diff options
Diffstat (limited to 'src/yuzu_tester/emu_window/emu_window_sdl2_hide.h')
-rw-r--r-- | src/yuzu_tester/emu_window/emu_window_sdl2_hide.h | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h deleted file mode 100644 index a553b4b95..000000000 --- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h +++ /dev/null @@ -1,40 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include "core/frontend/emu_window.h" - -struct SDL_Window; - -namespace InputCommon { -class InputSubsystem; -} - -class EmuWindow_SDL2_Hide : public Core::Frontend::EmuWindow { -public: - explicit EmuWindow_SDL2_Hide(); - ~EmuWindow_SDL2_Hide(); - - /// Polls window events - void PollEvents() override; - - /// Whether the screen is being shown or not. - bool IsShown() const override; - - std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override; - -private: - /// Whether the GPU and driver supports the OpenGL extension required - bool SupportsRequiredGLExtensions(); - - std::unique_ptr<InputCommon::InputSubsystem> input_subsystem; - - /// Internal SDL2 render window - SDL_Window* render_window; - - using SDL_GLContext = void*; - /// The OpenGL context associated with the window - SDL_GLContext gl_context; -}; |