diff options
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 2 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 8 | ||||
-rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 2 |
3 files changed, 10 insertions, 2 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 621b31571..60bf66ec0 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -443,6 +443,8 @@ void Config::ReadValues() { sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); Settings::values.use_vsync.SetValue( static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1))); + Settings::values.disable_fps_limit.SetValue( + sdl2_config->GetBoolean("Renderer", "disable_fps_limit", false)); Settings::values.use_assembly_shaders.SetValue( sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true)); Settings::values.use_asynchronous_shaders.SetValue( diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index f0a0ec398..cc9850aad 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -264,7 +264,10 @@ swap_screen = [Audio] # Which audio output engine to use. -# auto (default): Auto-select, null: No audio output, cubeb: Cubeb audio engine (if available) +# auto (default): Auto-select +# cubeb: Cubeb audio engine (if available) +# sdl2: SDL2 audio engine (if available) +# null: No audio output output_engine = # Whether or not to enable the audio-stretching post-processing effect. @@ -363,6 +366,9 @@ use_debug_asserts = use_auto_stub = # Enables/Disables the macro JIT compiler disable_macro_jit=false +# Presents guest frames as they become available. Experimental. +# false: Disabled (default), true: Enabled +disable_fps_limit=false [WebService] # Whether or not to enable telemetry diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 584967f5c..50e388312 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -219,7 +219,7 @@ int main(int argc, char** argv) { system.GPU().Start(); system.Renderer().ReadRasterizer()->LoadDiskResources( - system.CurrentProcess()->GetTitleID(), false, + system.CurrentProcess()->GetTitleID(), std::stop_token{}, [](VideoCore::LoadCallbackStage, size_t value, size_t total) {}); void(system.Run()); |