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-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h4
2 files changed, 6 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 2348e6e0d..c20d48c42 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -397,6 +397,8 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
Settings::values.use_vsync =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1));
+ Settings::values.use_assembly_shaders =
+ sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false);
Settings::values.use_fast_gpu_time =
sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index ae94b51c4..abc6e6e65 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -134,6 +134,10 @@ max_anisotropy =
# 0 (default): Off, 1: On
use_vsync =
+# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required.
+# 0 (default): Off, 1: On
+use_assembly_shaders =
+
# Turns on the frame limiter, which will limit frames output to the target game speed
# 0: Off, 1: On (default)
use_frame_limit =