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-rw-r--r--src/yuzu_cmd/config.cpp4
-rw-r--r--src/yuzu_cmd/default_ini.h4
2 files changed, 8 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 7773228c8..c2a2982fb 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -394,6 +394,10 @@ void Config::ReadValues() {
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
Settings::values.use_assembly_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false));
+ Settings::values.use_asynchronous_shaders.SetValue(
+ sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
+ Settings::values.use_asynchronous_shaders.SetValue(
+ sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
Settings::values.use_fast_gpu_time.SetValue(
sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 5bed47fd7..aa9e40380 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -166,6 +166,10 @@ use_vsync =
# 0 (default): Off, 1: On
use_assembly_shaders =
+# Whether to allow asynchronous shader building.
+# 0 (default): Off, 1: On
+use_asynchronous_shaders =
+
# Turns on the frame limiter, which will limit frames output to the target game speed
# 0: Off, 1: On (default)
use_frame_limit =