap = 2,
+ AlphaMap = 3,
+ Color = 4,
+ ColorDiff = 5,
+ };
+
+ union {
+ BitField<0, 8, u32> index;
+ BitField<8, 4, ProcTexLutTable> ref_table;
+ } proctex_lut_config;
+
+ u32 proctex_lut_data[8];
+
+ INSERT_PADDING_WORDS(0x8);
+
// 0xc0-0xff: Texture Combiner (akin to glTexEnv)
struct TevStageConfig {
enum class Source : u32 {
diff --git a/src/video_core/swrasterizer/proctex.cpp b/src/video_core/swrasterizer/proctex.cpp
new file mode 100644
index 000000000..b69892778
--- /dev/null
+++ b/src/video_core/swrasterizer/proctex.cpp
@@ -0,0 +1,223 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <array>
+#include <cmath>
+#include "common/math_util.h"
+#include "video_core/swrasterizer/proctex.h"
+
+namespace Pica {
+namespace Rasterizer {
+
+using ProcTexClamp = TexturingRegs::ProcTexClamp;
+using ProcTexShift = TexturingRegs::ProcTexShift;
+using ProcTexCombiner = TexturingRegs::ProcTexCombiner;
+using ProcTexFilter = TexturingRegs::ProcTexFilter;
+
+static float LookupLUT(const std::array<State::ProcTex::ValueEntry, 128>& lut, float coord) {
+ // For NoiseLUT/ColorMap/AlphaMap, coord=0.0 is lut[0], coord=127.0/128.0 is lut[127] and
+ // coord=1.0 is lut[127]+lut_diff[127]. For other indices, the result is interpolated using
+ // value entries and difference entries.
+ coord *= 128;
+ const int index_int = std::min(static_cast<int>(coord), 127);
+ const float frac = coord - index_int;
+ return lut[index_int].ToFloat() + frac * lut[index_int].DiffToFloat();
+}
+
+// These function are used to generate random noise for procedural texture. Their results are
+// verified against real hardware, but it's not known if the algorithm is the same as hardware.
+static unsigned int NoiseRand1D(unsigned int v) {
+ static constexpr std::array<unsigned int, 16> table{
+ {0, 4, 10, 8, 4, 9, 7, 12, 5, 15, 13, 14, 11, 15, 2, 11}};
+ return ((v % 9 + 2) * 3 & 0xF) ^ table[(v / 9) & 0xF];
+}
+
+static float NoiseRand2D(unsigned int x, unsigned int y) {
+ static constexpr std::array<unsigned int, 16> table{
+ {10, 2, 15, 8, 0, 7, 4, 5, 5, 13, 2, 6, 13, 9, 3, 14}};
+ unsigned int u2 = NoiseRand1D(x);
+ unsigned int v2 = NoiseRand1D(y);
+ v2 += ((u2 & 3) == 1) ? 4 : 0;
+ v2 ^= (u2 & 1) * 6;
+ v2 += 10 + u2;
+ v2 &= 0xF;
+ v2 ^= table[u2];
+ return -1.0f + v2 * 2.0f / 15.0f;
+}
+
+static float NoiseCoef(float u, float v, TexturingRegs regs, State::ProcTex state) {
+ const float freq_u = float16::FromRaw(regs.proctex_noise_frequency.u).ToFloat32();
+ const float freq_v = float16::FromRaw(regs.proctex_noise_frequency.v).ToFloat32();
+ const float phase_u = float16::FromRaw(regs.proctex_noise_u.phase).ToFloat32();
+ const float phase_v = float16::FromRaw(regs.proctex_noise_v.phase).ToFloat32();
+ const float x = 9 * freq_u * std::abs(u + phase_u);
+ const float y = 9 * freq_v * std::abs(v + phase_v);
+ const int x_int = static_cast<int>(x);
+ const int y_int = static_cast<int>(y);
+ const float x_frac = x - x_int;
+ const float y_frac = y - y_int;
+
+ const float g0 = NoiseRand2D(x_int, y_int) * (x_frac + y_frac);
+ const float g1 = NoiseRand2D(x_int + 1, y_int) * (x_frac + y_frac - 1);
+ const float g2 = NoiseRand2D(x_int, y_int + 1) * (x_frac + y_frac - 1);
+ const float g3 = NoiseRand2D(x_int + 1, y_int + 1) * (x_frac + y_frac - 2);
+ const float x_noise = LookupLUT(state.noise_table, x_frac);
+ const float y_noise = LookupLUT(state.noise_table, y_frac);
+ return Math::BilinearInterp(g0, g1, g2, g3, x_noise, y_noise);
+}
+
+static float GetShiftOffset(float v, ProcTexShift mode, ProcTexClamp clamp_mode) {
+ const float offset = (clamp_mode == ProcTexClamp::MirroredRepeat) ? 1 : 0.5f;
+ switch (mode) {
+ case ProcTexShift::None:
+ return 0;
+ case ProcTexShift::Odd:
+ return offset * (((int)v / 2) % 2);
+ case ProcTexShift::Even:
+ return offset * ((((int)v + 1) / 2) % 2);
+ default:
+ LOG_CRITICAL(HW_GPU, "Unknown shift mode %u", static_cast<u32>(mode));
+ return 0;
+ }
+};
+
+static void ClampCoord(float& coord, ProcTexClamp mode) {
+ switch (mode) {
+ case ProcTexClamp::ToZero:
+ if (coord > 1.0f)
+ coord = 0.0f;
+ break;
+ case ProcTexClamp::ToEdge:
+ coord = std::min(coord, 1.0f);
+ break;
+ case ProcTexClamp::SymmetricalRepeat:
+ coord = coord - std::floor(coord);
+ break;
+ case ProcTexClamp::MirroredRepeat: {
+ int integer = static_cast<int>(coord);
+ float frac = coord - integer;
+ coord = (integer % 2) == 0 ? frac : (1.0f - frac);
+ break;
+ }
+ case ProcTexClamp::Pulse:
+ if (coord <= 0.5f)
+ coord = 0.0f;
+ else
+ coord = 1.0f;
+ break;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unknown clamp mode %u", static_cast<u32>(mode));
+ coord = std::min(coord, 1.0f);
+ break;
+ }
+}
+
+float CombineAndMap(float u, float v, ProcTexCombiner combiner,
+ const std::array<State::ProcTex::ValueEntry, 128>& map_table) {
+ float f;
+ switch (combiner) {
+ case ProcTexCombiner::U:
+ f = u;
+ break;
+ case ProcTexCombiner::U2:
+ f = u * u;
+ break;
+ case TexturingRegs::ProcTexCombiner::V:
+ f = v;
+ break;
+ case TexturingRegs::ProcTexCombiner::V2:
+ f = v * v;
+ break;
+ case TexturingRegs::ProcTexCombiner::Add:
+ f = (u + v) * 0.5f;
+ break;
+ case TexturingRegs::ProcTexCombiner::Add2:
+ f = (u * u + v * v) * 0.5f;
+ break;
+ case TexturingRegs::ProcTexCombiner::SqrtAdd2:
+ f = std::min(std::sqrt(u * u + v * v), 1.0f);
+ break;
+ case TexturingRegs::ProcTexCombiner::Min:
+ f = std::min(u, v);
+ break;
+ case TexturingRegs::ProcTexCombiner::Max:
+ f = std::max(u, v);
+ break;
+ case TexturingRegs::ProcTexCombiner::RMax:
+ f = std::min(((u + v) * 0.5f + std::sqrt(u * u + v * v)) * 0.5f, 1.0f);
+ break;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unknown combiner %u", static_cast<u32>(combiner));
+ f = 0.0f;
+ break;
+ }
+ return LookupLUT(map_table, f);
+}
+
+Math::Vec4<u8> ProcTex(float u, float v, TexturingRegs regs, State::ProcTex state) {
+ u = std::abs(u);
+ v = std::abs(v);
+
+ // Get shift offset before noise generation
+ const float u_shift = GetShiftOffset(v, regs.proctex.u_shift, regs.proctex.u_clamp);
+ const float v_shift = GetShiftOffset(u, regs.proctex.v_shift, regs.proctex.v_clamp);
+
+ // Generate noise
+ if (regs.proctex.noise_enable) {
+ float noise = NoiseCoef(u, v, regs, state);
+ u += noise * regs.proctex_noise_u.amplitude / 4095.0f;
+ v += noise * regs.proctex_noise_v.amplitude / 4095.0f;
+ u = std::abs(u);
+ v = std::abs(v);
+ }
+
+ // Shift
+ u += u_shift;
+ v += v_shift;
+
+ // Clamp
+ ClampCoord(u, regs.proctex.u_clamp);
+ ClampCoord(v, regs.proctex.v_clamp);
+
+ // Combine and map
+ const float lut_coord = CombineAndMap(u, v, regs.proctex.color_combiner, state.color_map_table);
+
+ // Look up the color
+ // For the color lut, coord=0.0 is lut[offset] and coord=1.0 is lut[offset+width-1]
+ const u32 offset = regs.proctex_lut_offset;
+ const u32 width = regs.proctex_lut.width;
+ const float index = offset + (lut_coord * (width - 1));
+ Math::Vec4<u8> final_color;
+ // TODO(wwylele): implement mipmap
+ switch (regs.proctex_lut.filter) {
+ case ProcTexFilter::Linear:
+ case ProcTexFilter::LinearMipmapLinear:
+ case ProcTexFilter::LinearMipmapNearest: {
+ const int index_int = static_cast<int>(index);
+ const float frac = index - index_int;
+ const auto color_value = state.color_table[index_int].ToVector().Cast<float>();
+ const auto color_diff = state.color_diff_table[index_int].ToVector().Cast<float>();
+ final_color = (color_value + frac * color_diff).Cast<u8>();
+ break;
+ }
+ case ProcTexFilter::Nearest:
+ case ProcTexFilter::NearestMipmapLinear:
+ case ProcTexFilter::NearestMipmapNearest:
+ final_color = state.color_table[static_cast<int>(std::round(index))].ToVector();
+ break;
+ }
+
+ if (regs.proctex.separate_alpha) {
+ // Note: in separate alpha mode, the alpha channel skips the color LUT look up stage. It
+ // uses the output of CombineAndMap directly instead.
+ const float final_alpha =
+ CombineAndMap(u, v, regs.proctex.alpha_combiner, state.alpha_map_table);
+ return Math::MakeVec<u8>(final_color.rgb(), static_cast<u8>(final_alpha * 255));
+ } else {
+ return final_color;
+ }
+}
+
+} // namespace Rasterizer
+} // namespace Pica
diff --git a/src/video_core/swrasterizer/proctex.h b/src/video_core/swrasterizer/proctex.h
new file mode 100644
index 000000000..036e4620e
--- /dev/null
+++ b/src/video_core/swrasterizer/proctex.h
@@ -0,0 +1,16 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/common_types.h"
+#include "common/vector_math.h"
+#include "video_core/pica_state.h"
+
+namespace Pica {
+namespace Rasterizer {
+
+/// Generates procedural texture color for the given coordinates
+Math::Vec4<u8> ProcTex(float u, float v, TexturingRegs regs, State::ProcTex state);
+
+} // namespace Rasterizer
+} // namespace Pica
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp
index 20addf0bd..e9edf0360 100644
--- a/src/video_core/swrasterizer/rasterizer.cpp
+++ b/src/video_core/swrasterizer/rasterizer.cpp
@@ -23,6 +23,7 @@
#include "video_core/regs_texturing.h"
#include "video_core/shader/shader.h"
#include "video_core/swrasterizer/framebuffer.h"
+#include "video_core/swrasterizer/proctex.h"
#include "video_core/swrasterizer/rasterizer.h"
#include "video_core/swrasterizer/texturing.h"
#include "video_core/texture/texture_decode.h"
@@ -268,7 +269,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
uv[2].u() = GetInterpolatedAttribute(v0.tc2.u(), v1.tc2.u(), v2.tc2.u());
uv[2].v() = GetInterpolatedAttribute(v0.tc2.v(), v1.tc2.v(), v2.tc2.v());
- Math::Vec4<u8> texture_color[3]{};
+ Math::Vec4<u8> texture_color[4]{};
for (int i = 0; i < 3; ++i) {
const auto& texture = textures[i];
if (!texture.enabled)
@@ -334,6 +335,13 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
}
}
+ // sample procedural texture
+ if (regs.texturing.main_config.texture3_enable) {
+ const auto& proctex_uv = uv[regs.texturing.main_config.texture3_coordinates];
+ texture_color[3] = ProcTex(proctex_uv.u().ToFloat32(), proctex_uv.v().ToFloat32(),
+ g_state.regs.texturing, g_state.proctex);
+ }
+
// Texture environment - consists of 6 stages of color and alpha combining.
//
// Color combiners take three input color values from some source (e.g. interpolated
@@ -376,6 +384,9 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
case Source::Texture2:
return texture_color[2];
+ case Source::Texture3:
+ return texture_color[3];
+
case Source::PreviousBuffer:
return combiner_buffer;