diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/buffer_cache/buffer_cache.h | 6 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_buffer_cache.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 4 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_texture_cache.cpp | 2 | ||||
-rw-r--r-- | src/video_core/texture_cache/image_base.h | 10 | ||||
-rw-r--r-- | src/video_core/texture_cache/texture_cache.h | 36 |
6 files changed, 36 insertions, 24 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index 644c6e57e..21bfb76a4 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -464,9 +464,9 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_, const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory()); const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB; const s64 min_spacing_critical = device_memory - 1_GiB; - const s64 mem_tresshold = std::min(device_memory, TARGET_THRESHOLD); - const s64 min_vacancy_expected = (6 * mem_tresshold) / 10; - const s64 min_vacancy_critical = (3 * mem_tresshold) / 10; + const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD); + const s64 min_vacancy_expected = (6 * mem_threshold) / 10; + const s64 min_vacancy_critical = (3 * mem_threshold) / 10; minimum_memory = static_cast<u64>( std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected), DEFAULT_EXPECTED_MEMORY)); diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index 45db72e6f..f73b0af5f 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -150,7 +150,7 @@ u64 BufferCacheRuntime::GetDeviceMemoryUsage() const { if (GLAD_GL_NVX_gpu_memory_info) { GLint cur_avail_mem_kb = 0; glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &cur_avail_mem_kb); - return static_cast<u64>(cur_avail_mem_kb) * 1_KiB; + return device_access_memory - static_cast<u64>(cur_avail_mem_kb) * 1_KiB; } return 2_GiB; } diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 40f52eacb..63586d9d5 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -513,7 +513,7 @@ u64 TextureCacheRuntime::GetDeviceMemoryUsage() const { if (GLAD_GL_NVX_gpu_memory_info) { GLint cur_avail_mem_kb = 0; glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &cur_avail_mem_kb); - return static_cast<u64>(cur_avail_mem_kb) * 1_KiB; + return device_access_memory - static_cast<u64>(cur_avail_mem_kb) * 1_KiB; } return 2_GiB; } @@ -695,7 +695,7 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_, } if (IsConverted(runtime->device, info.format, info.type)) { flags |= ImageFlagBits::Converted; - flags |= ImageFlagBits::GCProtected; + flags |= ImageFlagBits::CostlyLoad; gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8; gl_format = GL_RGBA; gl_type = GL_UNSIGNED_INT_8_8_8_8_REV; diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index 884f501ef..f2890d263 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -1211,7 +1211,7 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu } else { flags |= VideoCommon::ImageFlagBits::Converted; } - flags |= VideoCommon::ImageFlagBits::GCProtected; + flags |= VideoCommon::ImageFlagBits::CostlyLoad; } if (runtime->device.HasDebuggingToolAttached()) { original_image.SetObjectNameEXT(VideoCommon::Name(*this).c_str()); diff --git a/src/video_core/texture_cache/image_base.h b/src/video_core/texture_cache/image_base.h index 279f39269..dd0106432 100644 --- a/src/video_core/texture_cache/image_base.h +++ b/src/video_core/texture_cache/image_base.h @@ -29,11 +29,11 @@ enum class ImageFlagBits : u32 { Sparse = 1 << 9, ///< Image has non continous submemory. // Garbage Collection Flags - BadOverlap = 1 << 10, ///< This image overlaps other but doesn't fit, has higher - ///< garbage collection priority - Alias = 1 << 11, ///< This image has aliases and has priority on garbage - ///< collection - GCProtected = 1 << 12, ///< Protected from low-tier GC as they are costy to load back. + BadOverlap = 1 << 10, ///< This image overlaps other but doesn't fit, has higher + ///< garbage collection priority + Alias = 1 << 11, ///< This image has aliases and has priority on garbage + ///< collection + CostlyLoad = 1 << 12, ///< Protected from low-tier GC as it is costly to load back. // Rescaler Rescaled = 1 << 13, diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 7b6bd8697..efc1c4525 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -53,17 +53,16 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory()); const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB; const s64 min_spacing_critical = device_memory - 1_GiB; - const s64 mem_tresshold = std::min(device_memory, TARGET_THRESHOLD); - const s64 min_vacancy_expected = (6 * mem_tresshold) / 10; - const s64 min_vacancy_critical = (3 * mem_tresshold) / 10; + const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD); + const s64 min_vacancy_expected = (6 * mem_threshold) / 10; + const s64 min_vacancy_critical = (3 * mem_threshold) / 10; expected_memory = static_cast<u64>( std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected), DEFAULT_EXPECTED_MEMORY)); critical_memory = static_cast<u64>( std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical), DEFAULT_CRITICAL_MEMORY)); - minimum_memory = static_cast<u64>((device_memory - mem_tresshold) / 2); - LOG_CRITICAL(Debug, "Available Memory: {}", device_memory / 1_MiB); + minimum_memory = static_cast<u64>((device_memory - mem_threshold) / 2); } else { expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB; critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB; @@ -73,11 +72,12 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& template <class P> void TextureCache<P>::RunGarbageCollector() { - const bool high_priority_mode = total_used_memory >= expected_memory; - const bool aggressive_mode = total_used_memory >= critical_memory; - const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 100ULL; - size_t num_iterations = aggressive_mode ? 300 : (high_priority_mode ? 50 : 10); - const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) { + bool high_priority_mode = total_used_memory >= expected_memory; + bool aggressive_mode = total_used_memory >= critical_memory; + const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 50ULL; + size_t num_iterations = aggressive_mode ? 40 : (high_priority_mode ? 20 : 10); + const auto clean_up = [this, &num_iterations, &high_priority_mode, + &aggressive_mode](ImageId image_id) { if (num_iterations == 0) { return true; } @@ -85,7 +85,8 @@ void TextureCache<P>::RunGarbageCollector() { auto& image = slot_images[image_id]; const bool must_download = image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap); - if (!high_priority_mode && must_download) { + if (!high_priority_mode && + (must_download || True(image.flags & ImageFlagBits::CostlyLoad))) { return false; } if (must_download) { @@ -100,6 +101,18 @@ void TextureCache<P>::RunGarbageCollector() { } UnregisterImage(image_id); DeleteImage(image_id, image.scale_tick > frame_tick + 5); + if (total_used_memory < critical_memory) { + if (aggressive_mode) { + // Sink the aggresiveness. + num_iterations >>= 2; + aggressive_mode = false; + return false; + } + if (high_priority_mode && total_used_memory < expected_memory) { + num_iterations >>= 1; + high_priority_mode = false; + } + } return false; }; lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up); @@ -120,7 +133,6 @@ void TextureCache<P>::TickFrame() { runtime.TickFrame(); critical_gc = 0; ++frame_tick; - LOG_CRITICAL(Debug, "Current memory: {}", total_used_memory / 1_MiB); } template <class P> |