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-rw-r--r--src/yuzu_tester/CMakeLists.txt2
-rw-r--r--src/yuzu_tester/config.cpp95
-rw-r--r--src/yuzu_tester/default_ini.h38
-rw-r--r--src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp5
-rw-r--r--src/yuzu_tester/emu_window/emu_window_sdl2_hide.h6
-rw-r--r--src/yuzu_tester/service/yuzutest.cpp2
-rw-r--r--src/yuzu_tester/yuzu.cpp13
-rw-r--r--src/yuzu_tester/yuzu.rc2
8 files changed, 103 insertions, 60 deletions
diff --git a/src/yuzu_tester/CMakeLists.txt b/src/yuzu_tester/CMakeLists.txt
index 06c2ee011..d8a2a1511 100644
--- a/src/yuzu_tester/CMakeLists.txt
+++ b/src/yuzu_tester/CMakeLists.txt
@@ -28,7 +28,5 @@ endif()
if (MSVC)
include(CopyYuzuSDLDeps)
- include(CopyYuzuUnicornDeps)
copy_yuzu_SDL_deps(yuzu-tester)
- copy_yuzu_unicorn_deps(yuzu-tester)
endif()
diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp
index ee2591c8f..b6cdc7c1c 100644
--- a/src/yuzu_tester/config.cpp
+++ b/src/yuzu_tester/config.cpp
@@ -15,10 +15,11 @@
#include "yuzu_tester/config.h"
#include "yuzu_tester/default_ini.h"
+namespace FS = Common::FS;
+
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
- sdl2_config_loc =
- FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-tester-config.ini";
+ sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-tester-config.ini";
sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
Reload();
@@ -31,8 +32,8 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
if (sdl2_config->ParseError() < 0) {
if (retry) {
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
- FileUtil::CreateFullPath(location);
- FileUtil::WriteStringToFile(true, default_contents, location);
+ FS::CreateFullPath(location);
+ FS::WriteStringToFile(true, default_contents, location);
sdl2_config = std::make_unique<INIReader>(location); // Reopen file
return LoadINI(default_contents, false);
@@ -46,13 +47,13 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
void Config::ReadValues() {
// Controls
- for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
- Settings::values.players[p].buttons[i] = "";
+ Settings::values.players.GetValue()[p].buttons[i] = "";
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
- Settings::values.players[p].analogs[i] = "";
+ Settings::values.players.GetValue()[p].analogs[i] = "";
}
}
@@ -74,6 +75,9 @@ void Config::ReadValues() {
Settings::values.debug_pad_analogs[i] = "";
}
+ Settings::values.vibration_enabled.SetValue(true);
+ Settings::values.enable_accurate_vibrations.SetValue(false);
+ Settings::values.motion_enabled.SetValue(true);
Settings::values.touchscreen.enabled = "";
Settings::values.touchscreen.device = "";
Settings::values.touchscreen.finger = 0;
@@ -81,68 +85,73 @@ void Config::ReadValues() {
Settings::values.touchscreen.diameter_x = 15;
Settings::values.touchscreen.diameter_y = 15;
+ Settings::values.use_docked_mode.SetValue(
+ sdl2_config->GetBoolean("Controls", "use_docked_mode", false));
+
// Data Storage
Settings::values.use_virtual_sd =
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
- FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
- sdl2_config->Get("Data Storage", "nand_directory",
- FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
- FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
- sdl2_config->Get("Data Storage", "sdmc_directory",
- FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
+ FS::GetUserPath(Common::FS::UserPath::NANDDir,
+ sdl2_config->Get("Data Storage", "nand_directory",
+ Common::FS::GetUserPath(Common::FS::UserPath::NANDDir)));
+ FS::GetUserPath(Common::FS::UserPath::SDMCDir,
+ sdl2_config->Get("Data Storage", "sdmc_directory",
+ Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir)));
// System
- Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
-
Settings::values.current_user = std::clamp<int>(
sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
if (rng_seed_enabled) {
- Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0);
+ Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
} else {
- Settings::values.rng_seed = std::nullopt;
+ Settings::values.rng_seed.SetValue(std::nullopt);
}
const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
if (custom_rtc_enabled) {
- Settings::values.custom_rtc =
- std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0));
+ Settings::values.custom_rtc.SetValue(
+ std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)));
} else {
- Settings::values.custom_rtc = std::nullopt;
+ Settings::values.custom_rtc.SetValue(std::nullopt);
}
// Core
- Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false);
+ Settings::values.use_multi_core.SetValue(
+ sdl2_config->GetBoolean("Core", "use_multi_core", false));
// Renderer
- Settings::values.resolution_factor =
- static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
- Settings::values.aspect_ratio =
- static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
- Settings::values.max_anisotropy =
- static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0));
- Settings::values.use_frame_limit = false;
- Settings::values.frame_limit = 100;
- Settings::values.use_disk_shader_cache =
- sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
- Settings::values.use_accurate_gpu_emulation =
- sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
- Settings::values.use_asynchronous_gpu_emulation =
- sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
-
- Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
- Settings::values.bg_green =
- static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0));
- Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0));
+ Settings::values.aspect_ratio.SetValue(
+ static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)));
+ Settings::values.max_anisotropy.SetValue(
+ static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0)));
+ Settings::values.use_frame_limit.SetValue(false);
+ Settings::values.frame_limit.SetValue(100);
+ Settings::values.use_disk_shader_cache.SetValue(
+ sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
+ const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
+ Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
+ Settings::values.use_asynchronous_gpu_emulation.SetValue(
+ sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false));
+ Settings::values.use_fast_gpu_time.SetValue(
+ sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
+
+ Settings::values.bg_red.SetValue(
+ static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)));
+ Settings::values.bg_green.SetValue(
+ static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)));
+ Settings::values.bg_blue.SetValue(
+ static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)));
// Audio
Settings::values.sink_id = "null";
- Settings::values.enable_audio_stretching = false;
+ Settings::values.enable_audio_stretching.SetValue(false);
Settings::values.audio_device_id = "auto";
- Settings::values.volume = 0;
+ Settings::values.volume.SetValue(0);
- Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1);
+ Settings::values.language_index.SetValue(
+ sdl2_config->GetInteger("System", "language_index", 1));
// Miscellaneous
Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
diff --git a/src/yuzu_tester/default_ini.h b/src/yuzu_tester/default_ini.h
index ca203b64d..3eb64e9d7 100644
--- a/src/yuzu_tester/default_ini.h
+++ b/src/yuzu_tester/default_ini.h
@@ -12,6 +12,39 @@ const char* sdl2_config_file = R"(
# 0 (default): Disabled, 1: Enabled
use_multi_core=
+[Cpu]
+# Enable inline page tables optimization (faster guest memory access)
+# 0: Disabled, 1 (default): Enabled
+cpuopt_page_tables =
+
+# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
+# 0: Disabled, 1 (default): Enabled
+cpuopt_block_linking =
+
+# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
+# 0: Disabled, 1 (default): Enabled
+cpuopt_return_stack_buffer =
+
+# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
+# 0: Disabled, 1 (default): Enabled
+cpuopt_fast_dispatcher =
+
+# Enable context elimination CPU Optimization (reduce host memory use for guest context)
+# 0: Disabled, 1 (default): Enabled
+cpuopt_context_elimination =
+
+# Enable constant propagation CPU optimization (basic IR optimization)
+# 0: Disabled, 1 (default): Enabled
+cpuopt_const_prop =
+
+# Enable miscellaneous CPU optimizations (basic IR optimization)
+# 0: Disabled, 1 (default): Enabled
+cpuopt_misc_ir =
+
+# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
+# 0: Disabled, 1 (default): Enabled
+cpuopt_reduce_misalign_checks =
+
[Renderer]
# Whether to use software or hardware rendering.
# 0: Software, 1 (default): Hardware
@@ -21,11 +54,6 @@ use_hw_renderer =
# 0: Interpreter (slow), 1 (default): JIT (fast)
use_shader_jit =
-# Resolution scale factor
-# 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale
-# factor for the Switch resolution
-resolution_factor =
-
# Aspect ratio
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
aspect_ratio =
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
index 8584f6671..78f75fb38 100644
--- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
+++ b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
@@ -13,7 +13,6 @@
#include <glad/glad.h>
-#include "common/assert.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "core/settings.h"
@@ -53,7 +52,7 @@ EmuWindow_SDL2_Hide::EmuWindow_SDL2_Hide() {
exit(1);
}
- InputCommon::Init();
+ input_subsystem->Initialize();
SDL_SetMainReady();
@@ -105,7 +104,7 @@ EmuWindow_SDL2_Hide::EmuWindow_SDL2_Hide() {
}
EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() {
- InputCommon::Shutdown();
+ input_subsystem->Shutdown();
SDL_GL_DeleteContext(gl_context);
SDL_Quit();
}
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
index c13a82df2..a553b4b95 100644
--- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
+++ b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
@@ -8,6 +8,10 @@
struct SDL_Window;
+namespace InputCommon {
+class InputSubsystem;
+}
+
class EmuWindow_SDL2_Hide : public Core::Frontend::EmuWindow {
public:
explicit EmuWindow_SDL2_Hide();
@@ -25,6 +29,8 @@ private:
/// Whether the GPU and driver supports the OpenGL extension required
bool SupportsRequiredGLExtensions();
+ std::unique_ptr<InputCommon::InputSubsystem> input_subsystem;
+
/// Internal SDL2 render window
SDL_Window* render_window;
diff --git a/src/yuzu_tester/service/yuzutest.cpp b/src/yuzu_tester/service/yuzutest.cpp
index 85d3f436b..2d3f6e3a7 100644
--- a/src/yuzu_tester/service/yuzutest.cpp
+++ b/src/yuzu_tester/service/yuzutest.cpp
@@ -53,7 +53,7 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
- rb.Push<u32>(write_size);
+ rb.Push<u32>(static_cast<u32>(write_size));
}
void StartIndividual(Kernel::HLERequestContext& ctx) {
diff --git a/src/yuzu_tester/yuzu.cpp b/src/yuzu_tester/yuzu.cpp
index 676e70ebd..88e4bd1f7 100644
--- a/src/yuzu_tester/yuzu.cpp
+++ b/src/yuzu_tester/yuzu.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <chrono>
#include <iostream>
#include <memory>
#include <string>
@@ -78,8 +79,8 @@ static void InitializeLogging(bool console) {
if (console)
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
- const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
- FileUtil::CreateFullPath(log_dir);
+ const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir);
+ Common::FS::CreateFullPath(log_dir);
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
#ifdef _WIN32
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
@@ -250,14 +251,16 @@ int main(int argc, char** argv) {
Service::Yuzu::InstallInterfaces(system.ServiceManager(), datastring, callback);
- system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDLHideTester");
+ system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend",
+ "SDLHideTester");
system.GPU().Start();
- system.Renderer().Rasterizer().LoadDiskResources();
+ void(system.Run());
while (!finished) {
- system.RunLoop();
+ std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
+ void(system.Pause());
detached_tasks.WaitForAllTasks();
return return_value;
diff --git a/src/yuzu_tester/yuzu.rc b/src/yuzu_tester/yuzu.rc
index 7de8ef3d9..0cde75e2f 100644
--- a/src/yuzu_tester/yuzu.rc
+++ b/src/yuzu_tester/yuzu.rc
@@ -14,4 +14,4 @@ YUZU_ICON ICON "../../dist/yuzu.ico"
// RT_MANIFEST
//
-1 RT_MANIFEST "../../dist/yuzu.manifest"
+0 RT_MANIFEST "../../dist/yuzu.manifest"