diff options
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 4 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 4 | ||||
-rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 2470f4640..5e42e48b2 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -99,8 +99,8 @@ void Config::ReadValues() { Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); Settings::values.frame_limit = static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); - Settings::values.use_accurate_framebuffers = - sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false); + Settings::values.use_accurate_gpu_emulation = + sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false); Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0); Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 762396e3b..a97b75f7b 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -110,9 +110,9 @@ use_frame_limit = # 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) frame_limit = -# Whether to use accurate framebuffers +# Whether to use accurate GPU emulation # 0 (default): Off (fast), 1 : On (slow) -use_accurate_framebuffers = +use_accurate_gpu_emulation = # The clear color for the renderer. What shows up on the sides of the bottom screen. # Must be in range of 0.0-1.0. Defaults to 1.0 for all. diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 27aba95f6..c8b93b85b 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -175,7 +175,7 @@ int main(int argc, char** argv) { Core::System& system{Core::System::GetInstance()}; system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>()); - Service::FileSystem::CreateFactories(system.GetFilesystem()); + Service::FileSystem::CreateFactories(*system.GetFilesystem()); SCOPE_EXIT({ system.Shutdown(); }); |